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Model validation: Ballista Ship

BallistaShip.mdx

0 errors 0 severe 4 warnings 29 unused
  • 4 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Attachment 2 "Back Foot Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 10 "Back Foot Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 3 GeosetAnimation 3
    • 3 Alpha
      • Track 11 at frame 27094 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 27513 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 27812 has exactly the same value as tracks 12 and 14
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 12 at frame 27513 has exactly the same value as tracks 11 and 13
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 12 at frame 27513 has exactly the same value as tracks 11 and 13
  • 1 Bone 31 - "Rope"
    • 1 Translation
      • Track 3 at frame 4681 has exactly the same value as tracks 2 and 4
  • 1 Bone 32 - "Ropewheel"
    • 1 Rotation
      • Track 3 at frame 4681 has exactly the same value as tracks 2 and 4
  • 6 Bone 33 - "Bow"
    • 3 Translation
      • Track 11 at frame 27094 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 27513 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 27812 has exactly the same value as tracks 12 and 14
    • 3 Rotation
      • Track 11 at frame 27094 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 27513 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 27812 has exactly the same value as tracks 12 and 14
  • 3 Bone 34 - "Planks"
    • 3 Rotation
      • Track 11 at frame 27094 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 27513 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 27812 has exactly the same value as tracks 12 and 14
  • 8 Helper 1
    • 4 Translation
      • Track 3 at frame 4681 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 27094 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 27513 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 27812 has exactly the same value as tracks 12 and 14
    • 4 Rotation
      • Track 3 at frame 4681 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 27094 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 27513 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 27812 has exactly the same value as tracks 12 and 14
  • 1 ParticleEmitter2 0 - "BlizParticleDeath01"
    • 1 Visibility
      • Track 0 at frame 100 is not in any sequence
  • 2 ParticleEmitter2 1 - "BlizParticle01"
    • 2 Visibility
      • Track 7 at frame 9134 has exactly the same value as tracks 6 and 8
      • Track 17 at frame 25134 has exactly the same value as tracks 16 and 18
  • 1 ParticleEmitter2 4 - "BlizParticleDeath02"
    • 1 Visibility
      • Track 0 at frame 100 is not in any sequence
  • 1 ParticleEmitter2 5 - "BlizParticleDeath03"
    • 1 Visibility
      • Track 0 at frame 100 is not in any sequence
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