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How to import Balrog3

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Balrog3 of the bundle Balrog3. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Balrog3.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Balrog3
Balrog.mdx
newbalrogheadA.blp
Flame_Red_Sphere.blp
balrogdark.blp
balrog.blp
Particle04.blp
Flarelagrog.blp
balrogwingsA.blp
balrogwingsB.blp
lava.blp
newbalroghead.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Balrog.mdx

Now Click the "Import File" Button:

Next select 'Balrog.mdx' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx

Done, you have imported the file Balrog.mdx.

Importing balrogwingsA.blp

Now Click the "Import File" Button:

Next select 'balrogwingsA.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
war3mapimported/balrogwingsA.blp

Double-click the file balrogwingsA.blp:

balrogwingsA.blp
Image / Texture
172
war3mapimported/balrogwingsA.blp

Tick the box "Use Custom Path" and type in the correct path:

balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp

Done, you have imported the file balrogwingsA.blp.

Importing balrogwingsB.blp

Now Click the "Import File" Button:

Next select 'balrogwingsB.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
war3mapimported/balrogwingsB.blp

Double-click the file balrogwingsB.blp:

balrogwingsB.blp
Image / Texture
172
war3mapimported/balrogwingsB.blp

Tick the box "Use Custom Path" and type in the correct path:

balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp

Done, you have imported the file balrogwingsB.blp.

Importing Flame_Red_Sphere.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_Sphere.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
war3mapimported/Flame_Red_Sphere.blp

Double-click the file Flame_Red_Sphere.blp:

Flame_Red_Sphere.blp
Image / Texture
22
war3mapimported/Flame_Red_Sphere.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp

Done, you have imported the file Flame_Red_Sphere.blp.

Importing Flarelagrog.blp

Now Click the "Import File" Button:

Next select 'Flarelagrog.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
war3mapimported/Flarelagrog.blp

Double-click the file Flarelagrog.blp:

Flarelagrog.blp
Image / Texture
4
war3mapimported/Flarelagrog.blp

Tick the box "Use Custom Path" and type in the correct path:

Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp

Done, you have imported the file Flarelagrog.blp.

Importing lava.blp

Now Click the "Import File" Button:

Next select 'lava.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
war3mapimported/lava.blp

Double-click the file lava.blp:

lava.blp
Image / Texture
684
war3mapimported/lava.blp

Tick the box "Use Custom Path" and type in the correct path:

lava.blp
Image / Texture
684
Textures/lava.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp

Done, you have imported the file lava.blp.

Importing newbalroghead.blp

Now Click the "Import File" Button:

Next select 'newbalroghead.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
war3mapimported/newbalroghead.blp

Double-click the file newbalroghead.blp:

newbalroghead.blp
Image / Texture
684
war3mapimported/newbalroghead.blp

Tick the box "Use Custom Path" and type in the correct path:

newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp

Done, you have imported the file newbalroghead.blp.

Importing newbalrogheadA.blp

Now Click the "Import File" Button:

Next select 'newbalrogheadA.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp
newbalrogheadA.blp
Image / Texture
684
war3mapimported/newbalrogheadA.blp

Double-click the file newbalrogheadA.blp:

newbalrogheadA.blp
Image / Texture
684
war3mapimported/newbalrogheadA.blp

Tick the box "Use Custom Path" and type in the correct path:

newbalrogheadA.blp
Image / Texture
684
Textures/newbalrogheadA.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp
newbalrogheadA.blp
Image / Texture
684
Textures/newbalrogheadA.blp

Done, you have imported the file newbalrogheadA.blp.

Importing Particle04.blp

Now Click the "Import File" Button:

Next select 'Particle04.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp
newbalrogheadA.blp
Image / Texture
684
Textures/newbalrogheadA.blp
Particle04.blp
Image / Texture
12
war3mapimported/Particle04.blp

Double-click the file Particle04.blp:

Particle04.blp
Image / Texture
12
war3mapimported/Particle04.blp

Tick the box "Use Custom Path" and type in the correct path:

Particle04.blp
Image / Texture
12
Textures/Particle04.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp
newbalrogheadA.blp
Image / Texture
684
Textures/newbalrogheadA.blp
Particle04.blp
Image / Texture
12
Textures/Particle04.blp

Done, you have imported the file Particle04.blp.

Importing balrog.blp

Now Click the "Import File" Button:

Next select 'balrog.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp
newbalrogheadA.blp
Image / Texture
684
Textures/newbalrogheadA.blp
Particle04.blp
Image / Texture
12
Textures/Particle04.blp
balrog.blp
Image / Texture
342
war3mapimported/balrog.blp

Double-click the file balrog.blp:

balrog.blp
Image / Texture
342
war3mapimported/balrog.blp

Tick the box "Use Custom Path" and type in the correct path:

balrog.blp
Image / Texture
342
Units/chaos/DivineBalrog/balrog.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp
newbalrogheadA.blp
Image / Texture
684
Textures/newbalrogheadA.blp
Particle04.blp
Image / Texture
12
Textures/Particle04.blp
balrog.blp
Image / Texture
342
Units/chaos/DivineBalrog/balrog.blp

Done, you have imported the file balrog.blp.

Importing balrogdark.blp

Now Click the "Import File" Button:

Next select 'balrogdark.blp' in the folder which you extracted from the zip archive:

Balrog3
Balrog.mdx
balrogwingsA.blp
balrogwingsB.blp
Flame_Red_Sphere.blp
Flarelagrog.blp
lava.blp
newbalroghead.blp
newbalrogheadA.blp
Particle04.blp
balrog.blp
balrogdark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp
newbalrogheadA.blp
Image / Texture
684
Textures/newbalrogheadA.blp
Particle04.blp
Image / Texture
12
Textures/Particle04.blp
balrog.blp
Image / Texture
342
Units/chaos/DivineBalrog/balrog.blp
balrogdark.blp
Image / Texture
342
war3mapimported/balrogdark.blp

Double-click the file balrogdark.blp:

balrogdark.blp
Image / Texture
342
war3mapimported/balrogdark.blp

Tick the box "Use Custom Path" and type in the correct path:

balrogdark.blp
Image / Texture
342
Units/chaos/DivineBalrog/balrogdark.blp

The file has been properly added to the map archive:

Balrog.mdx
Model
210
war3mapimported/Balrog.mdx
balrogwingsA.blp
Image / Texture
172
Textures/balrogwingsA.blp
balrogwingsB.blp
Image / Texture
172
Textures/balrogwingsB.blp
Flame_Red_Sphere.blp
Image / Texture
22
Textures/Flame_Red_Sphere.blp
Flarelagrog.blp
Image / Texture
4
Textures/Flarelagrog.blp
lava.blp
Image / Texture
684
Textures/lava.blp
newbalroghead.blp
Image / Texture
684
Textures/newbalroghead.blp
newbalrogheadA.blp
Image / Texture
684
Textures/newbalrogheadA.blp
Particle04.blp
Image / Texture
12
Textures/Particle04.blp
balrog.blp
Image / Texture
342
Units/chaos/DivineBalrog/balrog.blp
balrogdark.blp
Image / Texture
342
Units/chaos/DivineBalrog/balrogdark.blp

Done, you have imported the file balrogdark.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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