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Model validation: Bamboo 3

Bamboo3ver.mdx

0 errors 0 severe 3 warnings 42 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 3 - "StandHit"
    • "standhit" is not a standard name
  • 1 Geoset 0
    • Referenced by 2 geoset animations: 0, 1
  • 7 GeosetAnimation 0
    • 7 Alpha
      • Track 2 at frame 300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 451 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 601 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 748 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 898 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 2796 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 2913 has exactly the same value as tracks 11 and 13
  • 14 Bone 0 - "Default"
    • 7 Translation
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 451 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 601 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 748 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 898 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 2796 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 2913 has exactly the same value as tracks 10 and 12
    • 7 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 451 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 601 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 748 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 898 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 2796 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 2913 has exactly the same value as tracks 10 and 12
  • 6 Bone 1 - "1s"
    • 3 Translation
      • Track 6 at frame 898 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 2796 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 2913 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 5 at frame 898 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 2796 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 2913 has exactly the same value as tracks 10 and 12
  • 6 Bone 2 - "1"
    • 3 Translation
      • Track 6 at frame 898 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 2796 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 2913 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 5 at frame 898 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 2796 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 2913 has exactly the same value as tracks 10 and 12
  • 7 Bone 3 - "2"
    • 3 Translation
      • Track 6 at frame 898 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 2796 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 2913 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 4 at frame 748 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 898 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 2796 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 2913 has exactly the same value as tracks 10 and 12
  • 2 Helper 0
    • 2 Scaling
      • Track 3 at frame 2796 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2913 has exactly the same value as tracks 3 and 5
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