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Triggers
Aszhara's Call.w3x
Variables
Initialization
Melee Initialization
Sichern
Sichern Copy
Tor1 auf
Tor1 zu
Untoter pirat
Truppen an
Truppen an Copy
Truppen an Copy 2
Truppen aus
Abwehrtruppe
Truppen
Truppen Copy
Truppen Copy 2
Kaserne
Kaserne Copy
Kaserne Copy 2
Gewinnen
Cam
Cam Copy
camera
Schiff
Pfad
Pfad Copy
Pfad Copy 2
Pfad Copy 3
Pfad Copy 4
Pfad Copy 5
Pfad Copy 6
Pfad Copy 7
Pfad Copy 8
Pfad Copy 9
Pfad Copy 10
Pfad Copy 11
Pfad Copy 12
Pfad Copy 13
Pfad Copy 14
Pfad Copy 15
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Abwehrtruppe
group
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Grant shared vision of Light 0036 <gen> to Player 4 (Purple)
Unit - Grant shared vision of Lighthouse 0035 <gen> to Player 4 (Purple)
Animation - Change Light 0036 <gen> 's animation speed to 50.00 % of its original speed
Unit - Add Wasserschwert to Sea Witch 0000 <gen>
Hero - Make Player 4 (Purple) Heroes gain 133.00 % experience from future kills
Destructible - Make Ruined Gate 0000 <gen> Invulnerable
Unit - Order Pirate 0043 <gen> to Board . Pirate Battleship 0037 <gen>
Unit - Order Pirate 0044 <gen> to Board . Pirate Battleship 0037 <gen>
Unit - Order Pirate 0045 <gen> to Board . Pirate Battleship 0037 <gen>
Unit - Order Pirate 0046 <gen> to Board . Pirate Battleship 0037 <gen>
Unit - Order Pirate 0047 <gen> to Board . Pirate Battleship 0037 <gen>
Unit - Order Pirate 0048 <gen> to Board . Pirate Battleship 0037 <gen>
Unit - Make Barracks 0003 <gen> face 90.00 over 0 seconds
Unit - Make Barracks 0049 <gen> face 135.00 over 0 seconds
Unit Group - Pick every unit in (Units of type Undead Pirate) and do (Actions)
Loop - Actions
Unit - Add Untoter Pirat (Haken) to (Picked unit)
Unit - Add Untoter Pirat (Hut) to (Picked unit)
Wait 2.00 seconds
Game - Missing string for 'DisplayTextToPlayer'
Sound - Play Hint <gen>
Wait 58.00 seconds
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_002 <gen>)
Sichern
Events
Unit - A unit enters Basis_Truppen_Ende <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0000 <gen>
Actions
Game - Missing string for 'DisplayTextToPlayer'
Sound - Play Hint <gen>
Wait 3.00 seconds
Game - Missing string for 'DisplayTextToPlayer'
Sound - Play Hint <gen>
Sichern Copy
Events
Unit - A unit enters Tor <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0000 <gen>
Actions
Game - Missing string for 'DisplayTextToPlayer'
Sound - Play Hint <gen>
Tor1 auf
Events
Unit - A unit enters Tor1 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0000 <gen>
Actions
Destructible - Open Ruined Gate 0000 <gen>
Tor1 zu
Events
Unit - A unit leaves Tor1 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0000 <gen>
Actions
Destructible - Close Ruined Gate 0000 <gen>
Untoter pirat
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Undead Pirate
Actions
Unit - Add Untoter Pirat (Haken) to (Triggering unit)
Unit - Add Untoter Pirat (Hut) to (Triggering unit)
Truppen an
Events
Unit - A unit enters Basis_Truppen_Beginn <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0000 <gen>
Actions
Trigger - Turn on Abwehrtruppe <gen>
Trigger - Turn on Truppen <gen>
Trigger - Turn on Truppen_aus <gen>
Truppen an Copy
Events
Unit - A unit enters Basis_Truppen_Beginn <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0000 <gen>
Actions
Trigger - Turn on Abwehrtruppe <gen>
Trigger - Turn on Truppen_Copy <gen>
Trigger - Turn on Truppen_aus <gen>
Truppen an Copy 2
Events
Unit - A unit enters Basis_Truppen_Beginn <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0000 <gen>
Actions
Trigger - Turn on Abwehrtruppe <gen>
Trigger - Turn on Truppen_Copy_2 <gen>
Trigger - Turn on Truppen_aus <gen>
Truppen aus
Events
Unit - A unit enters Basis_Truppen_Ende <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0000 <gen>
Actions
Trigger - Turn off Abwehrtruppe <gen>
Trigger - Turn off Truppen <gen>
Trigger - Turn off Truppen_Copy <gen>
Trigger - Turn off Truppen_Copy_2 <gen>
Trigger - Turn off (This trigger)
Abwehrtruppe
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Abwehrtruppe and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0000 <gen>))
Truppen
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Pirate for Player 6 (Orange) at (Center of Basis_Truppen <gen>) facing Default building facing degrees
Unit - Create 1 . Musket Man for Player 6 (Orange) at (Center of Basis_Truppen <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Basis_Truppen <gen>) and do (Add (Picked unit) to Abwehrtruppe)
Truppen Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Pirate for Player 6 (Orange) at (Center of Basis_Truppen2 <gen>) facing Default building facing degrees
Unit - Create 1 . Musket Man for Player 6 (Orange) at (Center of Basis_Truppen2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Basis_Truppen2 <gen>) and do (Add (Picked unit) to Abwehrtruppe)
Truppen Copy 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Pirate for Player 6 (Orange) at (Center of Basis_Truppen3 <gen>) facing Default building facing degrees
Unit - Create 1 . Musket Man for Player 6 (Orange) at (Center of Basis_Truppen3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Basis_Truppen3 <gen>) and do (Add (Picked unit) to Abwehrtruppe)
Kaserne
Events
Unit - Barracks 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Truppen <gen>
Kaserne Copy
Events
Unit - Barracks 0049 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Truppen_Copy <gen>
Kaserne Copy 2
Events
Unit - Barracks 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Truppen_Copy_2 <gen>
Gewinnen
Events
Unit - Captain Creez 0053 <gen> Dies
Conditions
Actions
Trigger - Turn off Abwehrtruppe <gen>
Trigger - Turn off Truppen <gen>
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Animation - Play the death animation for all doodads of type DOas (Unexpected type: 'doodadcode') within (Playable map area) .
Cinematic - Send transmission to (All players) from Sea Witch 0000 <gen> named Lady Vashj : Play No sound and display Goddess, I have freed your Shrine. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Shrine of Azshara named Aszara at (Center of (Playable map area)) : Play No sound and display Good. Now, Lady Vashj, you will be my Highpriestress. . Modify duration: Add 3.00 seconds and Wait
Sound - Play Heroic Victory .
Wait 2 seconds
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Wait 0.50 seconds
Floating Text - Create floating text that reads Credits above Pirate 0142 <gen> with Z offset -20.00 , using font size 30.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 25.00 % transparency
Environment - Set fog to style Exponential 1 , z-start 8000.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Pirate 0142 <gen> named Pirate : Play No sound and display made by:|cffff8c00Lord T|r . Modify duration: Add 0.50 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Dream and color ( 0 %, 0 %, 25.00 %) with 35.00 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Musket Man 0144 <gen> named Musket Man : Play No sound and display made by:|cffff8c00Lord T|r . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0145 <gen> named Hook : Play No sound and display made by:|cffff8c00Chriz|r . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0145 <gen> named Pirate Hat : Play No sound and display made by:|cffff8c00Chriz|r . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Mur'Gul House 0132 <gen> named Mur'gul Pool : Play No sound and display made by:|cffff8c00Callahan|r . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0147 <gen> named Computer : Play No sound and display made by:|cffff8c00RED BARON|r(Only used here;) . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0147 <gen> named Computer : Play No sound and display Special Thanks to all model maker and where I have all models used here from:|cffff8c00hiveworkshop.com|r(Only used here;) . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0147 <gen> named Map : Play No sound and display made by:|cffff8c00I-Iell_13oy|r|cff8b00ffThanks for Playing.|r . Modify duration: Add 5.00 seconds and Wait
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Cam
Events
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions
Trigger - Turn on camera <gen>
Wait 1.00 seconds
Trigger - Turn on Cam_Copy <gen>
Trigger - Turn off (This trigger)
Cam Copy
Events
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off camera <gen>
Wait 0.10 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 1.00 seconds
Wait 0.90 seconds
Trigger - Turn on Cam <gen>
Trigger - Turn off (This trigger)
camera
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Pan camera for Player 4 (Purple) to (Position of Sea Witch 0000 <gen>) over 0.25 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 500.00 over 0.25 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 340.00 over 0.50 seconds
Camera - Set Player 4 (Purple) 's camera Height Offset to ((Real(((Terrain cliff level at (Position of Sea Witch 0000 <gen>)) x 26))) + (80.00 + (Current flying height of Sea Witch 0000 <gen>))) over 0.50 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of Sea Witch 0000 <gen>) over 0.50 seconds
Camera - Change camera smoothing factor to 0.50
Camera - Lock camera target for Player 4 (Purple) to Sea Witch 0000 <gen> , offset by ( 0 , 0.00 ) using Default rotation
Pfad
Events
Unit - A unit enters Rect_002 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_003 <gen>)
Pfad Copy
Events
Unit - A unit enters Rect_003 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_004 <gen>)
Destructible - Open City Entrance 5878 <gen>
Pfad Copy 2
Events
Unit - A unit enters Rect_004 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_005 <gen>)
Destructible - Close City Entrance 5878 <gen>
Pfad Copy 3
Events
Unit - A unit enters Rect_005 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_006 <gen>)
Pfad Copy 4
Events
Unit - A unit enters Rect_006 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_007 <gen>)
Pfad Copy 5
Events
Unit - A unit enters Rect_007 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_008 <gen>)
Pfad Copy 6
Events
Unit - A unit enters Rect_008 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_009 <gen>)
Pfad Copy 7
Events
Unit - A unit enters Rect_009 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Add Permanent Invisibility to Pirate Battleship 0037 <gen>
Unit - Change ownership of Pirate Battleship 0037 <gen> to Neutral Passive and Retain color
Unit - Order Pirate Battleship 0037 <gen> to Hold Position .
Wait 60.00 seconds
Unit - Change ownership of Pirate Battleship 0037 <gen> to Player 6 (Orange) and Retain color
Unit - Remove Permanent Invisibility from Pirate Battleship 0037 <gen>
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_010 <gen>)
Pfad Copy 8
Events
Unit - A unit enters Rect_010 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_011 <gen>)
Pfad Copy 9
Events
Unit - A unit enters Rect_011 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_012 <gen>)
Pfad Copy 10
Events
Unit - A unit enters Rect_012 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_013 <gen>)
Pfad Copy 11
Events
Unit - A unit enters Rect_013 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_014 <gen>)
Pfad Copy 12
Events
Unit - A unit enters Rect_014 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Hold Position .
Wait 4.50 seconds
Destructible - Open City Entrance 5878 <gen>
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_015 <gen>)
Pfad Copy 13
Events
Unit - A unit enters Rect_015 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_016 <gen>)
Wait 1.00 seconds
Destructible - Close City Entrance 5878 <gen>
Pfad Copy 14
Events
Unit - A unit enters Rect_016 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_001 <gen>)
Pfad Copy 15
Events
Unit - A unit enters Rect_001 <gen>
Conditions
(Triggering unit) Equal to Pirate Battleship 0037 <gen>
Actions
Wait 60.00 seconds
Unit - Order Pirate Battleship 0037 <gen> to Attack-Move To . (Center of Rect_002 <gen>)
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