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Model validation: Assaut Cruizer

asscruiz-d.mdx

0 errors 0 severe 9 warnings 15 unused
  • 1 Model
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 2 Geoset 1
    • Referenced by 3 geoset animations: 0, 1, 2
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 1 Bone 1 - "machinegun2"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "machinegun1"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "PropulsorWalk"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Shot shockwave"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "ShotFire"
    • There are no vertices attached to this bone
  • 2 Helper 0
    • 2 Rotation
      • Track 10 at frame 11733 is not in any sequence
      • Track 7 at frame 9933 has exactly the same value as tracks 6 and 8
  • 2 ParticleEmitter2 0 - "Fire1"
    • 2 Visibility
      • Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 1 - "Fire2"
    • 2 Visibility
      • Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 2 - "Fire3"
    • 2 Visibility
      • Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 3 - "Fire4"
    • 2 Visibility
      • Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 4 - "Flash"
    • 2 Visibility
      • Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
  • unused Texture 5 - "MagicGlow.blp"
  • unused Material 2
  • unused Material 4
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