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Model validation: Baby Murloc [COLOR VARIATIONS]

BabyMurloc.mdx

0 errors 13 severe 37 warnings 57 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Swim" (frame 103333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 4 1 Model
    • Attachment name "Hand First Right Ref" is duplicated by attachments 1, 10; only one will be reachable in-game.
    • Attachment name "Hand First Left Ref" is duplicated by attachments 2, 11; only one will be reachable in-game.
    • Attachment name "Overhead Ref" is duplicated by attachments 6, 7; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 10 Bone 1 - "bone_b1"
    • There are no vertices attached to this bone
    • 10 Rotation
      • Track 115 at frame 23767 has roughly the same value as tracks 114 and 116
      • Track 159 at frame 48833 has roughly the same value as tracks 158 and 160
      • Track 235 at frame 61067 has roughly the same value as tracks 234 and 236
      • Track 253 at frame 63800 has roughly the same value as tracks 252 and 254
      • Track 364 at frame 106700 has roughly the same value as tracks 363 and 365
      • Track 365 at frame 106733 has roughly the same value as tracks 364 and 366
      • Track 366 at frame 106767 has roughly the same value as tracks 365 and 367
      • Track 381 at frame 107500 has roughly the same value as tracks 380 and 382
      • Track 382 at frame 107567 has roughly the same value as tracks 381 and 383
      • Track 383 at frame 107600 has roughly the same value as tracks 382 and 384
  • 1 Bone 30 - "bone_b30"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "bone_b31"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "bone_b32"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "bone_b33"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "bone_b34"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "bone_b35"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "bone_b36"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "bone_b37"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "bone_b38"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "bone_b39"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "bone_b40"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "bone_b41"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "bone_b42"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_b43"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "bone_b44"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "bone_b45"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "bone_b46"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_b47"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "bone_b48"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "bone_b49"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "bone_b50"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "bone_b51"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "bone_b52"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "bone_b53"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "bone_b54"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "bone_b55"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "bone_b56"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "bone_b57"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "bone_b58"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "bone_b59"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic EmoteDance"
    • Sequence "Cinematic EmoteDance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic EmoteDance 2"
    • Sequence "Cinematic EmoteDance 2" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 38 Bone 2 - "bone_b2"
    • 38 Rotation
      • Track 85 at frame 20500 has roughly the same value as tracks 84 and 86
      • Track 86 at frame 20533 has roughly the same value as tracks 85 and 87
      • Track 87 at frame 20567 has roughly the same value as tracks 86 and 88
      • Track 88 at frame 20600 has roughly the same value as tracks 87 and 89
      • Track 89 at frame 20633 has roughly the same value as tracks 88 and 90
      • Track 90 at frame 20667 has roughly the same value as tracks 89 and 91
      • Track 91 at frame 20700 has roughly the same value as tracks 90 and 92
      • Track 92 at frame 20767 has roughly the same value as tracks 91 and 93
      • Track 93 at frame 20833 has roughly the same value as tracks 92 and 94
      • Track 94 at frame 20900 has roughly the same value as tracks 93 and 95
      • Track 95 at frame 20967 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 21067 has roughly the same value as tracks 95 and 97
      • Track 97 at frame 21133 has roughly the same value as tracks 96 and 98
      • Track 98 at frame 21200 has roughly the same value as tracks 97 and 99
      • Track 99 at frame 21233 has roughly the same value as tracks 98 and 100
      • Track 100 at frame 21300 has roughly the same value as tracks 99 and 101
      • Track 101 at frame 21367 has roughly the same value as tracks 100 and 102
      • Track 102 at frame 21433 has roughly the same value as tracks 101 and 103
      • Track 103 at frame 21500 has roughly the same value as tracks 102 and 104
      • Track 104 at frame 21533 has roughly the same value as tracks 103 and 105
      • Track 106 at frame 21667 has roughly the same value as tracks 105 and 107
      • Track 107 at frame 21700 has roughly the same value as tracks 106 and 108
      • Track 113 at frame 22133 has roughly the same value as tracks 112 and 114
      • Track 114 at frame 22167 has roughly the same value as tracks 113 and 115
      • Track 115 at frame 22200 has roughly the same value as tracks 114 and 116
      • Track 116 at frame 22267 has roughly the same value as tracks 115 and 117
      • Track 117 at frame 22333 has roughly the same value as tracks 116 and 118
      • Track 118 at frame 22367 has roughly the same value as tracks 117 and 119
      • Track 119 at frame 22433 has roughly the same value as tracks 118 and 120
      • Track 120 at frame 22500 has roughly the same value as tracks 119 and 121
      • Track 121 at frame 22567 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 22633 has roughly the same value as tracks 121 and 123
      • Track 123 at frame 22667 has roughly the same value as tracks 122 and 124
      • Track 124 at frame 22700 has roughly the same value as tracks 123 and 125
      • Track 125 at frame 22767 has roughly the same value as tracks 124 and 126
      • Track 191 at frame 64567 has roughly the same value as tracks 190 and 192
      • Track 192 at frame 64600 has roughly the same value as tracks 191 and 193
      • Track 193 at frame 64633 has roughly the same value as tracks 192 and 194
  • 1 Bone 8 - "bone_b8"
    • 1 Translation
      • Track 19 at frame 23200 has exactly the same value as tracks 18 and 20
  • 1 Bone 15 - "bone_b15"
    • 1 Rotation
      • Track 1 at frame 33 has exactly the same value as tracks 0 and 2
  • 1 Bone 16 - "bone_b16"
    • 1 Rotation
      • Track 1 at frame 33 has exactly the same value as tracks 0 and 2
  • 1 Bone 18 - "bone_b18"
    • 1 Rotation
      • Track 44 at frame 22767 has roughly the same value as tracks 43 and 45
  • 2 Bone 19 - "bone_b19"
    • 1 Translation
      • Track 22 at frame 64933 has exactly the same value as tracks 21 and 23
    • 1 Rotation
      • Track 83 at frame 47833 has roughly the same value as tracks 82 and 84
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