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Triggers
hi.w3x
Variables
Initialization
Melee Initialization
Create monsters
Name
Type
is_array
initial_value
Player_number
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Wait 0.10 seconds
Set Variable Set Player_number = (Number of players in (All allies of Player 1 (Red).))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Dr. Johnny : Play GoblinSapperPissed7 <gen> and display Doctor, I believe the patient may have some serious problems. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Doctor Henry : Play GoblinSapperYesAttack4 <gen> and display Why do you say that Doctor? . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Looney 0004 <gen> named Patient : Play GoblinSapperPissed6 <gen> and display HHEHEHEHEHEHEHUAHAHAHAAHHHHHHHHHHHHHHH . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Unit - Order Looney 0004 <gen> to Attack . Villager 0002 <gen>
Wait 4.00 seconds
Unit - Order Looney 0004 <gen> to Attack . Villager 0001 <gen>
Wait 2 seconds
Unit - Order Looney 0004 <gen> to Attack . Villager 0003 <gen>
Sound - Play GoblinSapperPissed6 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Unit - Remove Looney 0004 <gen> from the game
Create monsters
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create Player_number Walking Water for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create Player_number . Intern Doctor for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . (Random unit from (Units of type Looney))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . (Random unit from (Units of type Looney))
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