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How to import Banshee_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Banshee_Portrait of the bundle Banshee_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Banshee_Portrait
Banshee_Portrait.mdx
smx3_reigel_eyes_diff.blp
portraithorner_bg.blp
bansheeportrait_diff.blp
bansheeportrait_emiss.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Banshee_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Banshee_Portrait.mdx' in the folder which you extracted from the zip archive:

Banshee_Portrait
Banshee_Portrait.mdx
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
portraithorner_bg.blp
smx3_reigel_eyes_diff.blp

The file has been properly added to the map archive:

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx

Done, you have imported the file Banshee_Portrait.mdx.

Importing bansheeportrait_diff.blp

Now Click the "Import File" Button:

Next select 'bansheeportrait_diff.blp' in the folder which you extracted from the zip archive:

Banshee_Portrait
Banshee_Portrait.mdx
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
portraithorner_bg.blp
smx3_reigel_eyes_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx
bansheeportrait_diff.blp
Image / Texture
716
war3mapimported/bansheeportrait_diff.blp

Double-click the file bansheeportrait_diff.blp:

bansheeportrait_diff.blp
Image / Texture
716
war3mapimported/bansheeportrait_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

bansheeportrait_diff.blp
Image / Texture
716
bansheeportrait_diff.blp

The file has been properly added to the map archive:

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx
bansheeportrait_diff.blp
Image / Texture
716
bansheeportrait_diff.blp

Done, you have imported the file bansheeportrait_diff.blp.

Importing bansheeportrait_emiss.blp

Now Click the "Import File" Button:

Next select 'bansheeportrait_emiss.blp' in the folder which you extracted from the zip archive:

Banshee_Portrait
Banshee_Portrait.mdx
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
portraithorner_bg.blp
smx3_reigel_eyes_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx
bansheeportrait_diff.blp
Image / Texture
716
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
Image / Texture
118
war3mapimported/bansheeportrait_emiss.blp

Double-click the file bansheeportrait_emiss.blp:

bansheeportrait_emiss.blp
Image / Texture
118
war3mapimported/bansheeportrait_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

bansheeportrait_emiss.blp
Image / Texture
118
bansheeportrait_emiss.blp

The file has been properly added to the map archive:

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx
bansheeportrait_diff.blp
Image / Texture
716
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
Image / Texture
118
bansheeportrait_emiss.blp

Done, you have imported the file bansheeportrait_emiss.blp.

Importing portraithorner_bg.blp

Now Click the "Import File" Button:

Next select 'portraithorner_bg.blp' in the folder which you extracted from the zip archive:

Banshee_Portrait
Banshee_Portrait.mdx
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
portraithorner_bg.blp
smx3_reigel_eyes_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx
bansheeportrait_diff.blp
Image / Texture
716
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
Image / Texture
118
bansheeportrait_emiss.blp
portraithorner_bg.blp
Image / Texture
173
war3mapimported/portraithorner_bg.blp

Double-click the file portraithorner_bg.blp:

portraithorner_bg.blp
Image / Texture
173
war3mapimported/portraithorner_bg.blp

Tick the box "Use Custom Path" and type in the correct path:

portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp

The file has been properly added to the map archive:

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx
bansheeportrait_diff.blp
Image / Texture
716
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
Image / Texture
118
bansheeportrait_emiss.blp
portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp

Done, you have imported the file portraithorner_bg.blp.

Importing smx3_reigel_eyes_diff.blp

Now Click the "Import File" Button:

Next select 'smx3_reigel_eyes_diff.blp' in the folder which you extracted from the zip archive:

Banshee_Portrait
Banshee_Portrait.mdx
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
portraithorner_bg.blp
smx3_reigel_eyes_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx
bansheeportrait_diff.blp
Image / Texture
716
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
Image / Texture
118
bansheeportrait_emiss.blp
portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp
smx3_reigel_eyes_diff.blp
Image / Texture
90
war3mapimported/smx3_reigel_eyes_diff.blp

Double-click the file smx3_reigel_eyes_diff.blp:

smx3_reigel_eyes_diff.blp
Image / Texture
90
war3mapimported/smx3_reigel_eyes_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

smx3_reigel_eyes_diff.blp
Image / Texture
90
smx3_reigel_eyes_diff.blp

The file has been properly added to the map archive:

Banshee_Portrait.mdx
Model
449
war3mapimported/Banshee_Portrait.mdx
bansheeportrait_diff.blp
Image / Texture
716
bansheeportrait_diff.blp
bansheeportrait_emiss.blp
Image / Texture
118
bansheeportrait_emiss.blp
portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp
smx3_reigel_eyes_diff.blp
Image / Texture
90
smx3_reigel_eyes_diff.blp

Done, you have imported the file smx3_reigel_eyes_diff.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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