Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model AutoTurret_Heavens_COOP of the bundle AutoTurret_Heavens_COOP. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Tychus Mercenary Squad (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing AutoTurret_Heavens_COOP.mdx
Now Click the "Import File" Button:
Next select 'AutoTurret_Heavens_COOP.mdx' in the folder which you extracted from the zip archive:
AutoTurret_Heavens_COOP
AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
AutoturretShell.blp
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
newboom1.blp
The file has been properly added to the map archive:
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
Done, you have imported the file AutoTurret_Heavens_COOP.mdx.
Importing autoturret_heavens_coop_diff.blp
Now Click the "Import File" Button:
Next select 'autoturret_heavens_coop_diff.blp' in the folder which you extracted from the zip archive:
AutoTurret_Heavens_COOP
AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
AutoturretShell.blp
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
newboom1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
war3mapimported/autoturret_heavens_coop_diff.blp
Double-click the file autoturret_heavens_coop_diff.blp:
autoturret_heavens_coop_diff.blp
Image / Texture
245
war3mapimported/autoturret_heavens_coop_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
The file has been properly added to the map archive:
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
Done, you have imported the file autoturret_heavens_coop_diff.blp.
Importing AutoturretMuzzle.blp
Now Click the "Import File" Button:
Next select 'AutoturretMuzzle.blp' in the folder which you extracted from the zip archive:
AutoTurret_Heavens_COOP
AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
AutoturretShell.blp
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
newboom1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
war3mapimported/AutoturretMuzzle.blp
Double-click the file AutoturretMuzzle.blp:
AutoturretMuzzle.blp
Image / Texture
7
war3mapimported/AutoturretMuzzle.blp
Tick the box "Use Custom Path" and type in the correct path:
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
The file has been properly added to the map archive:
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
Done, you have imported the file AutoturretMuzzle.blp.
Importing AutoturretShell.blp
Now Click the "Import File" Button:
Next select 'AutoturretShell.blp' in the folder which you extracted from the zip archive:
AutoTurret_Heavens_COOP
AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
newboom1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
AutoturretShell.blp
Image / Texture
9
war3mapimported/AutoturretShell.blp
Double-click the file AutoturretShell.blp:
AutoturretShell.blp
Image / Texture
9
war3mapimported/AutoturretShell.blp
Tick the box "Use Custom Path" and type in the correct path:
AutoturretShell.blp
Image / Texture
9
AutoturretShell.blp
The file has been properly added to the map archive:
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
AutoturretShell.blp
Image / Texture
9
AutoturretShell.blp
Done, you have imported the file AutoturretShell.blp.
Importing AutoturretSmoke.blp
Now Click the "Import File" Button:
Next select 'AutoturretSmoke.blp' in the folder which you extracted from the zip archive:
AutoTurret_Heavens_COOP
AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
AutoturretShell.blp
decal_tychus_heavens_coop.blp
newboom1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
AutoturretShell.blp
Image / Texture
9
AutoturretShell.blp
AutoturretSmoke.blp
Image / Texture
8
war3mapimported/AutoturretSmoke.blp
Double-click the file AutoturretSmoke.blp:
AutoturretSmoke.blp
Image / Texture
8
war3mapimported/AutoturretSmoke.blp
Tick the box "Use Custom Path" and type in the correct path:
AutoturretSmoke.blp
Image / Texture
8
AutoturretSmoke.blp
The file has been properly added to the map archive:
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
AutoturretShell.blp
Image / Texture
9
AutoturretShell.blp
AutoturretSmoke.blp
Image / Texture
8
AutoturretSmoke.blp
Done, you have imported the file AutoturretSmoke.blp.
Importing decal_tychus_heavens_coop.blp
Now Click the "Import File" Button:
Next select 'decal_tychus_heavens_coop.blp' in the folder which you extracted from the zip archive:
AutoTurret_Heavens_COOP
AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
AutoturretShell.blp
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
newboom1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
AutoturretShell.blp
Image / Texture
9
AutoturretShell.blp
AutoturretSmoke.blp
Image / Texture
8
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
Image / Texture
315
war3mapimported/decal_tychus_heavens_coop.blp
Double-click the file decal_tychus_heavens_coop.blp:
decal_tychus_heavens_coop.blp
Image / Texture
315
war3mapimported/decal_tychus_heavens_coop.blp
Tick the box "Use Custom Path" and type in the correct path:
decal_tychus_heavens_coop.blp
Image / Texture
315
decal_tychus_heavens_coop.blp
The file has been properly added to the map archive:
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
AutoturretShell.blp
Image / Texture
9
AutoturretShell.blp
AutoturretSmoke.blp
Image / Texture
8
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
Image / Texture
315
decal_tychus_heavens_coop.blp
Done, you have imported the file decal_tychus_heavens_coop.blp.
Importing newboom1.blp
Now Click the "Import File" Button:
Next select 'newboom1.blp' in the folder which you extracted from the zip archive:
AutoTurret_Heavens_COOP
AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
AutoturretShell.blp
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
AutoturretShell.blp
Image / Texture
9
AutoturretShell.blp
AutoturretSmoke.blp
Image / Texture
8
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
Image / Texture
315
decal_tychus_heavens_coop.blp
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Double-click the file newboom1.blp:
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Tick the box "Use Custom Path" and type in the correct path:
newboom1.blp
Image / Texture
81
newboom1.blp
The file has been properly added to the map archive:
AutoTurret_Heavens_COOP.mdx
Model
77
war3mapimported/AutoTurret_Heavens_COOP.mdx
autoturret_heavens_coop_diff.blp
Image / Texture
245
autoturret_heavens_coop_diff.blp
AutoturretMuzzle.blp
Image / Texture
7
AutoturretMuzzle.blp
AutoturretShell.blp
Image / Texture
9
AutoturretShell.blp
AutoturretSmoke.blp
Image / Texture
8
AutoturretSmoke.blp
decal_tychus_heavens_coop.blp
Image / Texture
315
decal_tychus_heavens_coop.blp
newboom1.blp
Image / Texture
81
newboom1.blp
Done, you have imported the file newboom1.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.