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Triggers
ATB V1.29.w3x
Variables
Bewegung
Spawn sp1 sp2
Spawn sp3 Links
Spawn sp3 Rechts
Arbeiter Rot
Arbeiter Blau
Sp3 Units Leave
Arbeiter + Gold
Neue Arbeiter
Erster Arbeiter
Gold neu
Spieler 3
Set Boss
Boss leave
Boss Randomzahl
Boss 50 Prozent
Boss 25 Prozent
Boss 75 Prozent
Schwierigkeitsgrad
Normal
Mittel
Schwer
Zeit
Ohne Zeit
Mit Zeit
Sieg & Niederlage
Boss tot
Zeit um
Extras
Standarts
Remover
Anti Stuck
Schwebender Text
Ausloser ausschalten
Angreifer Gold
Senden
Einheiten Senden Normal und Mittel
Einheiten Senden Schwer
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Boss
unit
No
Bossrandom
integer
No
Timer
timer
No
Timerwindow
timerdialog
No
Spawn sp1 sp2
Events
Unit - A unit enters Rechter_Spieler_Spawn <gen>
Unit - A unit enters Linker_Spieler_Spawn <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Sp3_Hauptgebude <gen>)
Spawn sp3 Links
Events
Unit - A unit enters Sp3_Spawn_Links <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ende_Links <gen>)
Spawn sp3 Rechts
Events
Unit - A unit enters Sp3_Spawn_Rechts <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ende_Rechts <gen>)
Arbeiter Rot
Events
Unit - A unit enters Sp1_Sammeln <gen>
Conditions
Actions
Unit - Order (Entering unit) to Harvest . Gold Mine 0026 <gen>
Arbeiter Blau
Events
Unit - A unit enters Sp2_Sammeln <gen>
Conditions
Actions
Unit - Order (Entering unit) to Harvest . Gold Mine 0027 <gen>
Sp3 Units Leave
Events
Unit - A unit enters Ende_Links <gen>
Unit - A unit enters Ende_Rechts <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Neue Arbeiter
Events
Time - Every 200.00 seconds of game time
Conditions
(Number of units in (Units in Sp1_Sammeln <gen>)) Less than 10
(Number of units in (Units in Sp2_Sammeln <gen>)) Less than 10
Actions
Unit - Create 1 . Knecht for Player 1 (Red) at (Center of Sp1_Sammeln <gen>) facing Default building facing degrees
Unit - Create 1 . Knecht for Player 2 (Blue) at (Center of Sp2_Sammeln <gen>) facing Default building facing degrees
Erster Arbeiter
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Knecht for Player 1 (Red) at (Center of Sp1_Sammeln <gen>) facing Default building facing degrees
Unit - Create 1 . Knecht for Player 2 (Blue) at (Center of Sp2_Sammeln <gen>) facing Default building facing degrees
Gold neu
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Neutral Building - Set Gold Mine 0026 <gen> to 10000000 gold
Neutral Building - Set Gold Mine 0027 <gen> to 10000000 gold
Set Boss
Events
Unit - A unit enters Sp3_Hauptgebude <gen>
Conditions
Actions
Set Variable Set Boss = (Entering unit)
Set Variable Set Boss = Boss
Trigger - Turn off (This trigger)
Boss leave
Events
Unit - A unit leaves Todeszone <gen>
Conditions
(Leaving unit) Equal to Boss
Actions
Unit - Move Boss instantly to (Center of Sp3_Hauptgebude <gen>)
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Sp3_Hauptgebude <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Boss Randomzahl
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set Bossrandom = (Random integer number between 1 and 12)
Boss 50 Prozent
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to Boss
(Life of Boss) Less than or equal to 25000.00
Actions
Unit Group - Pick every unit in (Units in Todeszone <gen> owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit Group - Pick every unit in (Units in Todeszone <gen> owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Trigger - Turn off (This trigger)
Boss 25 Prozent
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to Boss
(Life of Boss) Less than or equal to 12500.00
Actions
Unit Group - Pick every unit in (Units in Todeszone <gen> owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit Group - Pick every unit in (Units in Todeszone <gen> owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Trigger - Turn off (This trigger)
Boss 75 Prozent
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to Boss
(Life of Boss) Less than or equal to 37500.00
Actions
Unit Group - Pick every unit in (Units in Todeszone <gen> owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit Group - Pick every unit in (Units in Todeszone <gen> owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Trigger - Turn off (This trigger)
Normal
Events
Unit - A unit enters Normal <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Zeit_auswahl <gen>)
Game - Display to (All players) the text: Es wurde schwierigkeit NORMAL gewählt
Unit - Move (Random unit from (Units in Boss_feld <gen> owned by Player 3 (Teal))) instantly to (Center of Sp3_Hauptgebude <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Zeit_auswahl <gen>) over 0 seconds
Mittel
Events
Unit - A unit enters Mittel <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Zeit_auswahl <gen>)
Game - Display to (All players) the text: Es wurde schwierigkeit Mittel gewählt
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_5 <gen>) facing Default building facing degrees
Unit - Move (Random unit from (Units in Boss_feld <gen> owned by Player 3 (Teal))) instantly to (Center of Sp3_Hauptgebude <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Zeit_auswahl <gen>) over 0 seconds
Schwer
Events
Unit - A unit enters Schwer <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Zeit_auswahl <gen>)
Game - Display to (All players) the text: Es wurde schwierigkeit SCHWER gewählt
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 3 for Player 3 (Teal) at (Center of Mittel_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 4 for Player 3 (Teal) at (Center of Schwer_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 4 for Player 3 (Teal) at (Center of Schwer_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 4 for Player 3 (Teal) at (Center of Schwer_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 4 for Player 3 (Teal) at (Center of Schwer_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 4 for Player 3 (Teal) at (Center of Schwer_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 4 for Player 3 (Teal) at (Center of Schwer_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 4 for Player 3 (Teal) at (Center of Schwer_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower 4 for Player 3 (Teal) at (Center of Schwer_8 <gen>) facing Default building facing degrees
Unit - Move (Random unit from (Units in Boss_feld <gen> owned by Player 3 (Teal))) instantly to (Center of Sp3_Hauptgebude <gen>)
Trigger - Turn on Einheiten_Senden_Schwer <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Zeit_auswahl <gen>) over 0 seconds
Ohne Zeit
Events
Unit - A unit enters Ohne_Zeit <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) the text: Ohne Zeitlimit wurde eingestellt
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Spieler <gen>) over 0 seconds
Mit Zeit
Events
Unit - A unit enters Mit_Zeit <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) the text: Mit Zeitlimit wurde eingestellt ihr habt jetzt 15 Minuten um die Burg zu erobern.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Spieler <gen>) over 0 seconds
Unit - Create 1 . Knecht for Player 1 (Red) at (Center of Sp1_Sammeln <gen>) facing Default building facing degrees
Unit - Create 1 . Knecht for Player 2 (Blue) at (Center of Sp2_Sammeln <gen>) facing Default building facing degrees
Wait 0.01 seconds
Countdown Timer - Create a timer window for Timer with title Countdown
Set Variable Set Timerwindow = (Last created timer window)
Set Variable Set Timerwindow = Timerwindow
Wait 0.01 seconds
Countdown Timer - Show Timerwindow
Wait 0.01 seconds
Countdown Timer - Start Timer as a One-shot timer that will expire in 900.00 seconds
Boss tot
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Boss
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Sp3_Hauptgebude <gen>) over 0 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Kill (Picked unit)
Game - Display to (All players) the text: Ihr habt gewonnen
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Zeit um
Events
Time - Timer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Sp3_Hauptgebude <gen>) over 0 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Kill (Picked unit)
Game - Display to (All players) the text: Ihr habt verloren
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Niederlage!
Standarts
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Thx for Models:DiabloModel by: Dan van Ohllus (aka Kuhneghetz)Squirtle Model by Forgotten_Warlord , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Sound - Stop music Immediately
Sound - Play Doom <gen>
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Sp1_Sammeln <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Sp2_Sammeln <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Settings <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Spieler <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Sp3_Hauptgebude <gen>
Remover
Events
Unit - A unit Dies
Conditions
Actions
Wait 1.00 seconds
Unit - Remove (Dying unit) from the game
Anti Stuck
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Oberes_Gebiet_1 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Picked unit)) Equal to Player 1 (Red)
(Owner of (Picked unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Sp3_Hauptgebude <gen>)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Oberes_Gebiet_2 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Picked unit)) Equal to Player 1 (Red)
(Owner of (Picked unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Sp3_Hauptgebude <gen>)
Else - Actions
Do nothing
Schwebender Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Schwierigkeit? at (Center of Schwierigkeit <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Normal at (Center of Normal <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mittel at (Center of Mittel <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Schwer at (Center of Schwer <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Ohne Zeit at (Center of Ohne_Zeit <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Auf Zeit (15min) at (Center of Mit_Zeit <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mit oder ohne Zeit? at (Center of Zeit_auswahl <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Ausloser ausschalten
Events
Map initialization
Conditions
Actions
Trigger - Turn off Einheiten_Senden_Schwer <gen>
Angreifer Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 9999999
Player - Set Player 4 (Purple) . Current lumber to 9999999
Einheiten Senden Normal und Mittel
Events
Unit - A unit enters Spieler <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Holz
Then - Actions
Unit - Remove (Entering unit) from the game
Player - Add 1 to (Owner of (Entering unit)) . Current lumber
Else - Actions
Unit - Remove (Entering unit) from the game
Unit - Create 2 . (Unit-type of (Entering unit)) for (Owner of (Entering unit)) at (Center of Rechter_Spieler_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . (Unit-type of (Entering unit)) for (Owner of (Entering unit)) at (Center of Linker_Spieler_Spawn <gen>) facing Default building facing degrees
Einheiten Senden Schwer
Events
Unit - A unit enters Spieler <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 3 (Teal) at (Center of Sp3_Spawn_Links <gen>) facing Default building facing degrees
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 3 (Teal) at (Center of Sp3_Spawn_Rechts <gen>) facing Default building facing degrees
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