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How to import Baine

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Baine of the bundle Baine. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Baine.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Baine
baine1.mdx
baine_main_diffuse.dds
baine_totem_diffuse.dds
baine_crown1_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_armpad_diffuse.dds
baine_eagle_diffuse.dds
baine_totem2_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing baine1.mdx

Now Click the "Import File" Button:

Next select 'baine1.mdx' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx

Done, you have imported the file baine1.mdx.

Importing baine_armpad_diffuse.dds

Now Click the "Import File" Button:

Next select 'baine_armpad_diffuse.dds' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
war3mapimported/baine_armpad_diffuse.dds

Double-click the file baine_armpad_diffuse.dds:

baine_armpad_diffuse.dds
Image / Texture
1,365
war3mapimported/baine_armpad_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds

Done, you have imported the file baine_armpad_diffuse.dds.

Importing baine_crown1_diffuse.dds

Now Click the "Import File" Button:

Next select 'baine_crown1_diffuse.dds' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
war3mapimported/baine_crown1_diffuse.dds

Double-click the file baine_crown1_diffuse.dds:

baine_crown1_diffuse.dds
Image / Texture
2,731
war3mapimported/baine_crown1_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds

Done, you have imported the file baine_crown1_diffuse.dds.

Importing baine_eagle_diffuse.dds

Now Click the "Import File" Button:

Next select 'baine_eagle_diffuse.dds' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
war3mapimported/baine_eagle_diffuse.dds

Double-click the file baine_eagle_diffuse.dds:

baine_eagle_diffuse.dds
Image / Texture
2,731
war3mapimported/baine_eagle_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds

Done, you have imported the file baine_eagle_diffuse.dds.

Importing baine_feather_diffuse.dds

Now Click the "Import File" Button:

Next select 'baine_feather_diffuse.dds' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
war3mapimported/baine_feather_diffuse.dds

Double-click the file baine_feather_diffuse.dds:

baine_feather_diffuse.dds
Image / Texture
5,461
war3mapimported/baine_feather_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds

Done, you have imported the file baine_feather_diffuse.dds.

Importing baine_horn_diffuse.dds

Now Click the "Import File" Button:

Next select 'baine_horn_diffuse.dds' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds
baine_horn_diffuse.dds
Image / Texture
2,731
war3mapimported/baine_horn_diffuse.dds

Double-click the file baine_horn_diffuse.dds:

baine_horn_diffuse.dds
Image / Texture
2,731
war3mapimported/baine_horn_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

baine_horn_diffuse.dds
Image / Texture
2,731
baine_horn_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds
baine_horn_diffuse.dds
Image / Texture
2,731
baine_horn_diffuse.dds

Done, you have imported the file baine_horn_diffuse.dds.

Importing baine_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'baine_main_diffuse.dds' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds
baine_horn_diffuse.dds
Image / Texture
2,731
baine_horn_diffuse.dds
baine_main_diffuse.dds
Image / Texture
1,365
war3mapimported/baine_main_diffuse.dds

Double-click the file baine_main_diffuse.dds:

baine_main_diffuse.dds
Image / Texture
1,365
war3mapimported/baine_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

baine_main_diffuse.dds
Image / Texture
1,365
baine_main_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds
baine_horn_diffuse.dds
Image / Texture
2,731
baine_horn_diffuse.dds
baine_main_diffuse.dds
Image / Texture
1,365
baine_main_diffuse.dds

Done, you have imported the file baine_main_diffuse.dds.

Importing baine_totem2_diffuse.dds

Now Click the "Import File" Button:

Next select 'baine_totem2_diffuse.dds' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds
baine_horn_diffuse.dds
Image / Texture
2,731
baine_horn_diffuse.dds
baine_main_diffuse.dds
Image / Texture
1,365
baine_main_diffuse.dds
baine_totem2_diffuse.dds
Image / Texture
5,461
war3mapimported/baine_totem2_diffuse.dds

Double-click the file baine_totem2_diffuse.dds:

baine_totem2_diffuse.dds
Image / Texture
5,461
war3mapimported/baine_totem2_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

baine_totem2_diffuse.dds
Image / Texture
5,461
baine_totem2_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds
baine_horn_diffuse.dds
Image / Texture
2,731
baine_horn_diffuse.dds
baine_main_diffuse.dds
Image / Texture
1,365
baine_main_diffuse.dds
baine_totem2_diffuse.dds
Image / Texture
5,461
baine_totem2_diffuse.dds

Done, you have imported the file baine_totem2_diffuse.dds.

Importing baine_totem_diffuse.dds

Now Click the "Import File" Button:

Next select 'baine_totem_diffuse.dds' in the folder which you extracted from the zip archive:

Baine
baine1.mdx
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
baine_horn_diffuse.dds
baine_main_diffuse.dds
baine_totem2_diffuse.dds
baine_totem_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds
baine_horn_diffuse.dds
Image / Texture
2,731
baine_horn_diffuse.dds
baine_main_diffuse.dds
Image / Texture
1,365
baine_main_diffuse.dds
baine_totem2_diffuse.dds
Image / Texture
5,461
baine_totem2_diffuse.dds
baine_totem_diffuse.dds
Image / Texture
2,731
war3mapimported/baine_totem_diffuse.dds

Double-click the file baine_totem_diffuse.dds:

baine_totem_diffuse.dds
Image / Texture
2,731
war3mapimported/baine_totem_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

baine_totem_diffuse.dds
Image / Texture
2,731
baine_totem_diffuse.dds

The file has been properly added to the map archive:

baine1.mdx
Model
3,679
war3mapimported/baine1.mdx
baine_armpad_diffuse.dds
Image / Texture
1,365
baine_armpad_diffuse.dds
baine_crown1_diffuse.dds
Image / Texture
2,731
baine_crown1_diffuse.dds
baine_eagle_diffuse.dds
Image / Texture
2,731
baine_eagle_diffuse.dds
baine_feather_diffuse.dds
Image / Texture
5,461
baine_feather_diffuse.dds
baine_horn_diffuse.dds
Image / Texture
2,731
baine_horn_diffuse.dds
baine_main_diffuse.dds
Image / Texture
1,365
baine_main_diffuse.dds
baine_totem2_diffuse.dds
Image / Texture
5,461
baine_totem2_diffuse.dds
baine_totem_diffuse.dds
Image / Texture
2,731
baine_totem_diffuse.dds

Done, you have imported the file baine_totem_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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