Name | Type | is_array | initial_value |
AI_Aggression_Factor | integer | No | |
AI_AggressionFactor_2 | integer | Yes | |
AI_DarfInterupten | boolean | Yes | |
AI_DarfLaufen | boolean | Yes | |
AI_PlayerGroup | force | No | |
AI_VisibleUnits | group | No | |
Bang_Angle | real | Yes | |
Bang_Count | integer | No | |
Bang_Impact_FX | string | Yes | |
Bang_missile_distance | real | Yes | |
Bang_missile_Fx | effect | Yes | |
Bang_missile_fx_2 | effect | Yes | |
Bang_missile_type | string | Yes | |
Bang_missile_unit | unit | Yes | |
Bang_Shooter | unit | Yes | |
Bang_Speed | real | Yes | |
Bang_unit_group | group | No | |
canyon_item_region | rect | Yes | |
Game_ActivePlayers | force | No | |
Game_Dead_Players | force | No | |
Game_Deputies | force | No | |
Game_Gold_Highscore | integer | No | |
Game_Gold_Leader | player | No | |
Game_Living_Deputies | group | No | |
Game_Living_Units | group | No | |
Game_LivingOutlaws | group | No | |
Game_LivingRenegades | group | No | |
Game_Number_of_Deputy | integer | No | |
Game_Number_of_Outlaws | integer | No | |
Game_Number_of_Renegades | integer | No | |
Game_Outlaws | force | No | |
Game_PlayerRolePool | force | No | |
Game_Renegates | force | No | |
Game_Sheriff | player | No | |
Game_Showdown_Group | force | No | |
Game_Showdown_True | boolean | No | false |
Game_WinningPlayers | force | No | |
ItemCreate_Point | location | No | |
Jump_Arc | real | Yes | |
Jump_Count | integer | No | |
Jump_Distance | real | Yes | |
Jump_Fx | effect | Yes | |
Jump_Heigt | real | Yes | |
Jump_HorizontalSpeed | real | Yes | |
Jump_Type | string | Yes | |
Jump_Unit | unit | Yes | |
Jump_Unitgroup | group | No | |
Jump_VericalSpeed | real | Yes | |
KB_Angle | real | Yes | |
KB_Arc | real | Yes | |
KB_Count | integer | No | |
KB_Fx | string | Yes | |
KB_Knockbacker | unit | Yes | |
KB_Speed | real | Yes | |
KB_Unit | unit | Yes | |
KB_UnitGruop | group | No | |
Map_Area | rect | No | |
map_itemcount | integer | No | |
Map_Number | integer | No | |
Map_Spawn | rect | Yes | |
Player_Active_True | boolean | Yes | |
Player_Color_Code | string | Yes | |
Player_Deaths | integer | Yes | |
Player_DeathVision | fogmodifier | Yes | |
Player_Hero | unit | Yes | |
Player_Kills | integer | Yes | |
Player_Points | integer | Yes | |
Player_Role | string | Yes | |
Player_TeamDamage | real | Yes | |
Player_Weapon | item | Yes | |
Schemer_OriginalColour | playercolor | Yes | |
Schemer_OriginalName | string | Yes | |
Screenshake_Players | force | No | |
Screenshake_Time | real | Yes | |
Stats_DamageUp_Player | player | No | |
Stats_DamageUp_Score | integer | No | |
Stats_Kills_Player | integer | No | |
Stats_Kills_Score | integer | No | |
Stats_TeamDamage_Player | player | No | |
Stats_TeamDamage_Score | real | No | |
temp_integer | integer | No | |
temp_integer_2 | integer | No | |
temp_point | location | No | |
temp_real | real | No | |
temp_unit | unit | No | |
temp_unitgroup | group | No | |
Timer | timer | No | |
Timer_Window | timerdialog | No |