Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Baby Murloc [COLOR VARIATIONS]
BabyMurloc.mdx
0errors13severe37warnings57unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
4
1
Model
Attachment name "Hand First Right Ref" is duplicated by attachments 1, 10; only one will be reachable in-game.
Attachment name "Hand First Left Ref" is duplicated by attachments 2, 11; only one will be reachable in-game.
Attachment name "Overhead Ref" is duplicated by attachments 6, 7; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Bone 0 - "bone_b0"
There are no vertices attached to this bone
1
10
Bone 1 - "bone_b1"
There are no vertices attached to this bone
10
Rotation
Track 115 at frame 23767 has roughly the same value as tracks 114 and 116
Track 159 at frame 48833 has roughly the same value as tracks 158 and 160
Track 235 at frame 61067 has roughly the same value as tracks 234 and 236
Track 253 at frame 63800 has roughly the same value as tracks 252 and 254
Track 364 at frame 106700 has roughly the same value as tracks 363 and 365
Track 365 at frame 106733 has roughly the same value as tracks 364 and 366
Track 366 at frame 106767 has roughly the same value as tracks 365 and 367
Track 381 at frame 107500 has roughly the same value as tracks 380 and 382
Track 382 at frame 107567 has roughly the same value as tracks 381 and 383
Track 383 at frame 107600 has roughly the same value as tracks 382 and 384
1
Bone 30 - "bone_b30"
There are no vertices attached to this bone
1
Bone 31 - "bone_b31"
There are no vertices attached to this bone
1
Bone 32 - "bone_b32"
There are no vertices attached to this bone
1
Bone 33 - "bone_b33"
There are no vertices attached to this bone
1
Bone 34 - "bone_b34"
There are no vertices attached to this bone
1
Bone 35 - "bone_b35"
There are no vertices attached to this bone
1
Bone 36 - "bone_b36"
There are no vertices attached to this bone
1
Bone 37 - "bone_b37"
There are no vertices attached to this bone
1
Bone 38 - "bone_b38"
There are no vertices attached to this bone
1
Bone 39 - "bone_b39"
There are no vertices attached to this bone
1
Bone 40 - "bone_b40"
There are no vertices attached to this bone
1
Bone 41 - "bone_b41"
There are no vertices attached to this bone
1
Bone 42 - "bone_b42"
There are no vertices attached to this bone
1
Bone 43 - "bone_b43"
There are no vertices attached to this bone
1
Bone 44 - "bone_b44"
There are no vertices attached to this bone
1
Bone 45 - "bone_b45"
There are no vertices attached to this bone
1
Bone 46 - "bone_b46"
There are no vertices attached to this bone
1
Bone 47 - "bone_b47"
There are no vertices attached to this bone
1
Bone 48 - "bone_b48"
There are no vertices attached to this bone
1
Bone 49 - "bone_b49"
There are no vertices attached to this bone
1
Bone 50 - "bone_b50"
There are no vertices attached to this bone
1
Bone 51 - "bone_b51"
There are no vertices attached to this bone
1
Bone 52 - "bone_b52"
There are no vertices attached to this bone
1
Bone 53 - "bone_b53"
There are no vertices attached to this bone
1
Bone 54 - "bone_b54"
There are no vertices attached to this bone
1
Bone 55 - "bone_b55"
There are no vertices attached to this bone
1
Bone 56 - "bone_b56"
There are no vertices attached to this bone
1
Bone 57 - "bone_b57"
There are no vertices attached to this bone
1
Bone 58 - "bone_b58"
There are no vertices attached to this bone
1
Bone 59 - "bone_b59"
There are no vertices attached to this bone
1
Sequence 11 - "Cinematic EmoteDance"
Sequence "Cinematic EmoteDance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 12 - "Cinematic EmoteDance 2"
Sequence "Cinematic EmoteDance 2" is a non-standard cinematic animation; for in-game models this just bloats filesize.
38
Bone 2 - "bone_b2"
38
Rotation
Track 85 at frame 20500 has roughly the same value as tracks 84 and 86
Track 86 at frame 20533 has roughly the same value as tracks 85 and 87
Track 87 at frame 20567 has roughly the same value as tracks 86 and 88
Track 88 at frame 20600 has roughly the same value as tracks 87 and 89
Track 89 at frame 20633 has roughly the same value as tracks 88 and 90
Track 90 at frame 20667 has roughly the same value as tracks 89 and 91
Track 91 at frame 20700 has roughly the same value as tracks 90 and 92
Track 92 at frame 20767 has roughly the same value as tracks 91 and 93
Track 93 at frame 20833 has roughly the same value as tracks 92 and 94
Track 94 at frame 20900 has roughly the same value as tracks 93 and 95
Track 95 at frame 20967 has roughly the same value as tracks 94 and 96
Track 96 at frame 21067 has roughly the same value as tracks 95 and 97
Track 97 at frame 21133 has roughly the same value as tracks 96 and 98
Track 98 at frame 21200 has roughly the same value as tracks 97 and 99
Track 99 at frame 21233 has roughly the same value as tracks 98 and 100
Track 100 at frame 21300 has roughly the same value as tracks 99 and 101
Track 101 at frame 21367 has roughly the same value as tracks 100 and 102
Track 102 at frame 21433 has roughly the same value as tracks 101 and 103
Track 103 at frame 21500 has roughly the same value as tracks 102 and 104
Track 104 at frame 21533 has roughly the same value as tracks 103 and 105
Track 106 at frame 21667 has roughly the same value as tracks 105 and 107
Track 107 at frame 21700 has roughly the same value as tracks 106 and 108
Track 113 at frame 22133 has roughly the same value as tracks 112 and 114
Track 114 at frame 22167 has roughly the same value as tracks 113 and 115
Track 115 at frame 22200 has roughly the same value as tracks 114 and 116
Track 116 at frame 22267 has roughly the same value as tracks 115 and 117
Track 117 at frame 22333 has roughly the same value as tracks 116 and 118
Track 118 at frame 22367 has roughly the same value as tracks 117 and 119
Track 119 at frame 22433 has roughly the same value as tracks 118 and 120
Track 120 at frame 22500 has roughly the same value as tracks 119 and 121
Track 121 at frame 22567 has roughly the same value as tracks 120 and 122
Track 122 at frame 22633 has roughly the same value as tracks 121 and 123
Track 123 at frame 22667 has roughly the same value as tracks 122 and 124
Track 124 at frame 22700 has roughly the same value as tracks 123 and 125
Track 125 at frame 22767 has roughly the same value as tracks 124 and 126
Track 191 at frame 64567 has roughly the same value as tracks 190 and 192
Track 192 at frame 64600 has roughly the same value as tracks 191 and 193
Track 193 at frame 64633 has roughly the same value as tracks 192 and 194
1
Bone 8 - "bone_b8"
1
Translation
Track 19 at frame 23200 has exactly the same value as tracks 18 and 20
1
Bone 15 - "bone_b15"
1
Rotation
Track 1 at frame 33 has exactly the same value as tracks 0 and 2
1
Bone 16 - "bone_b16"
1
Rotation
Track 1 at frame 33 has exactly the same value as tracks 0 and 2
1
Bone 18 - "bone_b18"
1
Rotation
Track 44 at frame 22767 has roughly the same value as tracks 43 and 45
2
Bone 19 - "bone_b19"
1
Translation
Track 22 at frame 64933 has exactly the same value as tracks 21 and 23
1
Rotation
Track 83 at frame 47833 has roughly the same value as tracks 82 and 84
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.