• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import B_M_model

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model B_M_model of the bundle B_M_model. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file A Certain Scientific Railgun.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

B_M_model
B_M.mdx
koukuu.blp
EyeWhite.blp
EyeHighlight.blp
M_EYE.blp
Face.blp
FaceBrow.blp
Body.blp
Eyeline.blp
Eyelash.blp
HairBack.blp
M_HAIR.blp
M_XIEZI.blp
CLOTH_ABS.blp
AAAAA.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing B_M.mdx

Now Click the "Import File" Button:

Next select 'B_M.mdx' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx

Done, you have imported the file B_M.mdx.

Importing AAAAA.blp

Now Click the "Import File" Button:

Next select 'AAAAA.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
war3mapimported/AAAAA.blp

Double-click the file AAAAA.blp:

AAAAA.blp
Image / Texture
257
war3mapimported/AAAAA.blp

Tick the box "Use Custom Path" and type in the correct path:

AAAAA.blp
Image / Texture
257
AAAAA.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp

Done, you have imported the file AAAAA.blp.

Importing Body.blp

Now Click the "Import File" Button:

Next select 'Body.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
war3mapimported/Body.blp

Double-click the file Body.blp:

Body.blp
Image / Texture
2,302
war3mapimported/Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Body.blp
Image / Texture
2,302
Body.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp

Done, you have imported the file Body.blp.

Importing CLOTH_ABS.blp

Now Click the "Import File" Button:

Next select 'CLOTH_ABS.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
war3mapimported/CLOTH_ABS.blp

Double-click the file CLOTH_ABS.blp:

CLOTH_ABS.blp
Image / Texture
768
war3mapimported/CLOTH_ABS.blp

Tick the box "Use Custom Path" and type in the correct path:

CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp

Done, you have imported the file CLOTH_ABS.blp.

Importing EyeHighlight.blp

Now Click the "Import File" Button:

Next select 'EyeHighlight.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
war3mapimported/EyeHighlight.blp

Double-click the file EyeHighlight.blp:

EyeHighlight.blp
Image / Texture
96
war3mapimported/EyeHighlight.blp

Tick the box "Use Custom Path" and type in the correct path:

EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp

Done, you have imported the file EyeHighlight.blp.

Importing Eyelash.blp

Now Click the "Import File" Button:

Next select 'Eyelash.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
war3mapimported/Eyelash.blp

Double-click the file Eyelash.blp:

Eyelash.blp
Image / Texture
30
war3mapimported/Eyelash.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyelash.blp
Image / Texture
30
Eyelash.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp

Done, you have imported the file Eyelash.blp.

Importing Eyeline.blp

Now Click the "Import File" Button:

Next select 'Eyeline.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
war3mapimported/Eyeline.blp

Double-click the file Eyeline.blp:

Eyeline.blp
Image / Texture
44
war3mapimported/Eyeline.blp

Tick the box "Use Custom Path" and type in the correct path:

Eyeline.blp
Image / Texture
44
Eyeline.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp

Done, you have imported the file Eyeline.blp.

Importing EyeWhite.blp

Now Click the "Import File" Button:

Next select 'EyeWhite.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
war3mapimported/EyeWhite.blp

Double-click the file EyeWhite.blp:

EyeWhite.blp
Image / Texture
145
war3mapimported/EyeWhite.blp

Tick the box "Use Custom Path" and type in the correct path:

EyeWhite.blp
Image / Texture
145
EyeWhite.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp

Done, you have imported the file EyeWhite.blp.

Importing Face.blp

Now Click the "Import File" Button:

Next select 'Face.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
war3mapimported/Face.blp

Double-click the file Face.blp:

Face.blp
Image / Texture
229
war3mapimported/Face.blp

Tick the box "Use Custom Path" and type in the correct path:

Face.blp
Image / Texture
229
Face.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp

Done, you have imported the file Face.blp.

Importing FaceBrow.blp

Now Click the "Import File" Button:

Next select 'FaceBrow.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
war3mapimported/FaceBrow.blp

Double-click the file FaceBrow.blp:

FaceBrow.blp
Image / Texture
53
war3mapimported/FaceBrow.blp

Tick the box "Use Custom Path" and type in the correct path:

FaceBrow.blp
Image / Texture
53
FaceBrow.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp

Done, you have imported the file FaceBrow.blp.

Importing HairBack.blp

Now Click the "Import File" Button:

Next select 'HairBack.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
war3mapimported/HairBack.blp

Double-click the file HairBack.blp:

HairBack.blp
Image / Texture
526
war3mapimported/HairBack.blp

Tick the box "Use Custom Path" and type in the correct path:

HairBack.blp
Image / Texture
526
HairBack.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp

Done, you have imported the file HairBack.blp.

Importing koukuu.blp

Now Click the "Import File" Button:

Next select 'koukuu.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
war3mapimported/koukuu.blp

Double-click the file koukuu.blp:

koukuu.blp
Image / Texture
169
war3mapimported/koukuu.blp

Tick the box "Use Custom Path" and type in the correct path:

koukuu.blp
Image / Texture
169
koukuu.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp

Done, you have imported the file koukuu.blp.

Importing M_EYE.blp

Now Click the "Import File" Button:

Next select 'M_EYE.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
war3mapimported/M_EYE.blp

Double-click the file M_EYE.blp:

M_EYE.blp
Image / Texture
971
war3mapimported/M_EYE.blp

Tick the box "Use Custom Path" and type in the correct path:

M_EYE.blp
Image / Texture
971
M_EYE.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp

Done, you have imported the file M_EYE.blp.

Importing M_HAIR.blp

Now Click the "Import File" Button:

Next select 'M_HAIR.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
M_HAIR.blp
Image / Texture
1,188
war3mapimported/M_HAIR.blp

Double-click the file M_HAIR.blp:

M_HAIR.blp
Image / Texture
1,188
war3mapimported/M_HAIR.blp

Tick the box "Use Custom Path" and type in the correct path:

M_HAIR.blp
Image / Texture
1,188
M_HAIR.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
M_HAIR.blp
Image / Texture
1,188
M_HAIR.blp

Done, you have imported the file M_HAIR.blp.

Importing M_XIEZI.blp

Now Click the "Import File" Button:

Next select 'M_XIEZI.blp' in the folder which you extracted from the zip archive:

B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
M_HAIR.blp
Image / Texture
1,188
M_HAIR.blp
M_XIEZI.blp
Image / Texture
273
war3mapimported/M_XIEZI.blp

Double-click the file M_XIEZI.blp:

M_XIEZI.blp
Image / Texture
273
war3mapimported/M_XIEZI.blp

Tick the box "Use Custom Path" and type in the correct path:

M_XIEZI.blp
Image / Texture
273
M_XIEZI.blp

The file has been properly added to the map archive:

B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
M_HAIR.blp
Image / Texture
1,188
M_HAIR.blp
M_XIEZI.blp
Image / Texture
273
M_XIEZI.blp

Done, you have imported the file M_XIEZI.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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