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Triggers
Freedom TD.w3x
Variables
Timer, Rohstoffe etc
Video
Timer zur Freilassung
Gold am Anfang
Freilassung
Holznachwachsen
Tooltipp
Creep Timer
Start Creepwaves
Creepwaves
Seitenaus
Unten nach oben
Rechts nach links
Oben nach unten
Links nach rechts
Sicht
Unbezeichneter Auslöser 001
Tod
Rot
Blau
Teal
Lila
Gelb
Orange
Siech
Sieg
Banlist
Kick
Kick 2
Kick 3
ALSO IDEE:
Waves durch variabeln, zb Bär Variabel1 Skelett Variabel2
Dann every 10 sekunden create Variabel1 Bären und Variabel 2 Skelette
Set V1=2 und V2=0
Dann später set variabel 2 = 1 und dann spawnen auch skelette
Name
Type
is_array
initial_value
CreepTimer
timer
No
Freilassung
timer
No
HarderCreep
timer
No
HUTHUT
timer
No
LECKMEINENARSCH
integer
No
Waves
integer
Yes
Video
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Sicht_hinten for (Picked player) over 2.00 seconds
Cinematic - Send transmission to (All players) from Alchemist 0013 <gen> named The Lord : Play No sound and display Hahaha, you stupid losers! Now you are caught! . Modify duration: Add 0 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Alchemist 0013 <gen> named The Lord : Play No sound and display And you were the six great kings? Muhahahahaha^^ . Modify duration: Add 0 seconds and Don't wait
Wait 8.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Sicht_Kaefig for (Picked player) over 5.00 seconds
Cinematic - Send transmission to (All players) from Alchemist 0013 <gen> named The Lord : Play No sound and display Well this is a little game! I will let you run in a few seconds. . Modify duration: Add 0 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Alchemist 0013 <gen> named The Lord : Play No sound and display Then some soldiers of my big army will atack you. . Modify duration: Add 0 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Alchemist 0013 <gen> named The Lord : Play No sound and display You can build towers to protect yourself, but of course, you can also buy units to atack the enemies. . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Direkt_auf_Typen for (Picked player) over 5.00 seconds
Cinematic - Send transmission to (All players) from Alchemist 0013 <gen> named The Lord : Play No sound and display The last one, who survives, will be free! . Modify duration: Add 0 seconds and Don't wait
Wait 7.00 seconds
Unit - Order Alchemist 0013 <gen> to Move To . (Center of Unten <gen>)
Wait 6.00 seconds
Unit - Remove Alchemist 0013 <gen> from the game
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Countdown Timer - Start HUTHUT as a One-shot timer that will expire in 2.00 seconds
Timer zur Freilassung
Events
Time - HUTHUT expires
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Countdown Timer - Start Freilassung as a One-shot timer that will expire in 10.00 seconds
Wait 0.10 seconds
Countdown Timer - Create a timer window for Freilassung with title |cffFFFFFFFree in
Countdown Timer - Show (Last created timer window)
Wait 10.00 seconds
Countdown Timer - Destroy (Last created timer window)
Gold am Anfang
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 19
Player - Set Player 2 (Blue) . Current gold to 19
Player - Set Player 3 (Teal) . Current gold to 19
Player - Set Player 4 (Purple) . Current gold to 19
Player - Set Player 5 (Yellow) . Current gold to 19
Player - Set Player 6 (Orange) . Current gold to 19
Freilassung
Events
Time - Freilassung expires
Conditions
Actions
Destructible - Kill Icy Gate 0377 <gen>
Destructible - Kill Icy Gate 0376 <gen>
Destructible - Kill Icy Gate 0378 <gen>
Destructible - Kill Icy Gate 0379 <gen>
Countdown Timer - Destroy (Last created timer window)
Wait 10.00 seconds
Unit - Create 1 . Fountain of Health for Neutral Passive at (Center of Mitte <gen>) facing Default building facing degrees
Holznachwachsen
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to 100 %
Tooltipp
Events
Time - HUTHUT expires
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |cff00FFFFWhen free, build a base and chuck trees. Protect your base with towers from the creeps.If You have enough gold, buy Units to atack your opponents.
Creep Timer
Events
Time - Freilassung expires
Conditions
Actions
Wait 0.50 seconds
Countdown Timer - Start CreepTimer as a One-shot timer that will expire in 30.00 seconds
Wait 0.10 seconds
Countdown Timer - Create a timer window for CreepTimer with title |cffFFFFFFCreep-waves in
Countdown Timer - Show (Last created timer window)
Start Creepwaves
Events
Time - CreepTimer expires
Conditions
Actions
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.50 seconds
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Wait 0.50 seconds
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.40 seconds
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Wait 0.25 seconds
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.15 seconds
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Wait 0.05 seconds
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Destroy (Last created timer window)
Set Variable Set Waves[1] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 1: Ne-iht
Trigger - Turn on Creepwaves <gen>
Countdown Timer - Start HarderCreep as a Repeating timer that will expire in 60.00 seconds
Wait 0.01 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff00FFFF Harder Creeps in
Countdown Timer - Show (Last created timer window)
Wait 59.98 seconds
Set Variable Set Waves[2] = "1"
Set Variable Set Waves[1] = "0"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 2: Undead
Wait 60.00 seconds
Set Variable Set Waves[3] = "1"
Set Variable Set Waves[2] = "0"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 3: Potato-Killer|cffFF0000NEXT WAVE IS AIR!
Wait 60.00 seconds
Set Variable Set Waves[3] = "0"
Set Variable Set Waves[4] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 4: Flying Lady
Wait 60.00 seconds
Set Variable Set Waves[4] = "0"
Set Variable Set Waves[5] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 5: Stone Man
Wait 60.00 seconds
Set Variable Set Waves[5] = "0"
Set Variable Set Waves[6] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 6: Fydogg
Wait 60.00 seconds
Set Variable Set Waves[6] = "0"
Set Variable Set Waves[7] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 7: Ancient King|cffFF0000NEXT WAVE IS AIR!
Wait 60.00 seconds
Set Variable Set Waves[7] = "0"
Set Variable Set Waves[8] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 8: Fireglyin
Wait 60.00 seconds
Set Variable Set Waves[8] = "0"
Set Variable Set Waves[9] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 9: Rotaner
Wait 60.00 seconds
Set Variable Set Waves[9] = "0"
Set Variable Set Waves[10] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 10: Blader
Wait 60.00 seconds
Set Variable Set Waves[10] = "0"
Set Variable Set Waves[11] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 11: Neh-Purit
Wait 60.00 seconds
Set Variable Set Waves[11] = "0"
Set Variable Set Waves[12] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 12: Ghul
Wait 60.00 seconds
Set Variable Set Waves[12] = "0"
Set Variable Set Waves[13] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 13: Stone Golem|cffFF0000NEXT WAVE IS AIR!
Wait 60.00 seconds
Set Variable Set Waves[13] = "0"
Set Variable Set Waves[14] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 14: Red Dragon
Wait 60.00 seconds
Set Variable Set Waves[14] = "0"
Set Variable Set Waves[15] = "1"
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFLevel 15: Nyn-Theis
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFNow it's gonna get hard! Free level ;)
Set Variable Set Waves[1] = "3"
Set Variable Set Waves[2] = "3"
Set Variable Set Waves[3] = "3"
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFGettin' harder, mhaha!
Set Variable Set Waves[1] = "0"
Set Variable Set Waves[2] = "0"
Set Variable Set Waves[3] = "0"
Set Variable Set Waves[4] = "3"
Set Variable Set Waves[5] = "3"
Set Variable Set Waves[6] = "3"
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFGettin' harder, mhaha!
Set Variable Set Waves[4] = "0"
Set Variable Set Waves[5] = "0"
Set Variable Set Waves[6] = "0"
Set Variable Set Waves[7] = "3"
Set Variable Set Waves[8] = "3"
Set Variable Set Waves[9] = "3"
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFGettin' harder, mhaha!
Set Variable Set Waves[7] = "0"
Set Variable Set Waves[8] = "0"
Set Variable Set Waves[9] = "0"
Set Variable Set Waves[10] = "3"
Set Variable Set Waves[11] = "3"
Set Variable Set Waves[12] = "3"
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFGettin' harder, mhaha!
Set Variable Set Waves[10] = "0"
Set Variable Set Waves[11] = "0"
Set Variable Set Waves[12] = "0"
Set Variable Set Waves[13] = "3"
Set Variable Set Waves[14] = "3"
Set Variable Set Waves[15] = "3"
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cff00FFFFWOOOOWOOOO LAST ROUND
Set Variable Set Waves[13] = "0"
Set Variable Set Waves[14] = "0"
Set Variable Set Waves[15] = "5"
Unit - Create 1 . |cffFF8000The Lord for Player 12 (Brown) at (Center of Unten <gen>) facing Default building facing degrees
Creepwaves
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create Waves[1] . |cffFF8000Ne-iht for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[1] . |cffFF8000Ne-iht for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[1] . |cffFF8000Ne-iht for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[1] . |cffFF8000Ne-iht for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[2] . |cffFF8000Undeath for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[2] . |cffFF8000Undeath for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[2] . |cffFF8000Undeath for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[2] . |cffFF8000Undeath for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[3] . |cffFF8000Potatoe-Killer for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[3] . |cffFF8000Potatoe-Killer for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[3] . |cffFF8000Potatoe-Killer for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[3] . |cffFF8000Potatoe-Killer for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[4] . |cffFF8000Flying Lady for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[4] . |cffFF8000Flying Lady for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[4] . |cffFF8000Flying Lady for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[4] . |cffFF8000Flying Lady for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[5] . |cffFF8000Stone Man for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[5] . |cffFF8000Stone Man for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[5] . |cffFF8000Stone Man for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[5] . |cffFF8000Stone Man for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[6] . |cffFF8000Fydogg for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[6] . |cffFF8000Fydogg for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[6] . |cffFF8000Fydogg for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[6] . |cffFF8000Fydogg for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[7] . |cffFF8000Ancient King for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[7] . |cffFF8000Ancient King for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[7] . |cffFF8000Ancient King for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[7] . |cffFF8000Ancient King for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[8] . |cffFF8000Fireglyin for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[8] . |cffFF8000Fireglyin for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[8] . |cffFF8000Fireglyin for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[8] . |cffFF8000Fireglyin for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[9] . |cffFF8000Rotaner for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[9] . |cffFF8000Rotaner for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[9] . |cffFF8000Rotaner for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[9] . |cffFF8000Rotaner for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[10] . |cffFF8000Blader for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[10] . |cffFF8000Blader for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[10] . |cffFF8000Blader for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[10] . |cffFF8000Blader for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[11] . |cffFF8000Neh-Purit for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[11] . |cffFF8000Neh-Purit for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[11] . |cffFF8000Neh-Purit for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[11] . |cffFF8000Neh-Purit for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[12] . |cffFF8000Ghul for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[12] . |cffFF8000Ghul for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[12] . |cffFF8000Ghul for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[12] . |cffFF8000Ghul for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[13] . |cffFF8000Stone Golem for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[13] . |cffFF8000Stone Golem for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[13] . |cffFF8000Stone Golem for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[13] . |cffFF8000Stone Golem for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[14] . |cffFF8000Red Dragon for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unit - Create Waves[14] . |cffFF8000Red Dragon for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[14] . |cffFF8000Red Dragon for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[14] . |cffFF8000Red Dragon for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[15] . |cffFF8000Nyn-Theis for Player 12 (Brown) at (Random point in Unten <gen>) facing Default building facing degrees
Unit - Create Waves[15] . |cffFF8000Nyn-Theis for Player 12 (Brown) at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Create Waves[15] . |cffFF8000Nyn-Theis for Player 12 (Brown) at (Random point in Oben <gen>) facing Default building facing degrees
Unit - Create Waves[15] . |cffFF8000Nyn-Theis for Player 12 (Brown) at (Random point in Links <gen>) facing Default building facing degrees
Unten nach oben
Events
Unit - A unit enters Unten <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Oben <gen>)
Rechts nach links
Events
Unit - A unit enters Rechts <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Links <gen>)
Oben nach unten
Events
Unit - A unit enters Oben <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Unten <gen>)
Links nach rechts
Events
Unit - A unit enters Links <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Rechts <gen>)
Unbezeichneter Auslöser 001
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Rot
Events
Unit - Alpha Gatherer 0001 <gen> Dies
Conditions
Actions
Wait 4.00 game-time seconds
Game - Defeat Player 1 (Red) with the message: Try it again!
Set Variable Set LECKMEINENARSCH = (LECKMEINENARSCH + 1)
Blau
Events
Unit - Alpha Gatherer 0002 <gen> Dies
Conditions
Actions
Wait 4.00 game-time seconds
Game - Defeat (Owner of (Triggering unit)) with the message: Try it again!
Set Variable Set LECKMEINENARSCH = (LECKMEINENARSCH + 1)
Teal
Events
Unit - Alpha Gatherer 0003 <gen> Dies
Conditions
Actions
Wait 4.00 game-time seconds
Game - Defeat (Owner of (Triggering unit)) with the message: Try it again!
Set Variable Set LECKMEINENARSCH = (LECKMEINENARSCH + 1)
Lila
Events
Unit - Alpha Gatherer 0004 <gen> Dies
Conditions
Actions
Wait 4.00 game-time seconds
Game - Defeat (Owner of (Triggering unit)) with the message: Try it again!
Set Variable Set LECKMEINENARSCH = (LECKMEINENARSCH + 1)
Gelb
Events
Unit - Alpha Gatherer 0005 <gen> Dies
Conditions
Actions
Wait 4.00 game-time seconds
Game - Defeat (Owner of (Triggering unit)) with the message: Try it again!
Set Variable Set LECKMEINENARSCH = (LECKMEINENARSCH + 1)
Orange
Events
Unit - Alpha Gatherer 0006 <gen> Dies
Conditions
Actions
Wait 4.00 game-time seconds
Game - Defeat (Owner of (Triggering unit)) with the message: Try it again!
Set Variable Set LECKMEINENARSCH = (LECKMEINENARSCH + 1)
Sieg
Events
Unit - A unit Dies
Conditions
LECKMEINENARSCH Equal to 5
Actions
Unit Group - Pick every unit in (Units of type Alpha Gatherer) and do (Actions)
Loop - Actions
Game - Victory (Owner of (Picked unit)) ( Show dialogs, Skip scores)
Kick
Events
Time - CreepTimer expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Picked player)) Equal to Markusmwilson
Then - Actions
Game - Defeat (Picked player) with the message: BANLIST, HAHAHA :D
Else - Actions
Kick 2
Events
Time - CreepTimer expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Picked player)) Equal to Kinderschreckoz
Then - Actions
Game - Defeat (Picked player) with the message: BANLIST, HAHAHA :D
Else - Actions
Kick 3
Events
Time - CreepTimer expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Picked player)) Equal to Wingston[ger]
Then - Actions
Game - Defeat (Picked player) with the message: BANLIST, HAHAHA :D
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