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Model validation: B-Wing Starfighter
B-Wing Starfighter v3.mdx
0errors0severe6warnings6unused
6
Model
Attachment 5 "Engine4 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Engine3 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "Engine1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 9 "Engine2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
4
Bone 1 - "Bone_Head"
4
Rotation
Track 15 at frame 35000 has exactly the same value as tracks 14 and 16
Track 16 at frame 36000 has exactly the same value as tracks 15 and 17
Track 21 at frame 42000 has exactly the same value as tracks 20 and 22
Track 22 at frame 43000 has exactly the same value as tracks 21 and 23
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