• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Baal

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Baal of the bundle Baal. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Baal (Diablo 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Baal
baal_clothing.blp
baal_head.blp
baal_head_spec.blp
baal_body_spec.blp
baal_body.blp
baal_fur.blp
Baal.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Baal.mdx

Now Click the "Import File" Button:

Next select 'Baal.mdx' in the folder which you extracted from the zip archive:

Baal
Baal.mdx
baal_body.blp
baal_body_spec.blp
baal_clothing.blp
baal_fur.blp
baal_head.blp
baal_head_spec.blp

The file has been properly added to the map archive:

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx

Done, you have imported the file Baal.mdx.

Importing baal_body.blp

Now Click the "Import File" Button:

Next select 'baal_body.blp' in the folder which you extracted from the zip archive:

Baal
Baal.mdx
baal_body.blp
baal_body_spec.blp
baal_clothing.blp
baal_fur.blp
baal_head.blp
baal_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
war3mapimported/baal_body.blp

Double-click the file baal_body.blp:

baal_body.blp
Image / Texture
396
war3mapimported/baal_body.blp

Tick the box "Use Custom Path" and type in the correct path:

baal_body.blp
Image / Texture
396
baal_body.blp

The file has been properly added to the map archive:

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp

Done, you have imported the file baal_body.blp.

Importing baal_body_spec.blp

Now Click the "Import File" Button:

Next select 'baal_body_spec.blp' in the folder which you extracted from the zip archive:

Baal
Baal.mdx
baal_body.blp
baal_body_spec.blp
baal_clothing.blp
baal_fur.blp
baal_head.blp
baal_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
war3mapimported/baal_body_spec.blp

Double-click the file baal_body_spec.blp:

baal_body_spec.blp
Image / Texture
175
war3mapimported/baal_body_spec.blp

Tick the box "Use Custom Path" and type in the correct path:

baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp

The file has been properly added to the map archive:

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp

Done, you have imported the file baal_body_spec.blp.

Importing baal_clothing.blp

Now Click the "Import File" Button:

Next select 'baal_clothing.blp' in the folder which you extracted from the zip archive:

Baal
Baal.mdx
baal_body.blp
baal_body_spec.blp
baal_clothing.blp
baal_fur.blp
baal_head.blp
baal_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp
baal_clothing.blp
Image / Texture
451
war3mapimported/baal_clothing.blp

Double-click the file baal_clothing.blp:

baal_clothing.blp
Image / Texture
451
war3mapimported/baal_clothing.blp

Tick the box "Use Custom Path" and type in the correct path:

baal_clothing.blp
Image / Texture
451
baal_clothing.blp

The file has been properly added to the map archive:

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp
baal_clothing.blp
Image / Texture
451
baal_clothing.blp

Done, you have imported the file baal_clothing.blp.

Importing baal_fur.blp

Now Click the "Import File" Button:

Next select 'baal_fur.blp' in the folder which you extracted from the zip archive:

Baal
Baal.mdx
baal_body.blp
baal_body_spec.blp
baal_clothing.blp
baal_fur.blp
baal_head.blp
baal_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp
baal_clothing.blp
Image / Texture
451
baal_clothing.blp
baal_fur.blp
Image / Texture
33
war3mapimported/baal_fur.blp

Double-click the file baal_fur.blp:

baal_fur.blp
Image / Texture
33
war3mapimported/baal_fur.blp

Tick the box "Use Custom Path" and type in the correct path:

baal_fur.blp
Image / Texture
33
baal_fur.blp

The file has been properly added to the map archive:

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp
baal_clothing.blp
Image / Texture
451
baal_clothing.blp
baal_fur.blp
Image / Texture
33
baal_fur.blp

Done, you have imported the file baal_fur.blp.

Importing baal_head.blp

Now Click the "Import File" Button:

Next select 'baal_head.blp' in the folder which you extracted from the zip archive:

Baal
Baal.mdx
baal_body.blp
baal_body_spec.blp
baal_clothing.blp
baal_fur.blp
baal_head.blp
baal_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp
baal_clothing.blp
Image / Texture
451
baal_clothing.blp
baal_fur.blp
Image / Texture
33
baal_fur.blp
baal_head.blp
Image / Texture
385
war3mapimported/baal_head.blp

Double-click the file baal_head.blp:

baal_head.blp
Image / Texture
385
war3mapimported/baal_head.blp

Tick the box "Use Custom Path" and type in the correct path:

baal_head.blp
Image / Texture
385
baal_head.blp

The file has been properly added to the map archive:

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp
baal_clothing.blp
Image / Texture
451
baal_clothing.blp
baal_fur.blp
Image / Texture
33
baal_fur.blp
baal_head.blp
Image / Texture
385
baal_head.blp

Done, you have imported the file baal_head.blp.

Importing baal_head_spec.blp

Now Click the "Import File" Button:

Next select 'baal_head_spec.blp' in the folder which you extracted from the zip archive:

Baal
Baal.mdx
baal_body.blp
baal_body_spec.blp
baal_clothing.blp
baal_fur.blp
baal_head.blp
baal_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp
baal_clothing.blp
Image / Texture
451
baal_clothing.blp
baal_fur.blp
Image / Texture
33
baal_fur.blp
baal_head.blp
Image / Texture
385
baal_head.blp
baal_head_spec.blp
Image / Texture
194
war3mapimported/baal_head_spec.blp

Double-click the file baal_head_spec.blp:

baal_head_spec.blp
Image / Texture
194
war3mapimported/baal_head_spec.blp

Tick the box "Use Custom Path" and type in the correct path:

baal_head_spec.blp
Image / Texture
194
baal_head_spec.blp

The file has been properly added to the map archive:

Baal.mdx
Model
3,157
war3mapimported/Baal.mdx
baal_body.blp
Image / Texture
396
baal_body.blp
baal_body_spec.blp
Image / Texture
175
baal_body_spec.blp
baal_clothing.blp
Image / Texture
451
baal_clothing.blp
baal_fur.blp
Image / Texture
33
baal_fur.blp
baal_head.blp
Image / Texture
385
baal_head.blp
baal_head_spec.blp
Image / Texture
194
baal_head_spec.blp

Done, you have imported the file baal_head_spec.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top