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Triggers
BBB vs GGG.w3x
Variables
Preparation
Info 01
Info 02
bounty
Choosing Good
Blader Sergant
Ranger
Pandaren Yoribomaster
Admiral
Commander
Arcane Knight
Poison Mistress
Fire Elemental
Real Shadow Hunter
Choosing Bad
Guardian of the Pharaoh
shadow golem
Dark Paladin
Blood Magus
Hunter
Elven Necromancer
Dark Elf
Dark Ranger
Demon Caller
spawning good
spawn left bar1
spawn left bar2
spawn left elf
spawn left tav1
spawn left tav2
spawn right bar1
spawn right bar2
spawn right elf
spawn right tav1
spawn right tav2
spawning bad
spawn left hut1
spawn left hut2
spawn left satyr
spawn left pit1
spawn left pit2
spawn right hut1
spawn right hut2
spawn right satyr
spawn right pit1
spawn right pit2
Destroy good
left bar1
left bar2
left elf
left tav1
left tav2
right bar1
right bar2
right elf
right tav1
right tav2
Destroy bad
left hut1
left hut2
left satyr
left pit1
left pit2
right hut1
right hut2
right satyr
right pit1
right pit2
quest
Create Credits
Create Story
create goal
Win
win good
win bad
forest lords
orange dies
green dies
reviving
revival area good
revival area bad
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Info 01
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Bad Boyz Battalion VS Good Guy Guardians Battle for Serenade Tree Forest / AoS by [bc]Piho- Intelligence heros are in the front ,strenght based heros are on the left and agile heros are on the right- You can try to defeat one of the Forest lords to aquire a Natural orb- You revive your hero up right in the Altar- I hope you enjoy it [bc] Piho
Info 02
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If your hero dies you can revive him at your altar (top right) for 0 gold ,but it takes time to revive him.
bounty
Events
Map initialization
Conditions
Actions
Game - Disable ally color button and Disable creep camp button
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Blader Sergant
Events
Unit - A unit enters choose_blademaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Blader Sergant for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Blader SergantHigh ranked Blader is excellent at close combat and making confusion between his enemies with his splitting techniques. He joined the Good Guy Guardians to take revenge for death of his elven brethren from the ruined kingdom Elvanga.
Ranger
Events
Unit - A unit enters choose_ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: RangerCunning Lady ,she is adept at dragon taming and ranged combat. Elven woman ,which decided to fight against the evil with arrow and bow. She was raised by dragon tamers so she knows how to tame powerful green dragons.
Pandaren Yoribomaster
Events
Unit - A unit enters choose_yoribomaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Pandaren Yoribomaster for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Pandaren YoribomasterSwift Pandaren ,exeptional at yoribo combat and yoribo related magic. This Pandaren learned how to use a powerful weapon called yoribo and created his own special style to fight. He is with the Good Guy Guardians because he is from his core out good.
Admiral
Events
Unit - A unit enters choose_admiral <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Admiral for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: AdmiralPowerful Hero ,adept at aqua magics and sword combat. One of the last Admirals from Forestia. By his sea jorneys he learned how to control the sea ,but he didn`t forget how to fight with his sword. He joined the Good Guy Guardians because he wants to protect his homeland Forestia.
Commander
Events
Unit - A unit enters choose_hammer_priest <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Commander for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: CommanderWarrior Hero ,exeptional at strange battle tactics. These guys are not heroes they are only high ranked soldiers. They fought nearly all of the members of Bad Boyz Battalion that`s why they are members of Good Guy Guardians.
Arcane Knight
Events
Unit - A unit enters choose_lothar <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Arcane Knight for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Arcane KnightWarrior Hero ,adept at boosting allied units and combat magic. Protector of the Arcane castle. He is one of the "chosen". The "chosen" are here to protect the Arcane Castle from intruders and rid this world of evil. He and the other Arcane knights are the first members of the Good Guy Guardians.
Poison Mistress
Events
Unit - A unit enters choose_poison_mistress <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Poison Mistress for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Poison MistressPoisonus mercenary Lady ,she is adept at using poison in ranged combat. Poison Mistress is one of the mercenaries ,who cruise the world and search someone who will pay them enought money for their services. She joined Good Guy Guardians only because they pay her more money then the Bad Boyz Battalion.
Fire Elemental
Events
Unit - A unit enters choose_fire_elemental <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Fire Elemental /normal form/ for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Fire ElementalFiery Hero ,adept at Hell fire magic. Once one of the highest ranked Lietunants in Bad Boyz Battalion ,but now he fights at the side of the Good Guy Guardians. He left the Bad Boyz Battalion because he remembered his early life ,when an master mage created him to defend Forestia. When he remembered this he joined the Good Guy Guardians and decided to rid this world of evil.
Real Shadow Hunter
Events
Unit - A unit enters choose_real_shadowhunter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Real Shadow Hunter for (Owner of (Triggering unit)) at (Center of born_good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Real Shadow HunterMad troll Hero ,adept at voodoo magic. The real shadow hunter has been sick by his fellow shadow hunters turning bad so he and some of his fellow shadow hunters decided to put on cool looking masks and form a new bad hunting organization called "The Real Shadow Hunters". Later they all joined th Good Guy Guardians to rid this world of evil.
Guardian of the Pharaoh
Events
Unit - A unit enters choose_darklord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Guardian of the Pharaoh for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Guardian of the PharaohPowerful scarab like beeing. These monsters serve the 6 renegate pharaohs ,who joined the Bad Boyz Battalion because of their thirst for power. These monsters are only tools for their pharaohs because the pharaohs they serve are already dead and cannot be brought back to life for longer time than 40 seconds. The pharaoh joined the Bad Boyz Battalion also because the believe that destroying the arcane castle is the key for their real resurection.
shadow golem
Events
Unit - A unit enters choose_shadow_golem <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Shadow Golem for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Shadow GolemShadow villain ,adept at controlling shadows. The Shadow golems were created when a mage wanted to give souls to few dwarven mechanical golem. Unfortunatelly he didn`t give souls to the golems ,but to their shadows. The Shadow golems killed him and consumed his powers. They joined the Bad Boyz Battalion because they are still hungry for magic and the Master of Shadows promised them unending magic if they help the Bad Boyz Battalion by the siege of the Arcane Castle.
Dark Paladin
Events
Unit - A unit enters choose_dark_paladin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Dark Paladin for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Dark PaladinPowerful villain ,adept at demonic and unholy skills. Order of the dark paladins was created by 3 powerful necromancers to train their personal bodyguards. After the necromancers died the dark paladin had no work so they joined Bad Boyz Battalion. Here had the bored dark paladins found the sence of their lives ,demonic magic. Now they support Bad Boyz Battalion with their unholy and demonic skills.
Blood Magus
Events
Unit - A unit enters choose_bloodmagus <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Blood Magus for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Blood MagusBloody villain ,adept at bloody things. Blood magus are the highest ranked Demon mages. They have the ability to move corpses of their dead comrades and use them in combat. They also know how to enchance their blood and the blood of their comrades with strange magical formulas. They are the first mages who joined the Bad Boyz Battalion.
Hunter
Events
Unit - A unit enters choose_occultist <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Hunter for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: HunterMercenary hero ,adept at hunting techniques. These hunters are not really bad ,they only work for the Bad Boyz Battalion ,because they payed them a great amount of money to help them siege the arcane castle. Of course as every normal mercenary they joined the Bad Boyz Battalion. Now they support the bad legion with their hunting techniques and extraordinary hair. :o)
Elven Necromancer
Events
Unit - A unit enters choose_necromancer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Elven Necromancer for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Elven NecromancerElven villain ,adept at necromancy. Crazed elven mages ,who learned the art of necromancy joined Bad Boyz Battalion only out of fun. They are MAD ,but their necromancy powers are stronger than any other. As they are mad so are their dangerous. That`s why the Master of Shadows let them join Bad Boyz Battalion.
Dark Elf
Events
Unit - A unit enters choose_dark_elf <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Dark Elf for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Dark ElfElven villain ,uses dark magic and elven combat skills. Born in the dark forest of Agiros ,the dark elf has automaticaly recieved small magical powers. He and his fellow dark elfs have done extermely hard training to raise their physical and magical powers. Now they fight for Bad Boyz Battalion to train themselfs to perfect form.
dokonci popis
Dark Ranger
Events
Unit - A unit enters choose_dark_ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Dark RangerDark Lady ,exeptional at ranged combat and undead magic. Also dark elves know how to use bow and arrows with combination with magic. She also as her dark elf brothers joined the Bad Boyz Battalion only to train and make herself perfect at ranged combat.
Demon Caller
Events
Unit - A unit enters choose_horned_reaper <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Choosing Spirit
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Demon Caller for (Owner of (Triggering unit)) at (Center of born_bad <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Demon callerOrc Hero ,adept at cheating in one on one combat. Demon Callers are the first warriors in the Bad Boyz Battalion. They wanted to be Nightmare Guardians ,but they were not good enough. Regardless their failure to be Nighmare guardians their powers were tremendous enought to be Demon Callers the "chosen of the Shadow".Their demonic skills are perfect for fighting the good Arcane Knights.
spawn left bar1
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of left_good_bar1 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of left_good_bar1 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of left_good_bar1 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
spawn left bar2
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of left_good_bar2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of left_good_bar2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of left_good_bar2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
spawn left elf
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elven Blader for Player 2 (Blue) at (Center of left_good_elf <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Elven Blader for Player 2 (Blue) at (Center of left_good_elf <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Elven Blader for Player 2 (Blue) at (Center of left_good_elf <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
spawn left tav1
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of left_good_tav1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of left_good_tav1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of left_good_tav1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
spawn left tav2
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of left_good_tav2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of left_good_tav2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of left_good_tav2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_good <gen>)
spawn right bar1
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of right_good_bar1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of right_good_bar1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of right_good_bar1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
spawn right bar2
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of right_good_bar2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of right_good_bar2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Human Footman for Player 2 (Blue) at (Center of right_good_bar2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
spawn right elf
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elven Blader for Player 2 (Blue) at (Center of right_good_elf <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Elven Blader for Player 2 (Blue) at (Center of right_good_elf <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Elven Blader for Player 2 (Blue) at (Center of right_good_elf <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
spawn right tav1
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of right_good_tav1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of right_good_tav1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of right_good_tav1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
spawn right tav2
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of right_good_tav2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of right_good_tav2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
Unit - Create 1 . Pandaren Drinker for Player 2 (Blue) at (Center of right_good_tav2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_good <gen>)
spawn left hut1
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of left_bad_hut1 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of left_bad_hut1 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of left_bad_hut1 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
spawn left hut2
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of left_bad_hut2 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of left_bad_hut2 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of left_bad_hut2 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
spawn left satyr
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Satyr Commander for Player 1 (Red) at (Center of left_bad_satyr <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Satyr Commander for Player 1 (Red) at (Center of left_bad_satyr <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Satyr Commander for Player 1 (Red) at (Center of left_bad_satyr <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
spawn left pit1
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of left_bad_pit <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of left_bad_pit <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of left_bad_pit <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
spawn left pit2
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of left_bad_pit <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of left_bad_pit <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of left_bad_pit <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_left_bad <gen>)
spawn right hut1
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of right_bad_hut1 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of right_bad_hut1 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of right_bad_hut1 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
spawn right hut2
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of right_bad_hut2 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of right_bad_hut2 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Demon Axewarrior for Player 1 (Red) at (Center of right_bad_hut2 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
spawn right satyr
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Satyr Commander for Player 1 (Red) at (Center of right_bad_satyr <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Satyr Commander for Player 1 (Red) at (Center of right_bad_satyr <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Satyr Commander for Player 1 (Red) at (Center of right_bad_satyr <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
spawn right pit1
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of right_bad_pit <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of right_bad_pit <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of right_bad_pit <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
spawn right pit2
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of right_bad_pit <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of right_bad_pit <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
Unit - Create 1 . Dragon Dog for Player 1 (Red) at (Center of right_bad_pit <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of attack_right_bad <gen>)
left bar1
Events
Unit - Barracks 0114 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_bar1 <gen>
left bar2
Events
Unit - Barracks 0115 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_bar2 <gen>
left elf
Events
Unit - Elven Barracks 0113 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_elf <gen>
left tav1
Events
Unit - Pandaren Tavern 0132 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_tav1 <gen>
left tav2
Events
Unit - Pandaren Tavern 0131 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_tav2 <gen>
right bar1
Events
Unit - Barracks 0119 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_bar1 <gen>
right bar2
Events
Unit - Barracks 0120 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_bar2 <gen>
right elf
Events
Unit - Elven Barracks 0118 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_elf <gen>
right tav1
Events
Unit - Pandaren Tavern 0142 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_tav1 <gen>
right tav2
Events
Unit - Pandaren Tavern 0143 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_tav2 <gen>
left hut1
Events
Unit - Demon Hut 0063 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_hut1 <gen>
left hut2
Events
Unit - Demon Hut 0062 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_hut2 <gen>
left satyr
Events
Unit - Corrupted Tree of War 0061 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_satyr <gen>
left pit1
Events
Unit - Taming Academy 0136 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_pit1 <gen>
left pit2
Events
Unit - Taming Academy 0075 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_left_pit2 <gen>
right hut1
Events
Unit - Demon Hut 0065 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_hut1 <gen>
right hut2
Events
Unit - Demon Hut 0064 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_hut2 <gen>
right satyr
Events
Unit - Corrupted Tree of War 0066 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_satyr <gen>
right pit1
Events
Unit - Taming Academy 0150 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_pit1 <gen>
right pit2
Events
Unit - Taming Academy 0151 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_right_pit2 <gen>
Create Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description I want to thank wc3sear.ch for giving me cool unit models and all map makers from which i borrowed some ideas. And mostly I want thank to myself for having the brilliant idea with the Bad boyZ battalion. , using icon path ReplaceableTextures\CommandButtons\BTNSlow.blp
Create Story
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Story with the description Thi is the final conflict between good and evil. All villians and bad guyz joined an aliance called "Bad Boyz Battalion" to conquer the Arcane castle. As protection all heros and good guys formed an aliance called "Good Guy Guardians" to protect the Arcane castle and rid Forestia of all evil. , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
create goal
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Your Goal with the description As bad guy try to destroy the arcane caslte to start the reign of Evil. As good guy try to destroy the Nightmare portal to destroy all evil in Forestia. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
win good
Events
Unit - Nightmare Portal 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: All evil in Forestia was defeated!!!
Game - Defeat Player 6 (Orange) with the message: All evil in Forestia was defeated!!!
Game - Defeat Player 8 (Pink) with the message: All evil in Forestia was defeated!!!
Game - Defeat Player 11 (Dark Green) with the message: All evil in Forestia was defeated!!!
Game - Defeat Player 12 (Brown) with the message: All evil in Forestia was defeated!!!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
win bad
Events
Unit - Arcane Castle 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: The Arcane castle was conquered. EVIL RULES!!! HA HA HA HA HA......
Game - Defeat Player 5 (Yellow) with the message: The Arcane castle was conquered. EVIL RULES!!! HA HA HA HA HA......
Game - Defeat Player 7 (Green) with the message: The Arcane castle was conquered. EVIL RULES!!! HA HA HA HA HA......
Game - Defeat Player 9 (Gray) with the message: The Arcane castle was conquered. EVIL RULES!!! HA HA HA HA HA......
Game - Defeat Player 10 (Light Blue) with the message: The Arcane castle was conquered. EVIL RULES!!! HA HA HA HA HA......
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
orange dies
Events
Unit - Forest Lord 0216 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Orange Forest Lord has fallen.
green dies
Events
Unit - Forest Lord 0181 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Green Forest Lord has fallen.
revival area good
Events
Unit - A unit enters good_revival_area <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of born_good <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_good <gen>) over 0 seconds
revival area bad
Events
Unit - A unit enters bad_revival_area <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of born_bad <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of born_bad <gen>) over 0 seconds
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