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Model validation: Axeman

Axeman.mdx

0 errors 17 severe 51 warnings 146 unused
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 24
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 27
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 28
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 29
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 30
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 31
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 32
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 33
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 34
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 64 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 37 at frame 84367 has roughly the same value as tracks 36 and 38
  • 1 Bone 65 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Material 9
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 833 has exactly the same value as tracks 0 and 2
  • 1 Material 10
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 833 has exactly the same value as tracks 0 and 2
  • 50 Material 12
    • 50 Layer 0
      • 50 Alpha
        • Track 1 at frame 1667 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 1700 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2800 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 17867 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 18867 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 18900 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 20367 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 20400 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 21200 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 21233 has exactly the same value as tracks 15 and 17
        • Track 17 at frame 23733 has exactly the same value as tracks 16 and 18
        • Track 18 at frame 23767 has exactly the same value as tracks 17 and 19
        • Track 19 at frame 25133 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 25167 has exactly the same value as tracks 19 and 21
        • Track 21 at frame 26067 has exactly the same value as tracks 20 and 22
        • Track 22 at frame 26100 has roughly the same value as tracks 21 and 23
        • Track 46 at frame 34200 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 34233 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 39233 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 39267 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 44367 has exactly the same value as tracks 49 and 51
        • Track 51 at frame 44400 has exactly the same value as tracks 50 and 52
        • Track 52 at frame 49233 has exactly the same value as tracks 51 and 53
        • Track 53 at frame 49267 has exactly the same value as tracks 52 and 54
        • Track 54 at frame 50267 has exactly the same value as tracks 53 and 55
        • Track 55 at frame 50300 has exactly the same value as tracks 54 and 56
        • Track 56 at frame 51767 has exactly the same value as tracks 55 and 57
        • Track 57 at frame 51800 has exactly the same value as tracks 56 and 58
        • Track 58 at frame 52600 has exactly the same value as tracks 57 and 59
        • Track 59 at frame 52633 has exactly the same value as tracks 58 and 60
        • Track 60 at frame 55133 has exactly the same value as tracks 59 and 61
        • Track 61 at frame 55167 has exactly the same value as tracks 60 and 62
        • Track 62 at frame 56533 has exactly the same value as tracks 61 and 63
        • Track 63 at frame 56567 has exactly the same value as tracks 62 and 64
        • Track 64 at frame 57467 has exactly the same value as tracks 63 and 65
        • Track 65 at frame 57500 has exactly the same value as tracks 64 and 66
        • Track 66 at frame 62867 has exactly the same value as tracks 65 and 67
        • Track 67 at frame 62900 has exactly the same value as tracks 66 and 68
        • Track 68 at frame 63900 has exactly the same value as tracks 67 and 69
        • Track 69 at frame 63933 has exactly the same value as tracks 68 and 70
        • Track 70 at frame 64267 has exactly the same value as tracks 69 and 71
        • Track 71 at frame 64300 has exactly the same value as tracks 70 and 72
        • Track 74 at frame 67400 has exactly the same value as tracks 73 and 75
        • Track 75 at frame 67433 has exactly the same value as tracks 74 and 76
        • Track 76 at frame 69400 has exactly the same value as tracks 75 and 77
        • Track 77 at frame 69433 has exactly the same value as tracks 76 and 78
        • Track 78 at frame 71100 has exactly the same value as tracks 77 and 79
        • Track 79 at frame 71133 has exactly the same value as tracks 78 and 80
        • Track 80 at frame 73100 has exactly the same value as tracks 79 and 81
        • Track 83 at frame 79800 has exactly the same value as tracks 82 and 84
  • 4 Material 13
    • 4 Layer 0
      • 4 Alpha
        • Track 23 at frame 138000 is not in any sequence
        • Track 24 at frame 138033 is not in any sequence
        • Track 25 at frame 142667 is not in any sequence
        • Track 1 at frame 1500 has exactly the same value as tracks 0 and 2
  • 1 Bone 2 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 322 at frame 137100 has roughly the same value as tracks 321 and 323
  • 2 Bone 4 - "neck_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
      • Track 285 at frame 137367 has roughly the same value as tracks 284 and 286
  • 1 Bone 7 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 234 at frame 11767 has roughly the same value as tracks 233 and 235
  • 2 Bone 9 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 2467 has roughly the same value as tracks 8 and 10
      • Track 110 at frame 7500 has roughly the same value as tracks 109 and 111
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 3233 has roughly the same value as tracks 5 and 7
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 3233 has exactly the same value as tracks 5 and 7
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 3233 has exactly the same value as tracks 5 and 7
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 3200 has exactly the same value as tracks 5 and 7
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 3233 has exactly the same value as tracks 5 and 7
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 350 at frame 137267 has roughly the same value as tracks 349 and 351
  • 2 Bone 29 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 2467 has roughly the same value as tracks 8 and 10
      • Track 214 at frame 11600 has roughly the same value as tracks 213 and 215
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 113 at frame 8967 has roughly the same value as tracks 112 and 114
  • 1 Bone 34 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 3300 has roughly the same value as tracks 6 and 8
  • 1 Bone 39 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 3400 has roughly the same value as tracks 8 and 10
  • 1 Bone 45 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 5000 has roughly the same value as tracks 10 and 12
  • 1 Bone 50 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 345 at frame 67567 has roughly the same value as tracks 344 and 346
  • 1 Bone 53 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 292 at frame 15033 has roughly the same value as tracks 291 and 293
  • 1 Bone 54 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 220 at frame 11767 has roughly the same value as tracks 219 and 221
  • 1 Bone 55 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 63 at frame 10900 has exactly the same value as tracks 62 and 64
  • 2 Bone 108 - "R_skirt_02_bind_jnt"
    • 2 Rotation
      • Track 13 at frame 3867 has roughly the same value as tracks 12 and 14
      • Track 28 at frame 4667 has roughly the same value as tracks 27 and 29
  • 3 Bone 109 - "R_skirt_03_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 767 has roughly the same value as tracks 8 and 10
      • Track 64 at frame 5600 has roughly the same value as tracks 63 and 65
      • Track 308 at frame 137367 has roughly the same value as tracks 307 and 309
  • 1 Bone 110 - "M_skirt_bind_jnt"
    • 1 Rotation
      • Track 107 at frame 11700 has roughly the same value as tracks 106 and 108
  • 2 Bone 111 - "L_skirt_03_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 2200 has roughly the same value as tracks 9 and 11
      • Track 30 at frame 3800 has roughly the same value as tracks 29 and 31
  • 2 Bone 112 - "L_skirt_02_bind_jnt"
    • 2 Rotation
      • Track 191 at frame 12200 has roughly the same value as tracks 190 and 192
      • Track 309 at frame 137367 has roughly the same value as tracks 308 and 310
  • 1 Bone 127 - "belt_up_01_bind_jnt"
    • 1 Rotation
      • Track 180 at frame 11867 has roughly the same value as tracks 179 and 181
  • 1 Bone 129 - "belt_dn_01_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 967 has roughly the same value as tracks 4 and 6
  • 16 Bone 132 - "shield_bind_jnt"
    • 16 Rotation
      • Track 351 at frame 15233 has exactly the same value as tracks 350 and 352
      • Track 352 at frame 15267 has exactly the same value as tracks 351 and 353
      • Track 353 at frame 15300 has exactly the same value as tracks 352 and 354
      • Track 354 at frame 15333 has exactly the same value as tracks 353 and 355
      • Track 355 at frame 15367 has exactly the same value as tracks 354 and 356
      • Track 356 at frame 15400 has exactly the same value as tracks 355 and 357
      • Track 357 at frame 15433 has exactly the same value as tracks 356 and 358
      • Track 358 at frame 15467 has exactly the same value as tracks 357 and 359
      • Track 359 at frame 15500 has exactly the same value as tracks 358 and 360
      • Track 360 at frame 15533 has exactly the same value as tracks 359 and 361
      • Track 361 at frame 15567 has exactly the same value as tracks 360 and 362
      • Track 362 at frame 15600 has exactly the same value as tracks 361 and 363
      • Track 363 at frame 15633 has exactly the same value as tracks 362 and 364
      • Track 364 at frame 15667 has exactly the same value as tracks 363 and 365
      • Track 365 at frame 15700 has exactly the same value as tracks 364 and 366
      • Track 388 at frame 65833 has roughly the same value as tracks 387 and 389
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 283 at frame 43833 has roughly the same value as tracks 282 and 284
      • Track 328 at frame 97867 has roughly the same value as tracks 327 and 329
  • 17 CollisionShape 2 - "B_KGS_Arm_L"
    • 17 Rotation
      • Track 342 at frame 15200 has roughly the same value as tracks 341 and 343
      • Track 343 at frame 15233 has exactly the same value as tracks 342 and 344
      • Track 344 at frame 15267 has exactly the same value as tracks 343 and 345
      • Track 345 at frame 15300 has exactly the same value as tracks 344 and 346
      • Track 346 at frame 15333 has exactly the same value as tracks 345 and 347
      • Track 347 at frame 15367 has exactly the same value as tracks 346 and 348
      • Track 348 at frame 15400 has exactly the same value as tracks 347 and 349
      • Track 349 at frame 15433 has exactly the same value as tracks 348 and 350
      • Track 350 at frame 15467 has exactly the same value as tracks 349 and 351
      • Track 351 at frame 15500 has exactly the same value as tracks 350 and 352
      • Track 352 at frame 15533 has exactly the same value as tracks 351 and 353
      • Track 353 at frame 15567 has exactly the same value as tracks 352 and 354
      • Track 354 at frame 15600 has exactly the same value as tracks 353 and 355
      • Track 355 at frame 15633 has exactly the same value as tracks 354 and 356
      • Track 356 at frame 15667 has exactly the same value as tracks 355 and 357
      • Track 357 at frame 15700 has exactly the same value as tracks 356 and 358
      • Track 401 at frame 137133 has roughly the same value as tracks 400 and 402
  • 18 CollisionShape 3 - "B_KGS_Arm_R"
    • 18 Rotation
      • Track 115 at frame 6733 has exactly the same value as tracks 114 and 116
      • Track 116 at frame 6767 has exactly the same value as tracks 115 and 117
      • Track 250 at frame 11600 has roughly the same value as tracks 249 and 251
      • Track 347 at frame 15233 has exactly the same value as tracks 346 and 348
      • Track 348 at frame 15267 has exactly the same value as tracks 347 and 349
      • Track 349 at frame 15300 has exactly the same value as tracks 348 and 350
      • Track 350 at frame 15333 has exactly the same value as tracks 349 and 351
      • Track 351 at frame 15367 has exactly the same value as tracks 350 and 352
      • Track 352 at frame 15400 has exactly the same value as tracks 351 and 353
      • Track 353 at frame 15433 has exactly the same value as tracks 352 and 354
      • Track 354 at frame 15467 has exactly the same value as tracks 353 and 355
      • Track 355 at frame 15500 has exactly the same value as tracks 354 and 356
      • Track 356 at frame 15533 has exactly the same value as tracks 355 and 357
      • Track 357 at frame 15567 has exactly the same value as tracks 356 and 358
      • Track 358 at frame 15600 has exactly the same value as tracks 357 and 359
      • Track 359 at frame 15633 has exactly the same value as tracks 358 and 360
      • Track 360 at frame 15667 has exactly the same value as tracks 359 and 361
      • Track 361 at frame 15700 has exactly the same value as tracks 360 and 362
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 69 at frame 6933 has roughly the same value as tracks 68 and 70
  • 1 CollisionShape 8 - "B_KGS_Shield_BB"
    • 1 Rotation
      • Track 368 at frame 65833 has roughly the same value as tracks 367 and 369
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