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Triggers
Rich city- AVERUN 1[1].4.w3x
Variables
game
pogoda
begin
music
stop
music 2
win
trigger
2 part
rain
time golem 1
time golem 2
time golem 4
golems 2
golems 1
golems 3
golem 4
loose
loose
hero
enemis
boss 3
lev 1
lev 2
lev 3
lev 4
boos 1
enemis 2
enemis 1
enemis
enemies 2
boss2
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
quessurvive
quest
No
tick
timerdialog
No
timer
timer
No
uslovie
questitem
No
pogoda
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 50.00 % of the default speed
Environment - Set sky to Lordaeron Fall Sky
begin
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Camera - . Apply . gg_cam_begin for Player 9 (Gray) over 0.00 seconds
Wait 0.20 seconds
Camera - . Apply . gg_cam_gate for Player 9 (Gray) over 5.00 seconds
Wait 4.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Iron Gate 0030 <gen>
Camera - . Apply . gg_cam__thru_the_gate for Player 9 (Gray) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_in_the_city for Player 9 (Gray) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_povorot for Player 9 (Gray) over 5.00 seconds
Destructible - Close Iron Gate 0030 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_sobor for Player 9 (Gray) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0026 <gen> named посол : Play SeaWitchDeath <gen> and display Я пригласил вас суда только потому,что городу грозит великая беда! Да-да несомневайтесь, нам нужна ваша помощь.... . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_govor_1 for Player 9 (Gray) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Emissary 0026 <gen> named Посол : Play SeaWitchDeathSwim <gen> and display Вам будут переданы все силы, которые находятся в этом городе... . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_govor_2 for Player 9 (Gray) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_govor_3 for Player 9 (Gray) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0026 <gen> named Посол : Play SirenDeath1 <gen> and display Удачи !!!! . Modify duration: Add 0.55 seconds and Wait
Wait 3.00 seconds
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Discovered message: продержитесь 1 час!!!ратуша не должна быть уничтожена!!!герой не должен погибнуть!!!
Set Variable Set uslovie = (Last created quest requirement)
Quest - Create a Required quest titled Не дай себе умереть with the description Продержитесь 1 час игры, скажу сразу--будет не легко! , using icon path ReplaceableTextures\CommandButtons\BTNSearingArrowsOn.blp
Set Variable Set quessurvive = (Last created quest)
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 9 (Gray) . Current lumber to 5000
Camera - Reset camera for Player 9 (Gray) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Start timer as a One-shot timer that will expire in 3600.00 seconds
Countdown Timer - Create a timer window for timer with title держись братан !
Countdown Timer - Show (Last created timer window) for Player 9 (Gray)
Set Variable Set timer = (Last started timer)
music
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Sound - Play BO1_02_Dark_Castle <gen>
stop
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Sound - Stop music Immediately
music 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on music <gen>
Trigger - Turn on boss2 <gen>
Trigger - Run music <gen> (checking conditions)
win
Events
Time - Elapsed game time is 3657.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Ты прошел испытание!
Wait 2.00 seconds
Game - Victory Player 9 (Gray) ( Skip dialogs, Show scores)
trigger
Events
Map initialization
Conditions
Actions
Trigger - Turn on begin <gen>
rain
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Environment - Create at RAIN <gen> the weather effect Ashenvale Rain (Heavy)
Trigger - Turn on golems_3 <gen>
time golem 1
Events
Time - Elapsed game time is 2500.00 seconds
Conditions
Actions
Trigger - Turn on golems_1 <gen>
time golem 2
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Trigger - Turn on golems_2 <gen>
time golem 4
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Trigger - Turn on golem_4 <gen>
golems 2
Events
Time - Every 310.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of rain_golem_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Player 2 (Blue) at (Center of rain_golem_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of rain_golem_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Player 2 (Blue) at (Center of rain_golem_2 <gen>) facing Default building facing degrees
golems 1
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of rain_golem <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Player 2 (Blue) at (Center of rain_golem <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of rain_golem <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Player 2 (Blue) at (Center of rain_golem <gen>) facing Default building facing degrees
golems 3
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of rain_golem_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Player 2 (Blue) at (Center of rain_golem_3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of rain_golem_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Player 2 (Blue) at (Center of rain_golem_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in rain_golem_3 <gen>) to Attack . Town Hall 0012 <gen>
golem 4
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of rain_golem_4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Player 2 (Blue) at (Center of rain_golem_4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of rain_golem_4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Player 2 (Blue) at (Center of rain_golem_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in rain_golem_4 <gen>) to Attack . Town Hall 0012 <gen>
loose
Events
Unit - Town Hall 0012 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Ратуша была уничтожена !
Wait 2.00 seconds
Game - Defeat Player 9 (Gray) with the message: ОТДОХНИ!
hero
Events
Unit - лорд вангренд 0035 <gen> Dies
Conditions
Actions
Wait 6.00 seconds
Game - Defeat Player 9 (Gray) with the message: ОТДОХНИ!
boss 3
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ратуша for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________000 <gen>) to Attack . Town Hall 0012 <gen>
lev 1
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 5 . (Random level 1 creep unit-type) for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________000 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 5 . (Random level 1 creep unit-type) for Player 2 (Blue) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________003 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 5 . (Random level 1 creep unit-type) for Player 2 (Blue) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________004 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 5 . (Random level 1 creep unit-type) for Player 2 (Blue) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________001 <gen>) to Move To . (Center of _______________010 <gen>)
lev 2
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 4 . (Random level 3 creep unit-type) for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________000 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 4 . (Random level 3 creep unit-type) for Player 2 (Blue) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Player 2 (Blue) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________001 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 4 . (Random level 3 creep unit-type) for Player 2 (Blue) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Player 2 (Blue) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________004 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 4 . (Random level 3 creep unit-type) for Player 2 (Blue) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Player 2 (Blue) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________003 <gen>) to Move To . (Center of _______________010 <gen>)
lev 3
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 5 . (Random level 5 creep unit-type) for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________000 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 5 . (Random level 5 creep unit-type) for Player 2 (Blue) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________001 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 5 . (Random level 5 creep unit-type) for Player 2 (Blue) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________004 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 5 . (Random level 5 creep unit-type) for Player 2 (Blue) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________003 <gen>) to Move To . (Center of _______________010 <gen>)
lev 4
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 3 . (Random level 6 creep unit-type) for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________000 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 3 . (Random level 6 creep unit-type) for Player 2 (Blue) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Player 2 (Blue) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________001 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 3 . (Random level 6 creep unit-type) for Player 2 (Blue) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Player 2 (Blue) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________004 <gen>) to Move To . (Center of _______________010 <gen>)
Unit - Create 3 . (Random level 6 creep unit-type) for Player 2 (Blue) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Player 2 (Blue) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________003 <gen>) to Move To . (Center of _______________010 <gen>)
boos 1
Events
Time - Every 320.00 seconds of game time
Conditions
Actions
Unit - Create 1 . boss 1 for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________000 <gen>) to Attack . Town Hall 0012 <gen>
enemis 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 6 . Centaur Outrunner for Player 2 (Blue) at (Center of _______________003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________003 <gen>) to Attack . Iron Gate 0040 <gen>
Unit - Create 6 . Gnoll Assassin for Player 2 (Blue) at (Center of _______________004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________004 <gen>) to Attack . Iron Gate 0030 <gen>
Wait 8.00 seconds
enemis 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 5 . Dark Troll Trapper for Player 2 (Blue) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit - Create 3 . Dark Troll Trapper for Player 2 (Blue) at (Center of _______________001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________001 <gen>) to Attack . Iron Gate 0017 <gen>
enemis
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 6 . Rogue for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit - Create 6 . Brigand for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________000 <gen>) to Attack . Iron Gate 0000 <gen>
boss2
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Присланник ада for Player 2 (Blue) at (Center of _______________000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in _______________000 <gen>) to Attack . лорд вангренд 0035 <gen>
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