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Triggers
Attack the Ogres v0.1.w3x
Variables
Карта
Деньги и предметы
Money
Suprise
Ворота
Безымянный триггер 001
Победа и порожение
Text
Win
Замок
Верхний Патруль
Guard1
Guard1 2
Нижний Патруль
Guard2
Guard2 2
Камера
Camera
Охрана замка
Волны
MegaGuard
Лагерь
Беглец
Beglec
Beglec Dialog
Off Beglec
Текст
Test in Game
Союзники
Ork Red1
Ork Red2
Ork Red3
Ork Green1
Ork Green2
Ork Green3
Магазины в лагере
Knigi
Zelia
Weapons
Выбор гера
Hero1
Hero2
Hero3
Hero4
Hero5
Hero6
Hero7
Hero8
Hero9
Hero10
Рудник
Rudniki
Паруль на дороге
Диалог
PatrulDialog
Волны
Podkreplenie
Деревушка
Диалог
DerevnyaDialog
Ворота
Vorota
Волны
DerevnyaGuard
Boss
Развилка
Ворота
Vorota Shtormgrad
Магазин
magazin
Эльфы
Ворота
ElfVorota
Волны
ElfGuard
Диалог
Dialog
Гномы
Ворота
GnomeVorota
Волны
GnomeGuard
Диалог
Dialog1
Name
Type
is_array
initial_value
item
item
No
unit
unit
No
Money
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Set (Player((Integer A))) . Current gold to 2000
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Suprise
Events
Unit - A unit enters Supis <gen>
Conditions
Actions
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Wait 10.00 seconds
Player - Add 1000 to Player 1 (Red) . Current gold
Безымянный триггер 001
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Make Gate 1163 <gen> Invulnerable
Destructible - Make Gate 0061 <gen> Invulnerable
Destructible - Make Elven Gate 3686 <gen> Invulnerable
Destructible - Make Iron Gate 2256 <gen> Invulnerable
Destructible - Make Iron Gate 1992 <gen> Invulnerable
Text
Events
Unit - A unit enters
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |cFF00C850Создатель|r - Если вы подойдете к колодцу игра закончится.
Win
Events
Unit - A unit enters
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Guard1
Events
Time - Every 1.00 seconds of game time
Unit - A unit enters Start1 <gen>
Conditions
Actions
Unit Group - Order (Units in Start1 <gen>) to Patrol To . (Center of End1 <gen>)
Guard1 2
Events
Time - Every 1.00 seconds of game time
Unit - A unit enters End1 <gen>
Conditions
Actions
Unit Group - Order (Units in End1 <gen>) to Patrol To . (Center of Start1 <gen>)
Guard2
Events
Time - Every 1.00 seconds of game time
Unit - A unit enters End2 <gen>
Conditions
Actions
Unit Group - Order (Units in End2 <gen>) to Patrol To . (Center of Start2 <gen>)
Guard2 2
Events
Time - Every 1.00 seconds of game time
Unit - A unit enters Start2 <gen>
Conditions
Actions
Unit Group - Order (Units in Start2 <gen>) to Patrol To . (Center of End2 <gen>)
Camera
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
MegaGuard
Events
Destructible - Iron Gate 1992 <gen> dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |cFF00C85011111|r - 2222
For each (Integer A) from 1 to 15 , do (Actions)
Loop - Actions
Unit - Create 10 . Гном Берсеркер for Player 12 (Brown) at (Random point in MegaGuard <gen>) facing Default building facing degrees
Unit - Create 10 . Кровавый мечник for Player 12 (Brown) at (Random point in MegaGuard <gen>) facing Default building facing degrees
Unit - Create 10 . Королевская охрана for Player 12 (Brown) at (Random point in MegaGuard <gen>) facing Default building facing degrees
Unit Group - Order (Units in MegaGuard <gen>) to Attack-Move To . (Center of DerevnyaGuard1 <gen>)
Wait 10.00 seconds
Trigger - Turn off (This trigger)
Beglec
Events
Destructible - Gate 0036 <gen> dies
Conditions
Actions
Unit - Create 1 Цырковое чудовище for Player 11 (Dark Green) at (Center of Beglec <gen>) facing (Position of Герои 0090 <gen>)
Unit Group - Order (Units in Beglec <gen>) to Move To . (Center of Beglec2 <gen>)
Beglec Dialog
Events
Destructible - Gate 0036 <gen> dies
Conditions
Actions
Wait 1.50 seconds
Game - Display to (All players) for 12.00 seconds the text: |cFF00C850Цырковое чудовище|r - Хух.. Я смог сбежать с сосденего лагеря и пришел помоч вам, ну я вижу вы уже освободились. Там впереди я видел еще патруль.
Off Beglec
Events
Destructible - Gate 0036 <gen> dies
Conditions
Actions
Wait 2 seconds
Trigger - Turn off Beglec <gen>
Test in Game
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cFF00C850Начальник тюремного лагеря|r - Монстры на свободе ! Братья к оружию !
Ork Red1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Kill Герои 0085 <gen>
Unit - Create 1 Fel Orc Grunt for Player 11 (Dark Green) at (Center of OfrRed1 <gen>) facing (Position of (Triggering unit))
Ork Red2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Kill Герои 0087 <gen>
Unit - Create 1 Fel Orc Grunt for Player 11 (Dark Green) at (Center of OfrRed2 <gen>) facing (Position of (Triggering unit))
Ork Red3
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Kill Герои 0086 <gen>
Unit - Create 1 Fel Orc Grunt for Player 11 (Dark Green) at (Center of OfrRed3 <gen>) facing (Position of (Triggering unit))
Ork Green1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Kill Герои 0088 <gen>
Unit - Create 1 Gar'thok for Player 11 (Dark Green) at (Center of OfrGreen1 <gen>) facing (Position of (Triggering unit))
Ork Green2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Kill Герои 0089 <gen>
Unit - Create 1 Orc Warlock for Player 11 (Dark Green) at (Center of OfrGreen2 <gen>) facing (Position of (Triggering unit))
Ork Green3
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Kill Герои 0090 <gen>
Unit - Create 1 Fel Orc Warlock for Player 11 (Dark Green) at (Center of OfrGreen3 <gen>) facing (Position of (Triggering unit))
Knigi
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Unit - Kill Книги 0044 <gen>
Unit - Create 1 Продовец книг for Player 11 (Dark Green) at (Center of Knigi <gen>) facing (Position of (Triggering unit))
Zelia
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Unit - Kill Зелья 0043 <gen>
Unit - Create 1 Торговец for Player 11 (Dark Green) at (Center of Zelia <gen>) facing (Position of (Triggering unit))
Weapons
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Unit - Kill Оружие 0045 <gen>
Unit - Create 1 Прадовец оружия for Player 11 (Dark Green) at (Center of Weapons <gen>) facing (Position of (Triggering unit))
Hero1
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill Герои 0055 <gen>
Hero2
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill Герои 0054 <gen>
Hero3
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill Герои 0053 <gen>
Hero4
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill Герои 0052 <gen>
Hero5
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill Герои 0051 <gen>
Hero6
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill Герои 0050 <gen>
Hero7
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill Герои 0049 <gen>
Hero8
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill Герои 0048 <gen>
Hero9
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill Герои 0046 <gen>
Hero10
Events
Unit - A unit enters Vibor <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill Герои 0062 <gen>
Rudniki
Events
Destructible - Gate 0036 <gen> dies
Conditions
Actions
Unit - Create 1 Fountain of Health for Neutral Passive at (Center of hels <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Fountain of Mana for Neutral Passive at (Center of Mana <gen>) facing (Position of (Triggering unit))
PatrulDialog
Events
Unit - A unit enters Patrul <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 5.00 seconds the text: |cFF00C850Старший|r - Это монстры ! К оружию !
Wait 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |cFF00C850Старший|r - Доброволец беги! Соопщи о том что монстры на свободе !
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: |cFF00C850Доброволец|r - Так точно !
Wait 2.00 seconds
Unit Group - Order (Units in Dobrovolec <gen>) to Move To . (Center of Dobrovolec2 <gen>)
Wait 2 seconds
Trigger - Turn off Beglec <gen>
Podkreplenie
Events
Unit - A unit enters Patrul <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
For each (Integer A) from 1 to 3 , do (Actions)
Loop - Actions
Wait 12.00 seconds
Unit - Create 5 Подкрепление for Player 12 (Brown) at (Center of Podcreplenie <gen>) facing (Position of (Triggering unit))
DerevnyaDialog
Events
Unit - A unit enters OnDerevnyaGuard <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 5.00 seconds the text: |cFF00C850Охранник|r - Боевая тревога ! Монстры здесь !
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |cFF00C850Старший|r - К оружию, не дайте им пройти !
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |cFF00C850Охранник|r - Так точно !
Vorota
Events
Unit - A unit enters VorotaDevevny <gen>
Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Ключ от ворот)) Equal to True
Actions
Destructible - Open Gate 1163 <gen>
Wait 0.50 seconds
Item - Remove (Item carried by (Triggering unit) of type Ключ от ворот)
DerevnyaGuard
Events
Unit - A unit enters OnDerevnyaGuard <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Create 10 . Подкрепление for Player 12 (Brown) at (Random point in DerevnyaGuard1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in DerevnyaGuard1 <gen>) to Attack-Move To . (Center of DerevnyaGuard2 <gen>)
Wait 10.00 seconds
Trigger - Turn off (This trigger)
Boss
Events
Unit - A unit enters OnDerevnyaGuard <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Unit - Create 1 . Лорд деревни for Player 12 (Brown) at (Random point in DerevnyaGuard1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in DerevnyaGuard1 <gen>) to Attack-Move To . (Center of DerevnyaGuard2 <gen>)
Vorota Shtormgrad
Events
Unit - A unit enters VorotaShtorma <gen>
Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Ключ эльфов)) Equal to True
((Triggering unit) has (Item carried by (Triggering unit) of type Ключ гномов)) Equal to True
Actions
Destructible - Open Iron Gate 1992 <gen>
Wait 0.50 seconds
Item - Remove (Item carried by (Triggering unit) of type Ключ гномов)
Item - Remove (Item carried by (Triggering unit) of type Ключ эльфов)
magazin
Events
Unit - A unit enters Magazin <gen>
Conditions
Actions
Game - Display to (All players) the text: |cFF00C850Продовец|r - Если тебе что то понравилось из моих товаров, я могу тебе это продать
ElfVorota
Events
Unit - A unit enters VorotaElf <gen>
Conditions
Actions
Destructible - Open Elven Gate 3686 <gen>
ElfGuard
Events
Unit - A unit enters VorotaElf <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
Actions
For each (Integer A) from 1 to 15 , do (Actions)
Loop - Actions
Unit - Create 5 . Spellbreaker for Player 12 (Brown) at (Random point in Kell <gen>) facing Default building facing degrees
Unit - Create 5 . Кровавый мечник for Player 12 (Brown) at (Random point in Kell <gen>) facing Default building facing degrees
Unit - Create 5 . Priest for Player 12 (Brown) at (Random point in Kell <gen>) facing Default building facing degrees
Unit Group - Order (Units in Kell <gen>) to Attack-Move To . (Center of DerevnyaGuard1 <gen>)
Wait 10.00 seconds
Trigger - Turn off (This trigger)
Dialog
Events
Unit - A unit enters Tron <gen>
Conditions
(Owner of (Triggering unit)) Equal to (Random player from (All players controlled by a Computer player))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 5.00 seconds the text: |cFF00C850Чародей Крови|r - Как вы смеете ?! Вы уродливые создание ! Как вы смеете вступать на нашу землю ! Убить их !
GnomeVorota
Events
Unit - A unit enters VarotaGnome <gen>
Conditions
Actions
Destructible - Open Iron Gate 2256 <gen>
Trigger - Turn on MegaGuard <gen>
GnomeGuard
Events
Unit - A unit enters VarotaGnome <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
Actions
For each (Integer A) from 1 to 15 , do (Actions)
Loop - Actions
Unit - Create 10 . Гном Берсеркер for Player 12 (Brown) at (Random point in Guard <gen>) facing Default building facing degrees
Unit - Create 5 . Rifleman for Player 12 (Brown) at (Random point in Guard <gen>) facing Default building facing degrees
Unit Group - Order (Units in Guard <gen>) to Attack-Move To . (Center of DerevnyaGuard1 <gen>)
Wait 10.00 seconds
Trigger - Turn off (This trigger)
Dialog1
Events
Unit - A unit enters Gnome <gen>
Conditions
(Owner of (Triggering unit)) Equal to (Random player from (All players controlled by a Computer player))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 5.00 seconds the text: |cFF00C850Горный Король|r - Кто это тут ? Ааа... Монстры, щас мы тут им покажим !!!
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