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Triggers
AssassinationQuest.w3x
Variables
Initialization
SinjoJintoMeet
SinjoDeath
Ninja Spawn
Time
GetHome
Victory
Defeat
NinjaMeet
MoonKey
CloseDoor
Quest
Cinematic1
Cinematic
Door
DoorTriggerDoor1
DoorTriggerDoor1 No Key
Door Hp
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
bDoors
boolean
Yes
MoonKeySFX
effect
No
SinjoJintoMeet
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Assassin 0002 <gen>)
Actions
Sound - Play PandarenBrewmasterYesAttack2 <gen>
SinjoDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Corrupted Ninja 0003 <gen>)
Actions
Unit - Kill Assassin 0007 <gen>
Unit - Kill Assassin 0006 <gen>
Unit - Kill Stronger Ninja 0008 <gen>
Unit - Kill Stronger Ninja 0009 <gen>
Unit - Kill Strongest Ninja 0005 <gen>
Unit - Kill Strongest Ninja 0004 <gen>
Unit - Kill Distance Shooter 0010 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Corrupted Ninja 0003 <gen> named Sinjo-Jinto : Play PandarenBrewmasterPissed2 <gen> and display Last call before closing! . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Wait 2 seconds
Destructible - Kill Fall Tree Wall 0200 <gen>
Destructible - Kill Fall Tree Wall 0203 <gen>
Destructible - Kill Fall Tree Wall 0434 <gen>
Destructible - Kill Fall Tree Wall 0199 <gen>
Ninja Spawn
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Assassin 0002 <gen>)
Actions
Unit - Create 3 Ninja for Player 2 (Blue) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Assassin for Player 2 (Blue) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
GetHome
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Assassin 0002 <gen>)
Actions
Unit - Move Assassin 0002 <gen> instantly to (Center of Region_009 <gen>)
Victory
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Assassin 0002 <gen>)
(Corrupted Ninja 0003 <gen> is alive) Equal to False
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Assassin 0002 <gen>)
Actions
Game - Defeat Player 1 (Red) with the message: The Assassin is dead!
NinjaMeet
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Assassin 0002 <gen>)
Actions
Game - Display to Player Group - Player 1 (Red) the text: Stronger Ninja: Get em!
Sound - Play BanditYesAttack3 <gen>
Trigger - Turn off (This trigger)
MoonKey
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Assassin 0002 <gen>)
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Key to the big door
Trigger - Turn off (This trigger)
CloseDoor
Events
Unit - A unit enters CloseDoor <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Assassin 0002 <gen>)
Actions
Destructible - Close Demonic Gate 0433 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Assassination with the description Assassinate the traitor Sinjo-Jinto. Lola must survive! , using icon path ReplaceableTextures\CommandButtons\BTNPossession.blp
Quest - Create a Required quest titled Return to the boat with the description Get back to the boats were you started when you finished Sinjo-Jinto. , using icon path ReplaceableTextures\CommandButtons\BTNShip.blp
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Pandaren Ninja 0012 <gen> named Pandaren Ninja : Play RainAmbience <gen> and display Your mission from Pandaria is to slay the traitor Sinji-Jinto but be carefull, his ninjas are everywhere! . Modify duration: Add 4.00 seconds and Wait
Wait 0.26 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Assassin 0002 <gen> named Lola : Play RainAmbience <gen> and display Have I ever failed you ? . Modify duration: Add 3.00 seconds and Wait
Wait 0.26 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Pandaren Ninja 0012 <gen> named Pandaren Ninja : Play RainAmbience <gen> and display We will wait for you with the boat... 2 of my men will follow you. Now hurry up! . Modify duration: Add 4.00 seconds and Wait
Unit - Order Pandaren Ninja 0012 <gen> to Move To . (Center of Region_000 <gen>)
Wait 0.26 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Wait 2 seconds
Unit - Change ownership of Pandaren 0014 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Pandaren 0013 <gen> to Player 1 (Red) and Change color
Quest - Display to (All players) the Quest Discovered message: Quest! (F9)
DoorTriggerDoor1
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Entering unit) has an item of type Moon Key) Equal to True
Actions
Trigger - Turn off (This trigger)
Set Variable Set bDoors[1] = "true"
Item - Remove (Item carried by (Entering unit) of type Moon Key)
Game - Display to (All players) for 4.00 seconds the text: The door has been opened.
Destructible - Open Demonic Gate 0433 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
DoorTriggerDoor1 No Key
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Entering unit) has an item of type Moon Key) Equal to False
bDoors[1] Equal to False
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 12.00 seconds the text: You need the Moon Key to open this door.
Sound - Play Hint <gen>
Door Hp
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0433 <gen> Invulnerable
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