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Model validation: Avenger

Avenger.mdx

0 errors 0 severe 3 warnings 15 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 0 - "Test"
    • "test" is not a standard name
  • 2 Bone 15 - "Bone_WingR01"
    • 2 Translation
      • Track 3 at frame 4292 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4567 has exactly the same value as tracks 3 and 5
  • 3 Bone 16 - "Bone_WingR02"
    • 3 Translation
      • Track 1 at frame 1887 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 4292 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 4567 has exactly the same value as tracks 4 and 6
  • 3 Bone 17 - "Bone_Wing01"
    • 2 Translation
      • Track 3 at frame 4292 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4567 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 4 at frame 4292 has exactly the same value as tracks 3 and 5
  • 3 Bone 18 - "Bone_Wing02"
    • 3 Translation
      • Track 1 at frame 1887 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 4292 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 4567 has exactly the same value as tracks 4 and 6
  • 1 ParticleEmitter2 1 - "A"
    • 1 Visibility
      • Track 7 at frame 14600 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 2 - "C"
    • 1 Visibility
      • Track 7 at frame 14600 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 3 - "B"
    • 1 Visibility
      • Track 7 at frame 14600 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 4 - "FACE"
    • 1 Visibility
      • Track 3 at frame 7189 has exactly the same value as tracks 2 and 4
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