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Triggers
Attach 1.1.w3x
Variables
revive
dead
dead Copy 2
Hero
Pick1
Pick2
Pick3
Pick4
Spawn
Spawn
Spawn2
Spawn3
Spawn4
Spawn5
Spawn6
Spawn7
Spawn8
Spawn9
Spawn10
Spawn11
Spawn12
Spawn13
Victory
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
dead
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 1 (Red)) or (((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or (((Owner of (Triggering unit)) Equal to Player 3 (Teal)) or (((Owner of (Triggering unit)) Equal to Player 4 (Purple)) or (((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) or ((Owner of (Triggering unit)) Equal to Player 6 (Orange))))))
Actions
Game - Display to (All players) the text: Please Wait While Your Hero Revives
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Region_000 <gen>) , Show revival graphics
dead Copy 2
Events
Unit - A unit Dies
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) or (((Owner of (Triggering unit)) Equal to Player 8 (Pink)) or (((Owner of (Triggering unit)) Equal to Player 9 (Gray)) or (((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) or (((Owner of (Triggering unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Triggering unit)) Equal to Player 12 (Brown))))))
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please Wait While Your Hero Revives
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Region_000 <gen>) , Show revival graphics
Pick1
Events
Unit - A unit enters hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Fist Master for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Pick2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Claw Master for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Pick3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Blader for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Pick4
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Axe Tauren for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Spawn
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Dark Troll Warlord for Neutral Hostile at (Center of Creeps <gen>) facing Default building facing degrees
Spawn2
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Furbolg Champion for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Spawn3
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Dire Wolf for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Spawn4
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Brood Mother for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Spawn5
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Thunder Lizard 2 for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Spawn6
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Dark Troll for Neutral Hostile at (Center of Region_029 <gen>) facing Default building facing degrees
Spawn7
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Enraged Wildkin for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Spawn8
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Outrunner for Neutral Hostile at (Center of Region_010 <gen>) facing Default building facing degrees
Spawn9
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Fel Stalker for Neutral Hostile at (Center of Region_011 <gen>) facing Default building facing degrees
Spawn10
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Draenei Seer for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Spawn11
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Vile Temptress for Neutral Hostile at (Center of Region_032 <gen>) facing Default building facing degrees
Spawn12
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Eredar Diabolist for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Spawn13
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Heretic for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
Victory
Events
Unit - Siege Golem 0111 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
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