Name | Type | is_array | initial_value |
Avalanche_Caster | unit | Yes | |
Avalanche_Location | location | Yes | |
Avalanche_Max | integer | No | |
Avalanche_Stone_Caster | unit | Yes | |
Avalanche_Stone_Distance | real | Yes | |
Avalanche_Stone_Dummy | unit | Yes | |
Avalanche_Stone_Instance | integer | Yes | |
Avalanche_Stone_Max | integer | No | |
harvester | unit | No | |
i | integer | No | |
loc | location | No | |
u | unit | No |
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XAOS_WIZARD presents
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Avalanche
v.0.1
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This spell uses indexing two times
One loop for the channeling stuff and the spawning of the stones
And another loop to make the stones fly down, bounce, etc.
If you don't understand everything visit the hiveworkshop
There is a good tutorial section
Some of these things as MUI/Indexing is explained by some spells in the spell section, too
How to detect trees? - Look at my signature
If that didn't help you feel free to ask in the corresponding thread
Instructions:
-Don't modify the human worker
1. Copy all abilitys
2. Copy the Dummy
3. Copy the triggers
A lot of spell data is stored in the ability "Avalanche Stun" so you should watch at it closely
It is not recommended to modify anything but the things with comments unless you know what you are doing of cause