Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model B_M_model of the bundle B_M_model. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file A Certain Scientific Railgun.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing B_M.mdx
Now Click the "Import File" Button:
Next select 'B_M.mdx' in the folder which you extracted from the zip archive:
B_M_model
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
Done, you have imported the file B_M.mdx.
Importing AAAAA.blp
Now Click the "Import File" Button:
Next select 'AAAAA.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
war3mapimported/AAAAA.blp
Double-click the file AAAAA.blp:
AAAAA.blp
Image / Texture
257
war3mapimported/AAAAA.blp
Tick the box "Use Custom Path" and type in the correct path:
AAAAA.blp
Image / Texture
257
AAAAA.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Done, you have imported the file AAAAA.blp.
Importing Body.blp
Now Click the "Import File" Button:
Next select 'Body.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
war3mapimported/Body.blp
Double-click the file Body.blp:
Body.blp
Image / Texture
2,302
war3mapimported/Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Body.blp
Image / Texture
2,302
Body.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
Done, you have imported the file Body.blp.
Importing CLOTH_ABS.blp
Now Click the "Import File" Button:
Next select 'CLOTH_ABS.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
war3mapimported/CLOTH_ABS.blp
Double-click the file CLOTH_ABS.blp:
CLOTH_ABS.blp
Image / Texture
768
war3mapimported/CLOTH_ABS.blp
Tick the box "Use Custom Path" and type in the correct path:
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
Done, you have imported the file CLOTH_ABS.blp.
Importing EyeHighlight.blp
Now Click the "Import File" Button:
Next select 'EyeHighlight.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
war3mapimported/EyeHighlight.blp
Double-click the file EyeHighlight.blp:
EyeHighlight.blp
Image / Texture
96
war3mapimported/EyeHighlight.blp
Tick the box "Use Custom Path" and type in the correct path:
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Done, you have imported the file EyeHighlight.blp.
Importing Eyelash.blp
Now Click the "Import File" Button:
Next select 'Eyelash.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
war3mapimported/Eyelash.blp
Double-click the file Eyelash.blp:
Eyelash.blp
Image / Texture
30
war3mapimported/Eyelash.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyelash.blp
Image / Texture
30
Eyelash.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Done, you have imported the file Eyelash.blp.
Importing Eyeline.blp
Now Click the "Import File" Button:
Next select 'Eyeline.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
war3mapimported/Eyeline.blp
Double-click the file Eyeline.blp:
Eyeline.blp
Image / Texture
44
war3mapimported/Eyeline.blp
Tick the box "Use Custom Path" and type in the correct path:
Eyeline.blp
Image / Texture
44
Eyeline.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
Done, you have imported the file Eyeline.blp.
Importing EyeWhite.blp
Now Click the "Import File" Button:
Next select 'EyeWhite.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
war3mapimported/EyeWhite.blp
Double-click the file EyeWhite.blp:
EyeWhite.blp
Image / Texture
145
war3mapimported/EyeWhite.blp
Tick the box "Use Custom Path" and type in the correct path:
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Done, you have imported the file EyeWhite.blp.
Importing Face.blp
Now Click the "Import File" Button:
Next select 'Face.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
war3mapimported/Face.blp
Double-click the file Face.blp:
Face.blp
Image / Texture
229
war3mapimported/Face.blp
Tick the box "Use Custom Path" and type in the correct path:
Face.blp
Image / Texture
229
Face.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
Done, you have imported the file Face.blp.
Importing FaceBrow.blp
Now Click the "Import File" Button:
Next select 'FaceBrow.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
war3mapimported/FaceBrow.blp
Double-click the file FaceBrow.blp:
FaceBrow.blp
Image / Texture
53
war3mapimported/FaceBrow.blp
Tick the box "Use Custom Path" and type in the correct path:
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
Done, you have imported the file FaceBrow.blp.
Importing HairBack.blp
Now Click the "Import File" Button:
Next select 'HairBack.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
war3mapimported/HairBack.blp
Double-click the file HairBack.blp:
HairBack.blp
Image / Texture
526
war3mapimported/HairBack.blp
Tick the box "Use Custom Path" and type in the correct path:
HairBack.blp
Image / Texture
526
HairBack.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
Done, you have imported the file HairBack.blp.
Importing koukuu.blp
Now Click the "Import File" Button:
Next select 'koukuu.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
M_EYE.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
war3mapimported/koukuu.blp
Double-click the file koukuu.blp:
koukuu.blp
Image / Texture
169
war3mapimported/koukuu.blp
Tick the box "Use Custom Path" and type in the correct path:
koukuu.blp
Image / Texture
169
koukuu.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
Done, you have imported the file koukuu.blp.
Importing M_EYE.blp
Now Click the "Import File" Button:
Next select 'M_EYE.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_HAIR.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
war3mapimported/M_EYE.blp
Double-click the file M_EYE.blp:
M_EYE.blp
Image / Texture
971
war3mapimported/M_EYE.blp
Tick the box "Use Custom Path" and type in the correct path:
M_EYE.blp
Image / Texture
971
M_EYE.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
Done, you have imported the file M_EYE.blp.
Importing M_HAIR.blp
Now Click the "Import File" Button:
Next select 'M_HAIR.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_XIEZI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
M_HAIR.blp
Image / Texture
1,188
war3mapimported/M_HAIR.blp
Double-click the file M_HAIR.blp:
M_HAIR.blp
Image / Texture
1,188
war3mapimported/M_HAIR.blp
Tick the box "Use Custom Path" and type in the correct path:
M_HAIR.blp
Image / Texture
1,188
M_HAIR.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
M_HAIR.blp
Image / Texture
1,188
M_HAIR.blp
Done, you have imported the file M_HAIR.blp.
Importing M_XIEZI.blp
Now Click the "Import File" Button:
Next select 'M_XIEZI.blp' in the folder which you extracted from the zip archive:
B_M_model
B_M.mdx
AAAAA.blp
Body.blp
CLOTH_ABS.blp
EyeHighlight.blp
Eyelash.blp
Eyeline.blp
EyeWhite.blp
Face.blp
FaceBrow.blp
HairBack.blp
koukuu.blp
M_EYE.blp
M_HAIR.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
M_HAIR.blp
Image / Texture
1,188
M_HAIR.blp
M_XIEZI.blp
Image / Texture
273
war3mapimported/M_XIEZI.blp
Double-click the file M_XIEZI.blp:
M_XIEZI.blp
Image / Texture
273
war3mapimported/M_XIEZI.blp
Tick the box "Use Custom Path" and type in the correct path:
M_XIEZI.blp
Image / Texture
273
M_XIEZI.blp
The file has been properly added to the map archive:
B_M.mdx
Model
9,498
war3mapimported/B_M.mdx
AAAAA.blp
Image / Texture
257
AAAAA.blp
Body.blp
Image / Texture
2,302
Body.blp
CLOTH_ABS.blp
Image / Texture
768
CLOTH_ABS.blp
EyeHighlight.blp
Image / Texture
96
EyeHighlight.blp
Eyelash.blp
Image / Texture
30
Eyelash.blp
Eyeline.blp
Image / Texture
44
Eyeline.blp
EyeWhite.blp
Image / Texture
145
EyeWhite.blp
Face.blp
Image / Texture
229
Face.blp
FaceBrow.blp
Image / Texture
53
FaceBrow.blp
HairBack.blp
Image / Texture
526
HairBack.blp
koukuu.blp
Image / Texture
169
koukuu.blp
M_EYE.blp
Image / Texture
971
M_EYE.blp
M_HAIR.blp
Image / Texture
1,188
M_HAIR.blp
M_XIEZI.blp
Image / Texture
273
M_XIEZI.blp
Done, you have imported the file M_XIEZI.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.