Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Augusta Iuno of the bundle Augusta Iuno. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Augusta Iuno.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Augusta.mdx
Now Click the "Import File" Button:
Next select 'Augusta.mdx' in the folder which you extracted from the zip archive:
Augusta Iuno
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
Done, you have imported the file Augusta.mdx.
Importing AugustaBD.dds
Now Click the "Import File" Button:
Next select 'AugustaBD.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
war3mapimported/AugustaBD.dds
Double-click the file AugustaBD.dds:
AugustaBD.dds
Image / Texture
5,461
war3mapimported/AugustaBD.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
Done, you have imported the file AugustaBD.dds.
Importing AugustaBE.dds
Now Click the "Import File" Button:
Next select 'AugustaBE.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
war3mapimported/AugustaBE.dds
Double-click the file AugustaBE.dds:
AugustaBE.dds
Image / Texture
5,461
war3mapimported/AugustaBE.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
Done, you have imported the file AugustaBE.dds.
Importing AugustaCD.dds
Now Click the "Import File" Button:
Next select 'AugustaCD.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
war3mapimported/AugustaCD.dds
Double-click the file AugustaCD.dds:
AugustaCD.dds
Image / Texture
341
war3mapimported/AugustaCD.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
Done, you have imported the file AugustaCD.dds.
Importing AugustaCN.dds
Now Click the "Import File" Button:
Next select 'AugustaCN.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
war3mapimported/AugustaCN.dds
Double-click the file AugustaCN.dds:
AugustaCN.dds
Image / Texture
341
war3mapimported/AugustaCN.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
Done, you have imported the file AugustaCN.dds.
Importing AugustaCO.dds
Now Click the "Import File" Button:
Next select 'AugustaCO.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
war3mapimported/AugustaCO.dds
Double-click the file AugustaCO.dds:
AugustaCO.dds
Image / Texture
1,365
war3mapimported/AugustaCO.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
Done, you have imported the file AugustaCO.dds.
Importing AugustaEXE.dds
Now Click the "Import File" Button:
Next select 'AugustaEXE.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
war3mapimported/AugustaEXE.dds
Double-click the file AugustaEXE.dds:
AugustaEXE.dds
Image / Texture
2,731
war3mapimported/AugustaEXE.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
Done, you have imported the file AugustaEXE.dds.
Importing AugustaEXE1.dds
Now Click the "Import File" Button:
Next select 'AugustaEXE1.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
war3mapimported/AugustaEXE1.dds
Double-click the file AugustaEXE1.dds:
AugustaEXE1.dds
Image / Texture
5,461
war3mapimported/AugustaEXE1.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
Done, you have imported the file AugustaEXE1.dds.
Importing AugustaFD.dds
Now Click the "Import File" Button:
Next select 'AugustaFD.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
war3mapimported/AugustaFD.dds
Double-click the file AugustaFD.dds:
AugustaFD.dds
Image / Texture
5,461
war3mapimported/AugustaFD.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
Done, you have imported the file AugustaFD.dds.
Importing AugustaHD.dds
Now Click the "Import File" Button:
Next select 'AugustaHD.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
war3mapimported/AugustaHD.dds
Double-click the file AugustaHD.dds:
AugustaHD.dds
Image / Texture
341
war3mapimported/AugustaHD.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
Done, you have imported the file AugustaHD.dds.
Importing AugustaHLD.dds
Now Click the "Import File" Button:
Next select 'AugustaHLD.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLE.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
AugustaHLD.dds
Image / Texture
1,365
war3mapimported/AugustaHLD.dds
Double-click the file AugustaHLD.dds:
AugustaHLD.dds
Image / Texture
1,365
war3mapimported/AugustaHLD.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaHLD.dds
Image / Texture
1,365
AugustaHLD.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
AugustaHLD.dds
Image / Texture
1,365
AugustaHLD.dds
Done, you have imported the file AugustaHLD.dds.
Importing AugustaHLE.dds
Now Click the "Import File" Button:
Next select 'AugustaHLE.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaMD.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
AugustaHLD.dds
Image / Texture
1,365
AugustaHLD.dds
AugustaHLE.dds
Image / Texture
1,365
war3mapimported/AugustaHLE.dds
Double-click the file AugustaHLE.dds:
AugustaHLE.dds
Image / Texture
1,365
war3mapimported/AugustaHLE.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaHLE.dds
Image / Texture
1,365
AugustaHLE.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
AugustaHLD.dds
Image / Texture
1,365
AugustaHLD.dds
AugustaHLE.dds
Image / Texture
1,365
AugustaHLE.dds
Done, you have imported the file AugustaHLE.dds.
Importing AugustaMD.dds
Now Click the "Import File" Button:
Next select 'AugustaMD.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
AugustaHLD.dds
Image / Texture
1,365
AugustaHLD.dds
AugustaHLE.dds
Image / Texture
1,365
AugustaHLE.dds
AugustaMD.dds
Image / Texture
1,365
war3mapimported/AugustaMD.dds
Double-click the file AugustaMD.dds:
AugustaMD.dds
Image / Texture
1,365
war3mapimported/AugustaMD.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaMD.dds
Image / Texture
1,365
AugustaMD.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
AugustaHLD.dds
Image / Texture
1,365
AugustaHLD.dds
AugustaHLE.dds
Image / Texture
1,365
AugustaHLE.dds
AugustaMD.dds
Image / Texture
1,365
AugustaMD.dds
Done, you have imported the file AugustaMD.dds.
Importing AugustaMD1.dds
Now Click the "Import File" Button:
Next select 'AugustaMD1.dds' in the folder which you extracted from the zip archive:
Augusta Iuno
Augusta.mdx
AugustaBD.dds
AugustaBE.dds
AugustaCD.dds
AugustaCN.dds
AugustaCO.dds
AugustaEXE.dds
AugustaEXE1.dds
AugustaFD.dds
AugustaHD.dds
AugustaHLD.dds
AugustaHLE.dds
AugustaMD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
AugustaHLD.dds
Image / Texture
1,365
AugustaHLD.dds
AugustaHLE.dds
Image / Texture
1,365
AugustaHLE.dds
AugustaMD.dds
Image / Texture
1,365
AugustaMD.dds
AugustaMD1.dds
Image / Texture
5,461
war3mapimported/AugustaMD1.dds
Double-click the file AugustaMD1.dds:
AugustaMD1.dds
Image / Texture
5,461
war3mapimported/AugustaMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
AugustaMD1.dds
Image / Texture
5,461
AugustaMD1.dds
The file has been properly added to the map archive:
Augusta.mdx
Model
3,233
war3mapimported/Augusta.mdx
AugustaBD.dds
Image / Texture
5,461
AugustaBD.dds
AugustaBE.dds
Image / Texture
5,461
AugustaBE.dds
AugustaCD.dds
Image / Texture
341
AugustaCD.dds
AugustaCN.dds
Image / Texture
341
AugustaCN.dds
AugustaCO.dds
Image / Texture
1,365
AugustaCO.dds
AugustaEXE.dds
Image / Texture
2,731
AugustaEXE.dds
AugustaEXE1.dds
Image / Texture
5,461
AugustaEXE1.dds
AugustaFD.dds
Image / Texture
5,461
AugustaFD.dds
AugustaHD.dds
Image / Texture
341
AugustaHD.dds
AugustaHLD.dds
Image / Texture
1,365
AugustaHLD.dds
AugustaHLE.dds
Image / Texture
1,365
AugustaHLE.dds
AugustaMD.dds
Image / Texture
1,365
AugustaMD.dds
AugustaMD1.dds
Image / Texture
5,461
AugustaMD1.dds
Done, you have imported the file AugustaMD1.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.