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Model validation: Assault Keep Portrait

ASKeep_Portrait.mdx

0 errors 2 severe 4 warnings 26 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 6 - "work_bind_int"
    • There are no vertices attached to this bone
  • 2 3 ParticleEmitter2 0 - "Work"
    • 2 3 Visibility
      • Track 1 has the same frame 0 as track 0
      • Track 6 has the same frame 125833 as track 5
      • Track 2 at frame 4367 is not in any sequence
      • Track 3 at frame 5233 is not in any sequence
      • Track 4 at frame 65533 is not in any sequence
  • unused Texture 0 - "BC_Props_StatueBlackCitadel_Diffuse.tif"
  • unused Texture 1 - "BC_Props_StatueBlackCitadel_Normal.tif"
  • unused Texture 2 - "BC_Props_StatueBlackCitadel_ORM.tif"
  • unused Texture 3 - "BC_Props_StatueBlackCitadel_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "CS_Structures_ColumnSingle_Diffuse.tif"
  • unused Texture 7 - "CS_Structures_ColumnSingle_Normal.tif"
  • unused Texture 8 - "CS_Structures_ColumnSingle_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "CS_Props_Throne_Diffuse.tif"
  • unused Texture 11 - "CS_Props_Throne_Normal.tif"
  • unused Texture 12 - "CS_Props_Throne_ORM.tif"
  • unused Texture 13 - "BC_Props_Altar_Diffuse.tif"
  • unused Texture 14 - "BC_Props_Altar_Normal.tif"
  • unused Texture 15 - "BC_Props_Altar_ORM.tif"
  • unused Texture 16 - "BC_Props_Altar_Emissive.tif"
  • unused Texture 17 - "ASKeepCitadelMD.dds"
  • unused Texture 18 - "NR_Structures_AncientZiggurat_Normal.tif"
  • unused Texture 19 - "ASKeepCitadelMO.dds"
  • unused Texture 20 - "Portrait_BG_Diffuse.tif"
  • unused Texture 21 - "normal.blp"
  • unused Texture 22 - "Portrait_BG_ORM.tif"
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