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Triggers
Attack of the Vampire Movie.w3x
Variables
Movie
Set up
stop the Light and off
Keep up the music
MOVIE IN ACTION
wake up the guy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Set up
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play war3mapImported\Jellyfsh.wav (Unexpected type: 'musictheme') .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.01 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Unit - Make Peasant 0000 <gen> Invulnerable
stop the Light and off
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Game - Set the time of day to 18.00
Keep up the music
Events
Time - Every 61.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\Jellyfsh.wav (Unexpected type: 'musictheme') .
MOVIE IN ACTION
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Peasant 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Peasant 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display What up man? . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King of the Junk : Play No sound and display Ok, if you want this land to be your land.You must find out who destory the house and murder the people. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display Ok, I will. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_000 <gen>) , facing 90.00 degrees
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Knock Knock... BAM . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display zzzzzzzzz . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display HELLO!!!!!! . Modify duration: Add 0.50 seconds and Wait
Unit - Wake up Heretic 0002 <gen>
Trigger - Turn on wake_up_the_guy <gen>
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display AHHHH THE PANDA!!!! Oooh it a door... . Modify duration: Add 0.80 seconds and Wait
Wait 0.80 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display Come on open it or I call the FBI. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display Ha ha ha... try it and it won't work. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display If you don't open... I will bring the panda. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display Oh my ___... You won't dare... . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display I have it at home. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display OK ok ok. . Modify duration: Add 0.50 seconds and Wait
Destructible - Open Demonic Gate 0002 <gen>
Wait 0.50 seconds
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_001 <gen>)
Wait 0.20 seconds
Unit - Order Heretic 0002 <gen> to Move To . (Center of Region_002 <gen>)
Wait 1.00 seconds
Unit - Pause Heretic 0002 <gen>
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display These thing is totally useless to us. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display What you fool?! It took me 5 su... uh um... thousand... bi.. Dollar yeah that it. . Modify duration: Add 0.80 seconds and Wait
Wait 0.80 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display Riigghhtt. Ok... do you have a dinning room? I'm straving. . Modify duration: Add 0.40 seconds and Wait
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display No I WANT YOU OUT NOW. . Modify duration: Add 0.40 seconds and Wait
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display Do you want to see the crazy evil PANDA? . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display Gulp...(thinking) . Modify duration: Add 0.40 seconds and Wait
Wait 0.40 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Panda-n-Cub and color ( 30.00 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Heretic 0002 <gen> named Hidden man : Play No sound and display OK OK OK, You can have the dinner. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Unpause Heretic 0002 <gen>
Unit - Order Heretic 0002 <gen> to Move To . (Center of Region_003 <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display Uhhh not good... . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Unit - Kill Heretic 0002 <gen>
Unit - Create 1 . Dreadlord for Player 1 (Red) at (Center of Region_004 <gen>) facing Default building facing degrees
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from No unit named Vampire and Murder : Play No sound and display Ha ha ha... I am awake now. You are my DINNER! . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display PLEASE SPARE ME!!! AHHHHHHHHHH!!! . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Unit - Create 10 . Footman for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from No unit named FBI : Play No sound and display YOUR UNDER ARREST VAMPIRE! . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from No unit named Vampire : Play No sound and display WHAT??? FBI is not create till 20 century? . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King of the Junk : Play No sound and display Are you ok? . Modify duration: Add 0.40 seconds and Wait
Wait 0.40 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Lock camera target for Player 1 (Red) to Dreadlord 0003 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Environment - Create at Region_006 <gen> the weather effect Rays Of Light
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0003 <gen> using Abilities\Spells\Human\Flare\FlareTarget.mdl
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King of the nothing : Play No sound and display I hope that will end this.The sun is up about... NOW. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Vampire : Play No sound and display IT BURN AHHHHHH. . Modify duration: Add 0.50 seconds and Wait
Unit - Kill Dreadlord 0003 <gen>
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Sam Well : Play No sound and display I got EVERYTHING MWA HA HA HA! . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Game - Defeat Player 1 (Red) with the message: THE END
Game - Defeat Player 2 (Blue) with the message: THE END
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