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Triggers
Balanar - Night Stalketr.w3x
Variables
Inicialización
Inicio
---------------------------
Heroe Muere
Refrescar
Ganar
NightStalker
Learning
Void
Crippling Fear
Darkness
Cambiar DiaNoche
---------------------------
Darkness Aghanim
Aghanim Efecto
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Inicio
Events
Map initialization
Conditions
Actions
Environment - Create at (Entire map) the weather effect Northrend Snow (Heavy)
Environment - Set sky to Lordaeron Winter Sky
Heroe Muere
Events
Unit - Night Stalker 0001 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Night Stalker 0001 <gen> at (Center of Regi__n_000 <gen>) , Show revival graphics
Refrescar
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Set life of Night Stalker 0001 <gen> to 100 %
Unit - Set mana of Night Stalker 0001 <gen> to 100 %
Unit - Reset ability cooldowns for Night Stalker 0001 <gen> .
Ganar
Events
Unit - Paladin 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Has Ganado ! Si te gusto entra a Warcrafteados.com Balanar - Night Stalker.
Unit - Pause Night Stalker 0001 <gen>
Unit - Make Night Stalker 0001 <gen> Invulnerable
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Learning
Events
Unit - A unit Learns a skill
Conditions
Or - Any (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Void (Learn)
(Learned Hero Skill) Equal to Crippling Fear (Learn)
(Learned Hero Skill) Equal to Hunter in the Night (Learn)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Void (Learn)
Then - Actions
Unit - Add Void to (Learning Hero)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(In-game time of day) Greater than or equal to 6.00
(In-game time of day) Less than 18.00
Then - Actions
Unit - Set level of Void for (Learning Hero) to ((Level of Void (Learn) for (Learning Hero)) + 4)
Else - Actions
Unit - Set level of Void for (Learning Hero) to (Level of Void (Learn) for (Learning Hero))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Crippling Fear (Learn)
Then - Actions
Unit - Add Crippling Fear to (Learning Hero)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(In-game time of day) Greater than or equal to 6.00
(In-game time of day) Less than 18.00
Then - Actions
Unit - Set level of Crippling Fear for (Learning Hero) to ((Level of Crippling Fear (Learn) for (Learning Hero)) + 4)
Else - Actions
Unit - Set level of Crippling Fear for (Learning Hero) to (Level of Crippling Fear (Learn) for (Learning Hero))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Hunter in the Night (Learn)
Then - Actions
Unit - Add Hunter in the Night to (Learning Hero)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(In-game time of day) Greater than or equal to 6.00
(In-game time of day) Less than 18.00
Then - Actions
Unit - Set level of Hunter in the Night for (Learning Hero) to ((Level of Hunter in the Night (Learn) for (Learning Hero)) + 4)
Unit - Remove Hunter in the Night buff from (Learning Hero)
Else - Actions
Unit - Set level of Hunter in the Night for (Learning Hero) to (Level of Hunter in the Night (Learn) for (Learning Hero))
Unit - Add Hunter in the Night (Graphic) to (Learning Hero)
Else - Actions
Void
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Void
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Void for (Triggering unit)) Greater than or equal to 1
(Level of Void for (Triggering unit)) Less than or equal to 4
Then - Actions
Unit - Create 1 . Dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing 0.00 degrees
Unit - Add Void (Noche) to (Last created unit)
Unit - Set level of Void (Noche) for (Last created unit) to (Level of Void (Learn) for (Triggering unit))
Unit - Order (Last created unit) to Undead Necromancer - Cripple . (Target unit of ability being cast)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Void for (Triggering unit)) Greater than or equal to 5
(Level of Void for (Triggering unit)) Less than or equal to 8
Then - Actions
Unit - Create 1 . Dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing 0.00 degrees
Unit - Add Void (Dia) to (Last created unit)
Unit - Set level of Void (Dia) for (Last created unit) to (Level of Void (Learn) for (Triggering unit))
Unit - Order (Last created unit) to Undead Necromancer - Cripple . (Target unit of ability being cast)
Else - Actions
Crippling Fear
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Crippling Fear
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crippling Fear for (Triggering unit)) Greater than or equal to 1
(Level of Crippling Fear for (Triggering unit)) Less than or equal to 4
Then - Actions
Unit - Create 1 . Dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing 0.00 degrees
Unit - Add Crippling Fear (Noche) to (Last created unit)
Unit - Set level of Crippling Fear (Noche) for (Last created unit) to (Level of Crippling Fear (Learn) for (Triggering unit))
Unit - Order (Last created unit) to Neutral Brewmaster - Drunken Haze . (Target unit of ability being cast)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crippling Fear for (Triggering unit)) Greater than or equal to 5
(Level of Crippling Fear for (Triggering unit)) Less than or equal to 8
Then - Actions
Unit - Create 1 . Dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing 0.00 degrees
Unit - Add Crippling Fear (Dia) to (Last created unit)
Unit - Set level of Crippling Fear (Dia) for (Last created unit) to (Level of Crippling Fear (Learn) for (Triggering unit))
Unit - Order (Last created unit) to Neutral Brewmaster - Drunken Haze . (Target unit of ability being cast)
Else - Actions
Darkness
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Darkness
Actions
Environment - Turn (Last created weather effect) Off
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
If ((Level of Darkness for (Casting unit)) Equal to 1) then do (Wait 25.00 seconds) else do (If ((Level of Darkness for (Casting unit)) Equal to 2) then do (Wait 50.00 seconds) else do (Wait 80.00 seconds))
Environment - Turn (Last created weather effect) Off
Environment - Create at (Playable map area) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Cambiar DiaNoche
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Night Stalker) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(In-game time of day) Greater than or equal to 6.00
(In-game time of day) Less than 18.00
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Void for (Picked unit)) Greater than or equal to 1
(Level of Void for (Picked unit)) Less than or equal to 4
Then - Actions
Unit - Set level of Void for (Picked unit) to ((Level of Void (Learn) for (Picked unit)) + 4)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crippling Fear (Learn) for (Picked unit)) Greater than 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crippling Fear for (Picked unit)) Greater than or equal to 1
(Level of Crippling Fear for (Picked unit)) Less than or equal to 4
Then - Actions
Unit - Set level of Crippling Fear for (Picked unit) to ((Level of Crippling Fear (Learn) for (Picked unit)) + 4)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter in the Night (Learn) for (Picked unit)) Greater than 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter in the Night for (Picked unit)) Greater than or equal to 1
(Level of Hunter in the Night for (Picked unit)) Less than or equal to 4
Then - Actions
Unit - Remove Hunter in the Night (Graphic) from (Picked unit)
Unit - Set level of Hunter in the Night for (Picked unit) to ((Level of Hunter in the Night (Learn) for (Picked unit)) + 4)
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Void (Learn) for (Picked unit)) Greater than 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Void for (Picked unit)) Greater than or equal to 5
(Level of Void for (Picked unit)) Less than or equal to 8
Then - Actions
Unit - Set level of Void for (Picked unit) to (Level of Void (Learn) for (Picked unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crippling Fear (Learn) for (Picked unit)) Greater than 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crippling Fear for (Picked unit)) Greater than or equal to 5
(Level of Crippling Fear for (Picked unit)) Less than or equal to 8
Then - Actions
Unit - Set level of Crippling Fear for (Picked unit) to (Level of Crippling Fear (Learn) for (Picked unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter in the Night (Learn) for (Picked unit)) Greater than 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Hunter in the Night for (Picked unit)) Greater than or equal to 5
(Level of Hunter in the Night for (Picked unit)) Less than or equal to 8
Then - Actions
Unit - Add Hunter in the Night (Graphic) to (Picked unit)
Unit - Set level of Hunter in the Night for (Picked unit) to (Level of Hunter in the Night (Learn) for (Picked unit))
Else - Actions
Else - Actions
Darkness Aghanim
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Darkness (Aghanim Scepter)
Actions
Environment - Turn (Last created weather effect) Off
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
If ((Level of Darkness (Aghanim Scepter) for (Casting unit)) Equal to 1) then do (Wait 25.00 seconds) else do (If ((Level of Darkness (Aghanim Scepter) for (Casting unit)) Equal to 2) then do (Wait 50.00 seconds) else do (Wait 80.00 seconds))
Environment - Turn (Last created weather effect) Off
Environment - Create at (Playable map area) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Unit - Grant shared vision of Night Stalker 0001 <gen> to Player 1 (Red)
Visibility - Enable (Last created visibility modifier)
Aghanim Efecto
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Night Stalker
Actions
Hero - Order Night Stalker 0001 <gen> to use (Item carried by Night Stalker 0001 <gen> of type Tome of Experience)
-------- Origen --------
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Night Stalker 0001 <gen> using war3mapImported\BatsOnly.mdx
-------- Pecho --------
Special Effect - Create a special effect attached to the hand left ref (Unexpected type: 'attachpoint') of Night Stalker 0001 <gen> using war3mapImported\BatsOnly.mdx
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