• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Ballista v1

BallistaV1_by_Kitabatake.mdx

0 errors 2 severe 10 warnings 28 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 3 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 4 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Bone 25 - "Object05"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 5 at frame 13500 has exactly the same value as tracks 4 and 6
  • 1 Bone 29 - "Object09"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "Box18"
    • 1 Translation
      • Track 2 at frame 10067 has exactly the same value as tracks 1 and 3
  • 2 Bone 11 - "Mesh12"
    • 1 Translation
      • Track 2 at frame 10067 has exactly the same value as tracks 1 and 3
    • 1 Rotation
      • Track 10 at frame 10067 has exactly the same value as tracks 9 and 11
  • 3 Bone 12 - "Mesh01"
    • 1 Translation
      • Track 2 at frame 10067 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 10 at frame 10067 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 11567 has exactly the same value as tracks 12 and 14
  • 1 Bone 16 - "Box23"
    • 1 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
  • 1 Bone 20 - "Cylinder18"
    • 1 Scaling
      • Track 1 at frame 23367 has roughly the same value as tracks 0 and 2
  • 2 Bone 21 - "Box27"
    • 1 Translation
      • Track 2 at frame 10067 has exactly the same value as tracks 1 and 3
    • 1 Rotation
      • Track 1 at frame 12500 has exactly the same value as tracks 0 and 2
  • 1 Bone 27 - "Object07"
    • 1 Rotation
      • Track 1 at frame 12500 has exactly the same value as tracks 0 and 2
  • 5 Bone 28 - "Object08"
    • 2 Translation
      • Track 5 at frame 13500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13833 has exactly the same value as tracks 5 and 7
    • 3 Rotation
      • Track 1 at frame 12500 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 13500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13833 has exactly the same value as tracks 5 and 7
  • 1 Helper 0
    • 1 Translation
      • Track 13 at frame 10167 has exactly the same value as tracks 12 and 14
  • 1 Helper 1
    • 1 Translation
      • Track 4 at frame 10167 has exactly the same value as tracks 3 and 5
  • 1 Helper 3
    • 1 Translation
      • Track 13 at frame 10167 has exactly the same value as tracks 12 and 14
  • 4 EventObject 0 - "FPTxFWR0"
    • Track 6 at frame 3500 is not in any sequence
    • Track 7 at frame 4667 is not in any sequence
    • Track 8 at frame 5833 is not in any sequence
    • Track 9 at frame 6833 is not in any sequence
  • 4 EventObject 1 - "FPTxFWL0"
    • Track 6 at frame 3167 is not in any sequence
    • Track 7 at frame 4367 is not in any sequence
    • Track 8 at frame 5500 is not in any sequence
    • Track 9 at frame 6500 is not in any sequence
Back
Top