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How to import Auroth (DotA2)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Auroth (DotA2) of the bundle Auroth (DotA2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Auroth (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Auroth (DotA2)
Auroth_Body.blp
Auroth_Wings.blp
Auroth_Crystal.blp
Auroth_Cloud.blp
Auroth_Smoke.blp
Auroth_Snow.blp
Auroth.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Auroth.mdx

Now Click the "Import File" Button:

Next select 'Auroth.mdx' in the folder which you extracted from the zip archive:

Auroth (DotA2)
Auroth.mdx
Auroth_Body.blp
Auroth_Cloud.blp
Auroth_Crystal.blp
Auroth_Smoke.blp
Auroth_Snow.blp
Auroth_Wings.blp

The file has been properly added to the map archive:

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx

Done, you have imported the file Auroth.mdx.

Importing Auroth_Body.blp

Now Click the "Import File" Button:

Next select 'Auroth_Body.blp' in the folder which you extracted from the zip archive:

Auroth (DotA2)
Auroth.mdx
Auroth_Body.blp
Auroth_Cloud.blp
Auroth_Crystal.blp
Auroth_Smoke.blp
Auroth_Snow.blp
Auroth_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
war3mapimported/Auroth_Body.blp

Double-click the file Auroth_Body.blp:

Auroth_Body.blp
Image / Texture
942
war3mapimported/Auroth_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp

The file has been properly added to the map archive:

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp

Done, you have imported the file Auroth_Body.blp.

Importing Auroth_Cloud.blp

Now Click the "Import File" Button:

Next select 'Auroth_Cloud.blp' in the folder which you extracted from the zip archive:

Auroth (DotA2)
Auroth.mdx
Auroth_Body.blp
Auroth_Cloud.blp
Auroth_Crystal.blp
Auroth_Smoke.blp
Auroth_Snow.blp
Auroth_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
war3mapimported/Auroth_Cloud.blp

Double-click the file Auroth_Cloud.blp:

Auroth_Cloud.blp
Image / Texture
4
war3mapimported/Auroth_Cloud.blp

Tick the box "Use Custom Path" and type in the correct path:

Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp

The file has been properly added to the map archive:

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp

Done, you have imported the file Auroth_Cloud.blp.

Importing Auroth_Crystal.blp

Now Click the "Import File" Button:

Next select 'Auroth_Crystal.blp' in the folder which you extracted from the zip archive:

Auroth (DotA2)
Auroth.mdx
Auroth_Body.blp
Auroth_Cloud.blp
Auroth_Crystal.blp
Auroth_Smoke.blp
Auroth_Snow.blp
Auroth_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp
Auroth_Crystal.blp
Image / Texture
146
war3mapimported/Auroth_Crystal.blp

Double-click the file Auroth_Crystal.blp:

Auroth_Crystal.blp
Image / Texture
146
war3mapimported/Auroth_Crystal.blp

Tick the box "Use Custom Path" and type in the correct path:

Auroth_Crystal.blp
Image / Texture
146
Auroth_Crystal.blp

The file has been properly added to the map archive:

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp
Auroth_Crystal.blp
Image / Texture
146
Auroth_Crystal.blp

Done, you have imported the file Auroth_Crystal.blp.

Importing Auroth_Smoke.blp

Now Click the "Import File" Button:

Next select 'Auroth_Smoke.blp' in the folder which you extracted from the zip archive:

Auroth (DotA2)
Auroth.mdx
Auroth_Body.blp
Auroth_Cloud.blp
Auroth_Crystal.blp
Auroth_Smoke.blp
Auroth_Snow.blp
Auroth_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp
Auroth_Crystal.blp
Image / Texture
146
Auroth_Crystal.blp
Auroth_Smoke.blp
Image / Texture
101
war3mapimported/Auroth_Smoke.blp

Double-click the file Auroth_Smoke.blp:

Auroth_Smoke.blp
Image / Texture
101
war3mapimported/Auroth_Smoke.blp

Tick the box "Use Custom Path" and type in the correct path:

Auroth_Smoke.blp
Image / Texture
101
Auroth_Smoke.blp

The file has been properly added to the map archive:

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp
Auroth_Crystal.blp
Image / Texture
146
Auroth_Crystal.blp
Auroth_Smoke.blp
Image / Texture
101
Auroth_Smoke.blp

Done, you have imported the file Auroth_Smoke.blp.

Importing Auroth_Snow.blp

Now Click the "Import File" Button:

Next select 'Auroth_Snow.blp' in the folder which you extracted from the zip archive:

Auroth (DotA2)
Auroth.mdx
Auroth_Body.blp
Auroth_Cloud.blp
Auroth_Crystal.blp
Auroth_Smoke.blp
Auroth_Snow.blp
Auroth_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp
Auroth_Crystal.blp
Image / Texture
146
Auroth_Crystal.blp
Auroth_Smoke.blp
Image / Texture
101
Auroth_Smoke.blp
Auroth_Snow.blp
Image / Texture
289
war3mapimported/Auroth_Snow.blp

Double-click the file Auroth_Snow.blp:

Auroth_Snow.blp
Image / Texture
289
war3mapimported/Auroth_Snow.blp

Tick the box "Use Custom Path" and type in the correct path:

Auroth_Snow.blp
Image / Texture
289
Auroth_Snow.blp

The file has been properly added to the map archive:

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp
Auroth_Crystal.blp
Image / Texture
146
Auroth_Crystal.blp
Auroth_Smoke.blp
Image / Texture
101
Auroth_Smoke.blp
Auroth_Snow.blp
Image / Texture
289
Auroth_Snow.blp

Done, you have imported the file Auroth_Snow.blp.

Importing Auroth_Wings.blp

Now Click the "Import File" Button:

Next select 'Auroth_Wings.blp' in the folder which you extracted from the zip archive:

Auroth (DotA2)
Auroth.mdx
Auroth_Body.blp
Auroth_Cloud.blp
Auroth_Crystal.blp
Auroth_Smoke.blp
Auroth_Snow.blp
Auroth_Wings.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp
Auroth_Crystal.blp
Image / Texture
146
Auroth_Crystal.blp
Auroth_Smoke.blp
Image / Texture
101
Auroth_Smoke.blp
Auroth_Snow.blp
Image / Texture
289
Auroth_Snow.blp
Auroth_Wings.blp
Image / Texture
790
war3mapimported/Auroth_Wings.blp

Double-click the file Auroth_Wings.blp:

Auroth_Wings.blp
Image / Texture
790
war3mapimported/Auroth_Wings.blp

Tick the box "Use Custom Path" and type in the correct path:

Auroth_Wings.blp
Image / Texture
790
Auroth_Wings.blp

The file has been properly added to the map archive:

Auroth.mdx
Model
1,029
war3mapimported/Auroth.mdx
Auroth_Body.blp
Image / Texture
942
Auroth_Body.blp
Auroth_Cloud.blp
Image / Texture
4
Auroth_Cloud.blp
Auroth_Crystal.blp
Image / Texture
146
Auroth_Crystal.blp
Auroth_Smoke.blp
Image / Texture
101
Auroth_Smoke.blp
Auroth_Snow.blp
Image / Texture
289
Auroth_Snow.blp
Auroth_Wings.blp
Image / Texture
790
Auroth_Wings.blp

Done, you have imported the file Auroth_Wings.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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