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Model validation: Bandit Berserker
BanditBerserker.mdx
0errors5severe4warnings35unused
1
Bone 2 - "Bone11"
1
Rotation
Missing opening track for sequence "Death" at frame 8854 where it is needed
1
Bone 4 - "Bone10"
1
Rotation
Missing opening track for sequence "Death" at frame 8854 where it is needed
1
Bone 10 - "Bone16"
1
Rotation
Missing opening track for sequence "Death" at frame 8854 where it is needed
1
2
Bone 15 - "Bone09"
1
2
Rotation
Missing opening track for sequence "Attack - 2" at frame 4687 where it is needed
Track 21 at frame 7421 is not in any sequence
Track 28 at frame 8702 is not in any sequence
1
2
Bone 17 - "Bone18"
1
2
Rotation
Missing opening track for sequence "Attack - 1" at frame 3125 where it is needed
Track 19 at frame 7421 is not in any sequence
Track 26 at frame 8702 is not in any sequence
4
Model
Attachment 1 "Back Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 5 "Medium Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
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