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How to import Baar Dau

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Baar Dau of the bundle Baar Dau. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Baar Dau.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MoonM.mdx

Now Click the "Import File" Button:

Next select 'MoonM.mdx' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx

Done, you have imported the file MoonM.mdx.

Importing Door.blp

Now Click the "Import File" Button:

Next select 'Door.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
war3mapimported/Door.blp

Double-click the file Door.blp:

Door.blp
Image / Texture
23
war3mapimported/Door.blp

Tick the box "Use Custom Path" and type in the correct path:

Door.blp
Image / Texture
23
Door.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp

Done, you have imported the file Door.blp.

Importing Doorstrip.blp

Now Click the "Import File" Button:

Next select 'Doorstrip.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
war3mapimported/Doorstrip.blp

Double-click the file Doorstrip.blp:

Doorstrip.blp
Image / Texture
7
war3mapimported/Doorstrip.blp

Tick the box "Use Custom Path" and type in the correct path:

Doorstrip.blp
Image / Texture
7
Doorstrip.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp

Done, you have imported the file Doorstrip.blp.

Importing Keyhole5.blp

Now Click the "Import File" Button:

Next select 'Keyhole5.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
war3mapimported/Keyhole5.blp

Double-click the file Keyhole5.blp:

Keyhole5.blp
Image / Texture
14
war3mapimported/Keyhole5.blp

Tick the box "Use Custom Path" and type in the correct path:

Keyhole5.blp
Image / Texture
14
Keyhole5.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp

Done, you have imported the file Keyhole5.blp.

Importing Moon.blp

Now Click the "Import File" Button:

Next select 'Moon.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
war3mapimported/Moon.blp

Double-click the file Moon.blp:

Moon.blp
Image / Texture
58
war3mapimported/Moon.blp

Tick the box "Use Custom Path" and type in the correct path:

Moon.blp
Image / Texture
58
Moon.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp

Done, you have imported the file Moon.blp.

Importing Rope.blp

Now Click the "Import File" Button:

Next select 'Rope.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
war3mapimported/Rope.blp

Double-click the file Rope.blp:

Rope.blp
Image / Texture
15
war3mapimported/Rope.blp

Tick the box "Use Custom Path" and type in the correct path:

Rope.blp
Image / Texture
15
Rope.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp

Done, you have imported the file Rope.blp.

Importing WoodDocks1.blp

Now Click the "Import File" Button:

Next select 'WoodDocks1.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp
WoodDocks1.blp
Image / Texture
24
war3mapimported/WoodDocks1.blp

Double-click the file WoodDocks1.blp:

WoodDocks1.blp
Image / Texture
24
war3mapimported/WoodDocks1.blp

Tick the box "Use Custom Path" and type in the correct path:

WoodDocks1.blp
Image / Texture
24
WoodDocks1.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp
WoodDocks1.blp
Image / Texture
24
WoodDocks1.blp

Done, you have imported the file WoodDocks1.blp.

Importing WoodRings.blp

Now Click the "Import File" Button:

Next select 'WoodRings.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp
WoodDocks1.blp
Image / Texture
24
WoodDocks1.blp
WoodRings.blp
Image / Texture
14
war3mapimported/WoodRings.blp

Double-click the file WoodRings.blp:

WoodRings.blp
Image / Texture
14
war3mapimported/WoodRings.blp

Tick the box "Use Custom Path" and type in the correct path:

WoodRings.blp
Image / Texture
14
WoodRings.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp
WoodDocks1.blp
Image / Texture
24
WoodDocks1.blp
WoodRings.blp
Image / Texture
14
WoodRings.blp

Done, you have imported the file WoodRings.blp.

Importing WoodWeatheredRings.blp

Now Click the "Import File" Button:

Next select 'WoodWeatheredRings.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp
WoodDocks1.blp
Image / Texture
24
WoodDocks1.blp
WoodRings.blp
Image / Texture
14
WoodRings.blp
WoodWeatheredRings.blp
Image / Texture
14
war3mapimported/WoodWeatheredRings.blp

Double-click the file WoodWeatheredRings.blp:

WoodWeatheredRings.blp
Image / Texture
14
war3mapimported/WoodWeatheredRings.blp

Tick the box "Use Custom Path" and type in the correct path:

WoodWeatheredRings.blp
Image / Texture
14
WoodWeatheredRings.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp
WoodDocks1.blp
Image / Texture
24
WoodDocks1.blp
WoodRings.blp
Image / Texture
14
WoodRings.blp
WoodWeatheredRings.blp
Image / Texture
14
WoodWeatheredRings.blp

Done, you have imported the file WoodWeatheredRings.blp.

Importing WoodWethered.blp

Now Click the "Import File" Button:

Next select 'WoodWethered.blp' in the folder which you extracted from the zip archive:

Baar Dau
MoonM.mdx
Door.blp
Doorstrip.blp
Keyhole5.blp
Moon.blp
Rope.blp
WoodDocks1.blp
WoodRings.blp
WoodWeatheredRings.blp
WoodWethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp
WoodDocks1.blp
Image / Texture
24
WoodDocks1.blp
WoodRings.blp
Image / Texture
14
WoodRings.blp
WoodWeatheredRings.blp
Image / Texture
14
WoodWeatheredRings.blp
WoodWethered.blp
Image / Texture
51
war3mapimported/WoodWethered.blp

Double-click the file WoodWethered.blp:

WoodWethered.blp
Image / Texture
51
war3mapimported/WoodWethered.blp

Tick the box "Use Custom Path" and type in the correct path:

WoodWethered.blp
Image / Texture
51
WoodWethered.blp

The file has been properly added to the map archive:

MoonM.mdx
Model
497
war3mapimported/MoonM.mdx
Door.blp
Image / Texture
23
Door.blp
Doorstrip.blp
Image / Texture
7
Doorstrip.blp
Keyhole5.blp
Image / Texture
14
Keyhole5.blp
Moon.blp
Image / Texture
58
Moon.blp
Rope.blp
Image / Texture
15
Rope.blp
WoodDocks1.blp
Image / Texture
24
WoodDocks1.blp
WoodRings.blp
Image / Texture
14
WoodRings.blp
WoodWeatheredRings.blp
Image / Texture
14
WoodWeatheredRings.blp
WoodWethered.blp
Image / Texture
51
WoodWethered.blp

Done, you have imported the file WoodWethered.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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