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How to import Azura

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Azura of the bundle Azura. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Statues of Daedric Princes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Azura_Statue.mdx

Now Click the "Import File" Button:

Next select 'Azura_Statue.mdx' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx

Done, you have imported the file Azura_Statue.mdx.

Importing TX_DAED_AZURA_ARM.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_ARM.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
war3mapimported/TX_DAED_AZURA_ARM.blp

Double-click the file TX_DAED_AZURA_ARM.blp:

TX_DAED_AZURA_ARM.blp
Image / Texture
39
war3mapimported/TX_DAED_AZURA_ARM.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp

Done, you have imported the file TX_DAED_AZURA_ARM.blp.

Importing TX_DAED_AZURA_DRESS.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_DRESS.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
war3mapimported/TX_DAED_AZURA_DRESS.blp

Double-click the file TX_DAED_AZURA_DRESS.blp:

TX_DAED_AZURA_DRESS.blp
Image / Texture
48
war3mapimported/TX_DAED_AZURA_DRESS.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp

Done, you have imported the file TX_DAED_AZURA_DRESS.blp.

Importing TX_DAED_AZURA_EAR.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_EAR.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
war3mapimported/TX_DAED_AZURA_EAR.blp

Double-click the file TX_DAED_AZURA_EAR.blp:

TX_DAED_AZURA_EAR.blp
Image / Texture
4
war3mapimported/TX_DAED_AZURA_EAR.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp

Done, you have imported the file TX_DAED_AZURA_EAR.blp.

Importing TX_DAED_AZURA_FACE.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_FACE.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
war3mapimported/TX_DAED_AZURA_FACE.blp

Double-click the file TX_DAED_AZURA_FACE.blp:

TX_DAED_AZURA_FACE.blp
Image / Texture
82
war3mapimported/TX_DAED_AZURA_FACE.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp

Done, you have imported the file TX_DAED_AZURA_FACE.blp.

Importing TX_DAED_AZURA_FLOWERPETAL.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_FLOWERPETAL.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
war3mapimported/TX_DAED_AZURA_FLOWERPETAL.blp

Double-click the file TX_DAED_AZURA_FLOWERPETAL.blp:

TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
war3mapimported/TX_DAED_AZURA_FLOWERPETAL.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp

Done, you have imported the file TX_DAED_AZURA_FLOWERPETAL.blp.

Importing TX_DAED_AZURA_HAND.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_HAND.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
war3mapimported/TX_DAED_AZURA_HAND.blp

Double-click the file TX_DAED_AZURA_HAND.blp:

TX_DAED_AZURA_HAND.blp
Image / Texture
12
war3mapimported/TX_DAED_AZURA_HAND.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp

Done, you have imported the file TX_DAED_AZURA_HAND.blp.

Importing TX_DAED_AZURA_HEADTHING.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_HEADTHING.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
war3mapimported/TX_DAED_AZURA_HEADTHING.blp

Double-click the file TX_DAED_AZURA_HEADTHING.blp:

TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
war3mapimported/TX_DAED_AZURA_HEADTHING.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
TX_DAED_AZURA_HEADTHING.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
TX_DAED_AZURA_HEADTHING.blp

Done, you have imported the file TX_DAED_AZURA_HEADTHING.blp.

Importing TX_DAED_AZURA_MOON.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_MOON.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
Image / Texture
40
war3mapimported/TX_DAED_AZURA_MOON.blp

Double-click the file TX_DAED_AZURA_MOON.blp:

TX_DAED_AZURA_MOON.blp
Image / Texture
40
war3mapimported/TX_DAED_AZURA_MOON.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_MOON.blp
Image / Texture
40
TX_DAED_AZURA_MOON.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
Image / Texture
40
TX_DAED_AZURA_MOON.blp

Done, you have imported the file TX_DAED_AZURA_MOON.blp.

Importing TX_DAED_AZURA_SUN.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_SUN.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
Image / Texture
40
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
Image / Texture
46
war3mapimported/TX_DAED_AZURA_SUN.blp

Double-click the file TX_DAED_AZURA_SUN.blp:

TX_DAED_AZURA_SUN.blp
Image / Texture
46
war3mapimported/TX_DAED_AZURA_SUN.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_SUN.blp
Image / Texture
46
TX_DAED_AZURA_SUN.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
Image / Texture
40
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
Image / Texture
46
TX_DAED_AZURA_SUN.blp

Done, you have imported the file TX_DAED_AZURA_SUN.blp.

Importing TX_DAED_AZURA_TORSO.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_AZURA_TORSO.blp' in the folder which you extracted from the zip archive:

Azura
Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
Image / Texture
40
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
Image / Texture
46
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp
Image / Texture
83
war3mapimported/TX_DAED_AZURA_TORSO.blp

Double-click the file TX_DAED_AZURA_TORSO.blp:

TX_DAED_AZURA_TORSO.blp
Image / Texture
83
war3mapimported/TX_DAED_AZURA_TORSO.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_AZURA_TORSO.blp
Image / Texture
83
TX_DAED_AZURA_TORSO.blp

The file has been properly added to the map archive:

Azura_Statue.mdx
Model
102
war3mapimported/Azura_Statue.mdx
TX_DAED_AZURA_ARM.blp
Image / Texture
39
TX_DAED_AZURA_ARM.blp
TX_DAED_AZURA_DRESS.blp
Image / Texture
48
TX_DAED_AZURA_DRESS.blp
TX_DAED_AZURA_EAR.blp
Image / Texture
4
TX_DAED_AZURA_EAR.blp
TX_DAED_AZURA_FACE.blp
Image / Texture
82
TX_DAED_AZURA_FACE.blp
TX_DAED_AZURA_FLOWERPETAL.blp
Image / Texture
7
TX_DAED_AZURA_FLOWERPETAL.blp
TX_DAED_AZURA_HAND.blp
Image / Texture
12
TX_DAED_AZURA_HAND.blp
TX_DAED_AZURA_HEADTHING.blp
Image / Texture
12
TX_DAED_AZURA_HEADTHING.blp
TX_DAED_AZURA_MOON.blp
Image / Texture
40
TX_DAED_AZURA_MOON.blp
TX_DAED_AZURA_SUN.blp
Image / Texture
46
TX_DAED_AZURA_SUN.blp
TX_DAED_AZURA_TORSO.blp
Image / Texture
83
TX_DAED_AZURA_TORSO.blp

Done, you have imported the file TX_DAED_AZURA_TORSO.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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