Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Ryuk
trigger
No
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display Finaly we are here.I hope we find the gold that is said to lay in this mountain. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display There is no Gold! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display You would be raw if i found it. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Grrrrrr... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dyer 0003 <gen> named Dyer : Play No sound and display I am somehow afraid of this mountain. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Pure nonsense, this is just a normal mountain. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display A mountain with gold in it. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Hmmmm.. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Visibility - Enable fog of war
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung Kopieren
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Look at those Stones!It would be INCREDIBLE important to gather them. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Quest - Create a Optional quest titled Artefakte with the description Found the Artefacts! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Unit - Explode Schöner Stein 0004 <gen> .
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung Kopieren Kopieren
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Excellent! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Quest - Mark (Last created quest) as Completed
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung Kopieren Kopieren 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Position of Danford 0000 <gen>) over 0 seconds
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung Kopieren Kopieren 3
Events
Unit - Unbroken Darkhunter 0006 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Dyer 0003 <gen> named Dyer : Play No sound and display What a Hell was that!?!? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display Nothing. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dyer 0003 <gen> named Dyer : Play No sound and display Some kind of monster just attacked us! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display Yes, but we must keep going. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dyer 0003 <gen> named Dyer : Play No sound and display But... . Modify duration: Add 0 seconds and Don't wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display No.We have to Go. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dyer 0003 <gen> named Dyer : Play No sound and display Are you mad?A strange Thing had just tried to kill us,and you want KEPP GOING?!? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display Go, or the those "Monsters" will eat you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dyer 0003 <gen> named Dyer : Play No sound and display Dont you undestand?WE ARE GOING TO DIE!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display I wont leave this mountain without my gold! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display THERE IS NO GOLD!!!!!!!!!!!!!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display Silent! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung Kopieren Kopieren 4
Events
Unit - Spider 0017 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display What is this? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Looks like a forest... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display A forest?Deep in a Mountain?Impossible! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display This.. this is a town. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Fascinating!This must have been the legendary People of Leng! . Modify duration: Add 0 seconds and Wait
Unit - Order Parbodie 0002 <gen> to Move To . (Position of Enchanted Gemstone Obelisk 0011 <gen>)
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Look at those runes!I think i could read them..... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Thousands of Years ago someone lived here, but they left it when the hot springs went cold . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display It seems that there is another City, not far away from this here . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display Then we will find it. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display This has to be the town the runes spoke about. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Nahkampf_Initialisierung_Kopieren_Kopieren_2 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Gold Mine 0025 <gen>) with height 0 above the terrain over 2.00 seconds
Cinematic - Send transmission to (All players) from Danford 0000 <gen> named Danford : Play No sound and display The Gold!Its all here! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0020 <gen> named Forgotten : Play No sound and display Just come to me...... . Modify duration: Add 0 seconds and Wait
Unit - Order Danford 0000 <gen> to Move To . (Position of Lich King 0020 <gen>)
Cinematic - Send transmission to (All players) from Parbodie 0002 <gen> named Parbodie : Play No sound and display Dont go there!Its a trap . Modify duration: Add 0 seconds and Wait
Unit - Kill Danford 0000 <gen>
Unit - Order Faceless One Deathbringer 0086 <gen> to Move To . (Position of Dyer 0003 <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of Parbodie 0002 <gen>) with height 0 above the terrain over 1.00 seconds
Wait 2 seconds
Animation - Play Faceless One Deathbringer 0085 <gen> 's Spell animation
Cinematic - Send transmission to (All players) from Lich King 0020 <gen> named Eiskalter Wachter : Play No sound and display To be continued.......... . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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