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How to import Azwraith the Phantom Lancer (DotA2)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Azwraith the Phantom Lancer (DotA2) of the bundle Azwraith the Phantom Lancer (DotA2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Azwraith the Phantom Lancer (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Azwraith the Phantom Lancer (DotA2)
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp
AzwraithBrambleLord.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing AzwraithBrambleLord.mdx

Now Click the "Import File" Button:

Next select 'AzwraithBrambleLord.mdx' in the folder which you extracted from the zip archive:

Azwraith the Phantom Lancer (DotA2)
AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp

The file has been properly added to the map archive:

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx

Done, you have imported the file AzwraithBrambleLord.mdx.

Importing AzwraithBrambleLord_Arms.blp

Now Click the "Import File" Button:

Next select 'AzwraithBrambleLord_Arms.blp' in the folder which you extracted from the zip archive:

Azwraith the Phantom Lancer (DotA2)
AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
war3mapimported/AzwraithBrambleLord_Arms.blp

Double-click the file AzwraithBrambleLord_Arms.blp:

AzwraithBrambleLord_Arms.blp
Image / Texture
221
war3mapimported/AzwraithBrambleLord_Arms.blp

Tick the box "Use Custom Path" and type in the correct path:

AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp

The file has been properly added to the map archive:

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp

Done, you have imported the file AzwraithBrambleLord_Arms.blp.

Importing AzwraithBrambleLord_Belt.blp

Now Click the "Import File" Button:

Next select 'AzwraithBrambleLord_Belt.blp' in the folder which you extracted from the zip archive:

Azwraith the Phantom Lancer (DotA2)
AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
war3mapimported/AzwraithBrambleLord_Belt.blp

Double-click the file AzwraithBrambleLord_Belt.blp:

AzwraithBrambleLord_Belt.blp
Image / Texture
217
war3mapimported/AzwraithBrambleLord_Belt.blp

Tick the box "Use Custom Path" and type in the correct path:

AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp

The file has been properly added to the map archive:

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp

Done, you have imported the file AzwraithBrambleLord_Belt.blp.

Importing AzwraithBrambleLord_Body.blp

Now Click the "Import File" Button:

Next select 'AzwraithBrambleLord_Body.blp' in the folder which you extracted from the zip archive:

Azwraith the Phantom Lancer (DotA2)
AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
Image / Texture
305
war3mapimported/AzwraithBrambleLord_Body.blp

Double-click the file AzwraithBrambleLord_Body.blp:

AzwraithBrambleLord_Body.blp
Image / Texture
305
war3mapimported/AzwraithBrambleLord_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

AzwraithBrambleLord_Body.blp
Image / Texture
305
AzwraithBrambleLord_Body.blp

The file has been properly added to the map archive:

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
Image / Texture
305
AzwraithBrambleLord_Body.blp

Done, you have imported the file AzwraithBrambleLord_Body.blp.

Importing AzwraithBrambleLord_Head.blp

Now Click the "Import File" Button:

Next select 'AzwraithBrambleLord_Head.blp' in the folder which you extracted from the zip archive:

Azwraith the Phantom Lancer (DotA2)
AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
Image / Texture
305
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
Image / Texture
201
war3mapimported/AzwraithBrambleLord_Head.blp

Double-click the file AzwraithBrambleLord_Head.blp:

AzwraithBrambleLord_Head.blp
Image / Texture
201
war3mapimported/AzwraithBrambleLord_Head.blp

Tick the box "Use Custom Path" and type in the correct path:

AzwraithBrambleLord_Head.blp
Image / Texture
201
AzwraithBrambleLord_Head.blp

The file has been properly added to the map archive:

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
Image / Texture
305
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
Image / Texture
201
AzwraithBrambleLord_Head.blp

Done, you have imported the file AzwraithBrambleLord_Head.blp.

Importing AzwraithBrambleLord_Lance.blp

Now Click the "Import File" Button:

Next select 'AzwraithBrambleLord_Lance.blp' in the folder which you extracted from the zip archive:

Azwraith the Phantom Lancer (DotA2)
AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
Image / Texture
305
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
Image / Texture
201
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
Image / Texture
204
war3mapimported/AzwraithBrambleLord_Lance.blp

Double-click the file AzwraithBrambleLord_Lance.blp:

AzwraithBrambleLord_Lance.blp
Image / Texture
204
war3mapimported/AzwraithBrambleLord_Lance.blp

Tick the box "Use Custom Path" and type in the correct path:

AzwraithBrambleLord_Lance.blp
Image / Texture
204
AzwraithBrambleLord_Lance.blp

The file has been properly added to the map archive:

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
Image / Texture
305
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
Image / Texture
201
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
Image / Texture
204
AzwraithBrambleLord_Lance.blp

Done, you have imported the file AzwraithBrambleLord_Lance.blp.

Importing AzwraithBrambleLord_Shoulder.blp

Now Click the "Import File" Button:

Next select 'AzwraithBrambleLord_Shoulder.blp' in the folder which you extracted from the zip archive:

Azwraith the Phantom Lancer (DotA2)
AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
Image / Texture
305
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
Image / Texture
201
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
Image / Texture
204
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp
Image / Texture
373
war3mapimported/AzwraithBrambleLord_Shoulder.blp

Double-click the file AzwraithBrambleLord_Shoulder.blp:

AzwraithBrambleLord_Shoulder.blp
Image / Texture
373
war3mapimported/AzwraithBrambleLord_Shoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

AzwraithBrambleLord_Shoulder.blp
Image / Texture
373
AzwraithBrambleLord_Shoulder.blp

The file has been properly added to the map archive:

AzwraithBrambleLord.mdx
Model
621
war3mapimported/AzwraithBrambleLord.mdx
AzwraithBrambleLord_Arms.blp
Image / Texture
221
AzwraithBrambleLord_Arms.blp
AzwraithBrambleLord_Belt.blp
Image / Texture
217
AzwraithBrambleLord_Belt.blp
AzwraithBrambleLord_Body.blp
Image / Texture
305
AzwraithBrambleLord_Body.blp
AzwraithBrambleLord_Head.blp
Image / Texture
201
AzwraithBrambleLord_Head.blp
AzwraithBrambleLord_Lance.blp
Image / Texture
204
AzwraithBrambleLord_Lance.blp
AzwraithBrambleLord_Shoulder.blp
Image / Texture
373
AzwraithBrambleLord_Shoulder.blp

Done, you have imported the file AzwraithBrambleLord_Shoulder.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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