Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Assasinate!.w3x
Variables
Dont get in/out
Dont get out
Dont get in
Hero selection
Murloc Assassin
Lizard King
Hellmaster
Dark priestess
Furbolg Mage
Hermit Crab
Slime lord
Flying Sheep of Doom
Shade
Keeper of The Light
Warloc
Samurai
Draining Monster
Shadow Wolf
Paladin
Tinker
Pandaren Brewmaster
Naga Sea Witch
Archmage
Lich
Death Knight
Blademaster
Far Seer
Demon Hunter
Priestress of the Moon
Water God
More Heros
More Heros2
More Heros3
Blink & Camera
item1
item2
item3
item4
item5
item6
item7
item8
Hero selection
Hero1
Hero2
Hero3
Hero4
Hero5
Hero6
Hero7
Hero8
More Heros Camera
More Heros Camera2
Death/Kills
Player Death
Creep Death
Player Kills
Creep Kills
Boss Kills
Murloc Assassin dies
Lizard King dies
Keeper of The Light dies
Warloc dies
Samurai dies
Dark priestess dies
Hellmaster dies
Furbolg Mage dies
Slime lord dies
Hermit Crab dies
Flying Sheep of Doom dies
Draining Monster dies
Shade dies
Water God dies
Shadow Wolf dies
Paladin dies
Pandaren Brewmaster dies
Tinker dies
Naga Sea Witch dies
Archmage dies
Blademaster dies
Far Seer dies
Lich dies
Death Knight dies
Demon Hunter dies
Priestress of the Moon dies
Others
Random mode
Random turn on
Vision
Boss1
Boss2
Boss3
Boss4
Boss5
Last Boss Call
Last Boss Balance
Super EXP turn on
Super EXP turn off
Super EXP
Visibility mode
Boss Escape
Creep Enter
Invulnerable
repick
Test mode
Text
Harakiri
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dont get out
Events
Unit - A unit leaves Hero_selection_place <gen>
Unit - A unit leaves Hero_selection_place2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Black_spot <gen>)
Dont get in
Events
Unit - A unit enters Hero_selection_place <gen>
Unit - A unit enters Hero_selection_place2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Random point in White_spot <gen>)
Murloc Assassin
Events
Unit - A unit enters Murloc_Assassin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Murloc Assassin for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Murloc Assassin 0051 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Lizard King
Events
Unit - A unit enters Lizard_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Lizard King for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Lizard King 0122 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Hellmaster
Events
Unit - A unit enters Hellmaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Hellmaster for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Hellmaster 0118 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Dark priestess
Events
Unit - A unit enters Dark_priestess <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Dark priestess for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Dark priestess 0119 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Furbolg Mage
Events
Unit - A unit enters Furbolg_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Furbolg Mage for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Furbolg Mage 0064 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Hermit Crab
Events
Unit - A unit enters Hermit_Crab <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Hermit Crab for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Hermit Crab 0068 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Slime lord
Events
Unit - A unit enters Slime_lord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Slime lord for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Slime lord 0089 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Flying Sheep of Doom
Events
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Flying Sheep of Doom for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Flying Sheep of Doom 0101 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Shade
Events
Unit - A unit enters Shade <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Shade for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Shade 0102 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Keeper of The Light
Events
Unit - A unit enters Keeper_of_The_Light <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Keeper of The Light for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Keeper of The Light 0108 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warloc
Events
Unit - A unit enters Warloc <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Warloc for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Warloc 0123 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Samurai
Events
Unit - A unit enters Samurai <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Samurai for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Samurai 0124 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Draining Monster
Events
Unit - A unit enters Draining_Monster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Draining Monster for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Draining Monster 0069 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Shadow Wolf
Events
Unit - A unit enters Shadow_Wolf <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Demon Wolf for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Demon Wolf 0075 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Paladin 0070 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Tinker
Events
Unit - A unit enters Tinker <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Tinker 0121 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Pandaren Brewmaster
Events
Unit - A unit enters Pandaren_Brewmaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Brewmaster 0096 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Naga Sea Witch
Events
Unit - A unit enters Naga_Sea_Witch <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Sea Witch 0120 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Archmage
Events
Unit - A unit enters Archmage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Archmage 0071 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Lich
Events
Unit - A unit enters Lich <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Lich 0114 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Death Knight
Events
Unit - A unit enters Death_Knight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Death Knight 0115 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Blademaster
Events
Unit - A unit enters Blademaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Blademaster 0072 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Far Seer
Events
Unit - A unit enters Far_Seer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Far Seer 0113 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Demon Hunter
Events
Unit - A unit enters Demon_Hunter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Demon Hunter 0117 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Priestress of the Moon
Events
Unit - A unit enters Priestess_of_the_Moon <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Priestess of the Moon 0116 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Water God
Events
Unit - A unit enters Water_God <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 . Water God for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Unit - Remove Water God 0109 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
More Heros
Events
Unit - A unit enters More_Heros <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Trigger - Turn off Dont_get_out <gen>
Wait 0.01 seconds
Unit - Move (Triggering unit) instantly to (Center of Green_spot <gen>)
Wait 0.01 seconds
Trigger - Turn on Dont_get_out <gen>
More Heros2
Events
Unit - A unit enters More_Heros2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Trigger - Turn off Dont_get_out <gen>
Wait 0.01 seconds
Unit - Move (Triggering unit) instantly to (Center of Black_spot <gen>)
Wait 0.01 seconds
Trigger - Turn on Dont_get_out <gen>
More Heros3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads More Heros at (Center of More_Heros2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads More Heros at (Center of More_Heros <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
item1
Events
Unit - A unit enters player1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Blink to (Triggering unit)
Trigger - Turn off (This trigger)
item2
Events
Unit - A unit enters player2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Blink to (Triggering unit)
Trigger - Turn off (This trigger)
item3
Events
Unit - A unit enters player3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Blink to (Triggering unit)
Trigger - Turn off (This trigger)
item4
Events
Unit - A unit enters player4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Blink to (Triggering unit)
Trigger - Turn off (This trigger)
item5
Events
Unit - A unit enters player5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Blink to (Triggering unit)
Trigger - Turn off (This trigger)
item6
Events
Unit - A unit enters player6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Blink to (Triggering unit)
Trigger - Turn off (This trigger)
item7
Events
Unit - A unit enters player7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Blink to (Triggering unit)
Trigger - Turn off (This trigger)
item8
Events
Unit - A unit enters player8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Blink to (Triggering unit)
Trigger - Turn off (This trigger)
Hero selection
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Hero_selection for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Hero_selection for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Hero_selection for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Hero_selection for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Hero_selection for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Hero_selection for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Hero_selection for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Hero_selection for Player 8 (Pink) over 0 seconds
Hero1
Events
Unit - A unit enters Murloc_Assassin <gen>
Unit - A unit enters Furbolg_Mage <gen>
Unit - A unit enters Hermit_Crab <gen>
Unit - A unit enters Shade <gen>
Unit - A unit enters Keeper_of_The_Light <gen>
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Unit - A unit enters Shadow_Wolf <gen>
Unit - A unit enters Water_God <gen>
Unit - A unit enters Draining_Monster <gen>
Unit - A unit enters Lizard_King <gen>
Unit - A unit enters Slime_lord <gen>
Unit - A unit enters Dark_priestess <gen>
Unit - A unit enters Samurai <gen>
Unit - A unit enters Far_Seer <gen>
Unit - A unit enters Blademaster <gen>
Unit - A unit enters Death_Knight <gen>
Unit - A unit enters Archmage <gen>
Unit - A unit enters Demon_Hunter <gen>
Unit - A unit enters Tinker <gen>
Unit - A unit enters Pandaren_Brewmaster <gen>
Unit - A unit enters Priestess_of_the_Moon <gen>
Unit - A unit enters Warloc <gen>
Unit - A unit enters Paladin <gen>
Unit - A unit enters Hellmaster <gen>
Unit - A unit enters Naga_Sea_Witch <gen>
Unit - A unit enters Lich <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - . Apply . gg_cam_Player1 for Player 1 (Red) over 0 seconds
Trigger - Turn off Random_turn_on <gen>
Trigger - Turn off (This trigger)
Hero2
Events
Unit - A unit enters Murloc_Assassin <gen>
Unit - A unit enters Furbolg_Mage <gen>
Unit - A unit enters Hermit_Crab <gen>
Unit - A unit enters Shade <gen>
Unit - A unit enters Keeper_of_The_Light <gen>
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Unit - A unit enters Shadow_Wolf <gen>
Unit - A unit enters Water_God <gen>
Unit - A unit enters Draining_Monster <gen>
Unit - A unit enters Lizard_King <gen>
Unit - A unit enters Slime_lord <gen>
Unit - A unit enters Dark_priestess <gen>
Unit - A unit enters Samurai <gen>
Unit - A unit enters Far_Seer <gen>
Unit - A unit enters Blademaster <gen>
Unit - A unit enters Death_Knight <gen>
Unit - A unit enters Archmage <gen>
Unit - A unit enters Demon_Hunter <gen>
Unit - A unit enters Tinker <gen>
Unit - A unit enters Pandaren_Brewmaster <gen>
Unit - A unit enters Priestess_of_the_Moon <gen>
Unit - A unit enters Warloc <gen>
Unit - A unit enters Paladin <gen>
Unit - A unit enters Hellmaster <gen>
Unit - A unit enters Naga_Sea_Witch <gen>
Unit - A unit enters Lich <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Camera - . Apply . gg_cam_Player2 for Player 2 (Blue) over 0 seconds
Trigger - Turn off Random_turn_on <gen>
Trigger - Turn off (This trigger)
Hero3
Events
Unit - A unit enters Murloc_Assassin <gen>
Unit - A unit enters Furbolg_Mage <gen>
Unit - A unit enters Hermit_Crab <gen>
Unit - A unit enters Shade <gen>
Unit - A unit enters Keeper_of_The_Light <gen>
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Unit - A unit enters Shadow_Wolf <gen>
Unit - A unit enters Water_God <gen>
Unit - A unit enters Draining_Monster <gen>
Unit - A unit enters Lizard_King <gen>
Unit - A unit enters Slime_lord <gen>
Unit - A unit enters Dark_priestess <gen>
Unit - A unit enters Samurai <gen>
Unit - A unit enters Far_Seer <gen>
Unit - A unit enters Blademaster <gen>
Unit - A unit enters Death_Knight <gen>
Unit - A unit enters Archmage <gen>
Unit - A unit enters Demon_Hunter <gen>
Unit - A unit enters Tinker <gen>
Unit - A unit enters Pandaren_Brewmaster <gen>
Unit - A unit enters Priestess_of_the_Moon <gen>
Unit - A unit enters Warloc <gen>
Unit - A unit enters Paladin <gen>
Unit - A unit enters Hellmaster <gen>
Unit - A unit enters Naga_Sea_Witch <gen>
Unit - A unit enters Lich <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Camera - . Apply . gg_cam_Player3 for Player 3 (Teal) over 0 seconds
Trigger - Turn off Random_turn_on <gen>
Trigger - Turn off (This trigger)
Hero4
Events
Unit - A unit enters Murloc_Assassin <gen>
Unit - A unit enters Furbolg_Mage <gen>
Unit - A unit enters Hermit_Crab <gen>
Unit - A unit enters Shade <gen>
Unit - A unit enters Keeper_of_The_Light <gen>
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Unit - A unit enters Shadow_Wolf <gen>
Unit - A unit enters Water_God <gen>
Unit - A unit enters Draining_Monster <gen>
Unit - A unit enters Lizard_King <gen>
Unit - A unit enters Slime_lord <gen>
Unit - A unit enters Dark_priestess <gen>
Unit - A unit enters Samurai <gen>
Unit - A unit enters Far_Seer <gen>
Unit - A unit enters Blademaster <gen>
Unit - A unit enters Death_Knight <gen>
Unit - A unit enters Archmage <gen>
Unit - A unit enters Demon_Hunter <gen>
Unit - A unit enters Tinker <gen>
Unit - A unit enters Pandaren_Brewmaster <gen>
Unit - A unit enters Priestess_of_the_Moon <gen>
Unit - A unit enters Warloc <gen>
Unit - A unit enters Paladin <gen>
Unit - A unit enters Hellmaster <gen>
Unit - A unit enters Naga_Sea_Witch <gen>
Unit - A unit enters Lich <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Camera - . Apply . gg_cam_Player4 for Player 4 (Purple) over 0 seconds
Trigger - Turn off Random_turn_on <gen>
Trigger - Turn off (This trigger)
Hero5
Events
Unit - A unit enters Murloc_Assassin <gen>
Unit - A unit enters Furbolg_Mage <gen>
Unit - A unit enters Hermit_Crab <gen>
Unit - A unit enters Shade <gen>
Unit - A unit enters Keeper_of_The_Light <gen>
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Unit - A unit enters Shadow_Wolf <gen>
Unit - A unit enters Water_God <gen>
Unit - A unit enters Draining_Monster <gen>
Unit - A unit enters Lizard_King <gen>
Unit - A unit enters Slime_lord <gen>
Unit - A unit enters Dark_priestess <gen>
Unit - A unit enters Samurai <gen>
Unit - A unit enters Far_Seer <gen>
Unit - A unit enters Blademaster <gen>
Unit - A unit enters Death_Knight <gen>
Unit - A unit enters Archmage <gen>
Unit - A unit enters Demon_Hunter <gen>
Unit - A unit enters Tinker <gen>
Unit - A unit enters Pandaren_Brewmaster <gen>
Unit - A unit enters Priestess_of_the_Moon <gen>
Unit - A unit enters Warloc <gen>
Unit - A unit enters Paladin <gen>
Unit - A unit enters Hellmaster <gen>
Unit - A unit enters Naga_Sea_Witch <gen>
Unit - A unit enters Lich <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Camera - . Apply . gg_cam_Player5 for Player 5 (Yellow) over 0 seconds
Trigger - Turn off Random_turn_on <gen>
Trigger - Turn off (This trigger)
Hero6
Events
Unit - A unit enters Murloc_Assassin <gen>
Unit - A unit enters Furbolg_Mage <gen>
Unit - A unit enters Hermit_Crab <gen>
Unit - A unit enters Shade <gen>
Unit - A unit enters Keeper_of_The_Light <gen>
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Unit - A unit enters Shadow_Wolf <gen>
Unit - A unit enters Water_God <gen>
Unit - A unit enters Draining_Monster <gen>
Unit - A unit enters Lizard_King <gen>
Unit - A unit enters Slime_lord <gen>
Unit - A unit enters Dark_priestess <gen>
Unit - A unit enters Samurai <gen>
Unit - A unit enters Far_Seer <gen>
Unit - A unit enters Blademaster <gen>
Unit - A unit enters Death_Knight <gen>
Unit - A unit enters Archmage <gen>
Unit - A unit enters Demon_Hunter <gen>
Unit - A unit enters Tinker <gen>
Unit - A unit enters Pandaren_Brewmaster <gen>
Unit - A unit enters Priestess_of_the_Moon <gen>
Unit - A unit enters Warloc <gen>
Unit - A unit enters Paladin <gen>
Unit - A unit enters Hellmaster <gen>
Unit - A unit enters Naga_Sea_Witch <gen>
Unit - A unit enters Lich <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Camera - . Apply . gg_cam_Player6 for Player 6 (Orange) over 0 seconds
Trigger - Turn off Random_turn_on <gen>
Trigger - Turn off (This trigger)
Hero7
Events
Unit - A unit enters Murloc_Assassin <gen>
Unit - A unit enters Furbolg_Mage <gen>
Unit - A unit enters Hermit_Crab <gen>
Unit - A unit enters Shade <gen>
Unit - A unit enters Keeper_of_The_Light <gen>
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Unit - A unit enters Shadow_Wolf <gen>
Unit - A unit enters Water_God <gen>
Unit - A unit enters Draining_Monster <gen>
Unit - A unit enters Lizard_King <gen>
Unit - A unit enters Slime_lord <gen>
Unit - A unit enters Dark_priestess <gen>
Unit - A unit enters Samurai <gen>
Unit - A unit enters Far_Seer <gen>
Unit - A unit enters Blademaster <gen>
Unit - A unit enters Death_Knight <gen>
Unit - A unit enters Archmage <gen>
Unit - A unit enters Demon_Hunter <gen>
Unit - A unit enters Tinker <gen>
Unit - A unit enters Pandaren_Brewmaster <gen>
Unit - A unit enters Priestess_of_the_Moon <gen>
Unit - A unit enters Warloc <gen>
Unit - A unit enters Paladin <gen>
Unit - A unit enters Hellmaster <gen>
Unit - A unit enters Naga_Sea_Witch <gen>
Unit - A unit enters Lich <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Camera - . Apply . gg_cam_Player7 for Player 7 (Green) over 0 seconds
Trigger - Turn off Random_turn_on <gen>
Trigger - Turn off (This trigger)
Hero8
Events
Unit - A unit enters Murloc_Assassin <gen>
Unit - A unit enters Furbolg_Mage <gen>
Unit - A unit enters Hermit_Crab <gen>
Unit - A unit enters Shade <gen>
Unit - A unit enters Keeper_of_The_Light <gen>
Unit - A unit enters Flying_Sheep_of_Doom <gen>
Unit - A unit enters Shadow_Wolf <gen>
Unit - A unit enters Water_God <gen>
Unit - A unit enters Draining_Monster <gen>
Unit - A unit enters Lizard_King <gen>
Unit - A unit enters Slime_lord <gen>
Unit - A unit enters Dark_priestess <gen>
Unit - A unit enters Samurai <gen>
Unit - A unit enters Far_Seer <gen>
Unit - A unit enters Blademaster <gen>
Unit - A unit enters Death_Knight <gen>
Unit - A unit enters Archmage <gen>
Unit - A unit enters Demon_Hunter <gen>
Unit - A unit enters Tinker <gen>
Unit - A unit enters Pandaren_Brewmaster <gen>
Unit - A unit enters Priestess_of_the_Moon <gen>
Unit - A unit enters Warloc <gen>
Unit - A unit enters Paladin <gen>
Unit - A unit enters Hellmaster <gen>
Unit - A unit enters Naga_Sea_Witch <gen>
Unit - A unit enters Lich <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Camera - . Apply . gg_cam_Player8 for Player 8 (Pink) over 0 seconds
Trigger - Turn off Random_turn_on <gen>
Trigger - Turn off (This trigger)
More Heros Camera
Events
Unit - A unit enters More_Heros <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Camera - . Apply . gg_cam_Hero_selection2 for (Owner of (Triggering unit)) over 0 seconds
More Heros Camera2
Events
Unit - A unit enters More_Heros2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Camera - . Apply . gg_cam_Hero_selection for (Owner of (Triggering unit)) over 0 seconds
Player Death
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at ((Owner of (Triggering unit)) start location) , Show revival graphics
Creep Death
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
((Triggering unit) is A Hero) Not equal to True
(Unit-type of (Triggering unit)) Not equal to Bandit Lord
(Unit-type of (Triggering unit)) Not equal to Undead Kobold Cavemaster
(Unit-type of (Triggering unit)) Not equal to Kobold Cavemaster
(Unit-type of (Triggering unit)) Not equal to The Black Bandit
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Player Kills
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Hero - Create Tome of Experience- and give it to (Killing unit)
Creep Kills
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Not equal to True
((Killing unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Kobold Cavemaster
(Unit-type of (Triggering unit)) Not equal to Bandit Lord
Actions
Hero - Create Tome of Experience and give it to (Killing unit)
Boss Kills
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold Cavemaster
(Unit-type of (Triggering unit)) Equal to Undead Kobold Cavemaster
(Unit-type of (Triggering unit)) Equal to Bandit Lord
(Unit-type of (Triggering unit)) Equal to The Black Bandit
((Killing unit) is A Hero) Equal to True
Actions
Hero - Create Tome of Experience- and give it to (Killing unit)
Murloc Assassin dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Murloc Assassin
Actions
Game - Display to (All players) the text: The Murloc Assassin has been slain.
Lizard King dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizard King
Actions
Game - Display to (All players) the text: The Lizard King has been slain.
Keeper of The Light dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of The Light
Actions
Game - Display to (All players) the text: The Keeper of The Light has been slain.
Warloc dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Warloc
Actions
Game - Display to (All players) the text: The Warloc has been slain.
Samurai dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Samurai
Actions
Game - Display to (All players) the text: The Samurai has been slain.
Dark priestess dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark priestess
Actions
Game - Display to (All players) the text: The Dark priestess has been slain.
Hellmaster dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hellmaster
Actions
Game - Display to (All players) the text: The Hellmaster has been slain.
Furbolg Mage dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Mage
Actions
Game - Display to (All players) the text: The Furbolg Mage has been slain.
Slime lord dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Slime lord
Actions
Game - Display to (All players) the text: The Slime lord has been slain.
Hermit Crab dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hermit Crab
Actions
Game - Display to (All players) the text: The Hermit Crab has been slain.
Flying Sheep of Doom dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Flying Sheep of Doom
Actions
Game - Display to (All players) the text: The Flying Sheep of Doom has been slain.
Draining Monster dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Draining Monster
Actions
Game - Display to (All players) the text: The Draining Monster has been slain.
Shade dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Game - Display to (All players) the text: The Shade has been slain.
Water God dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water God
Actions
Game - Display to (All players) the text: The Water God has been slain.
Shadow Wolf dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Wolf
Actions
Game - Display to (All players) the text: The Shadow Wolf has been slain.
Paladin dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Game - Display to (All players) the text: The Paladin has been slain.
Pandaren Brewmaster dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brewmaster
Actions
Game - Display to (All players) the text: The Pandaren Brewmaster has been slain.
Tinker dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tinker
Actions
Game - Display to (All players) the text: The Tinker has been slain.
Naga Sea Witch dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sea Witch
Actions
Game - Display to (All players) the text: The Naga Sea Witch has been slain.
Archmage dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
Actions
Game - Display to (All players) the text: The Archmage has been slain.
Blademaster dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Game - Display to (All players) the text: The Blademaster has been slain.
Far Seer dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Far Seer
Actions
Game - Display to (All players) the text: The Far Seer has been slain.
Lich dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lich
Actions
Game - Display to (All players) the text: The Lich has been slain.
Death Knight dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Game - Display to (All players) the text: The Death Knight has been slain.
Demon Hunter dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Display to (All players) the text: The Demon Hunter has been slain.
Priestress of the Moon dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Priestess of the Moon
Actions
Game - Display to (All players) the text: The Priestress of the Moon has been slain.
Random mode
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Remove Circle of Power 0048 <gen> from the game
Unit - Remove Circle of Power 0047 <gen> from the game
Unit - Remove Circle of Power 0052 <gen> from the game
Unit - Remove Circle of Power 0050 <gen> from the game
Unit - Remove Circle of Power 0049 <gen> from the game
Unit - Remove Circle of Power 0055 <gen> from the game
Unit - Remove Circle of Power 0045 <gen> from the game
Unit - Remove Circle of Power 0046 <gen> from the game
Unit - Remove Circle of Power 0054 <gen> from the game
Unit - Remove Circle of Power 0043 <gen> from the game
Unit - Remove Circle of Power 0044 <gen> from the game
Unit - Remove Circle of Power 0053 <gen> from the game
Unit - Remove Circle of Power 0006 <gen> from the game
Unit - Remove Circle of Power 0022 <gen> from the game
Unit - Remove Circle of Power 0021 <gen> from the game
Unit - Remove Circle of Power 0099 <gen> from the game
Unit - Remove Circle of Power 0110 <gen> from the game
Unit - Remove Circle of Power 0012 <gen> from the game
Unit - Remove Circle of Power 0020 <gen> from the game
Unit - Remove Circle of Power 0007 <gen> from the game
Unit - Remove Circle of Power 0008 <gen> from the game
Unit - Remove Circle of Power 0011 <gen> from the game
Unit - Remove Circle of Power 0023 <gen> from the game
Unit - Remove Circle of Power 0112 <gen> from the game
Unit - Remove Circle of Power 0111 <gen> from the game
Unit - Remove Circle of Power 0010 <gen> from the game
Unit - Remove Circle of Power 0013 <gen> from the game
Unit - Remove Circle of Power 0009 <gen> from the game
Unit - Remove Far Seer 0113 <gen> from the game
Unit - Remove Blademaster 0072 <gen> from the game
Unit - Remove Death Knight 0115 <gen> from the game
Unit - Remove Paladin 0070 <gen> from the game
Unit - Remove Archmage 0071 <gen> from the game
Unit - Remove Lich 0114 <gen> from the game
Unit - Remove Priestess of the Moon 0116 <gen> from the game
Unit - Remove Demon Hunter 0117 <gen> from the game
Unit - Remove Demon Wolf 0075 <gen> from the game
Unit - Remove Water God 0109 <gen> from the game
Unit - Remove Keeper of The Light 0108 <gen> from the game
Unit - Remove Shade 0102 <gen> from the game
Unit - Remove Flying Sheep of Doom 0101 <gen> from the game
Unit - Remove Furbolg Mage 0064 <gen> from the game
Unit - Remove Hermit Crab 0068 <gen> from the game
Unit - Remove Murloc Assassin 0051 <gen> from the game
Unit - Remove Draining Monster 0069 <gen> from the game
Unit - Remove Slime lord 0089 <gen> from the game
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Hero_selection_place <gen>) and do (Move (Picked unit) instantly to (Random point in Hero_selection_place2 <gen>))
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Hero_selection_place2 <gen>) and do (Move (Picked unit) instantly to (Random point in Hero_selection_place <gen>))
Random turn on
Events
Player - Player 1 (Red) types a chat message containing -rm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Random_mode <gen>
Trigger - Turn off repick <gen>
Vision
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off Random_mode <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Wait 0.01 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Wait 0.01 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
Wait 0.01 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Wait 0.01 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
Wait 0.01 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Entire map)
Wait 0.01 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Entire map)
Wait 0.01 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Entire map)
Wait 0.01 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Hero_selection_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Hero_selection_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Hero_selection_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Hero_selection_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Hero_selection_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Hero_selection_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Hero_selection_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Hero_selection_place <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Hero_selection_place2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Hero_selection_place2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Hero_selection_place2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Hero_selection_place2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Hero_selection_place2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Hero_selection_place2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Hero_selection_place2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Hero_selection_place2 <gen>
Boss1
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Bandit Lord for Neutral Hostile at (Random point in Boss_spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Bandit Lord has arrived.
Trigger - Turn off (This trigger)
Boss2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Lord
Actions
Wait 300.00 seconds
Unit - Create 1 . Kobold Cavemaster for Neutral Hostile at (Random point in Boss_spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Kobold Cavemaster has arrived.
Trigger - Turn off (This trigger)
Boss3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold Cavemaster
Actions
Wait 300.00 seconds
Unit - Create 1 . Undead Kobold Cavemaster for Neutral Hostile at (Random point in Boss_spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Undead Kobold Cavemaster has arrived.
Trigger - Turn off (This trigger)
Boss4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Undead Kobold Cavemaster
Actions
Wait 300.00 seconds
Unit - Create 1 . The Black Bandit for Neutral Hostile at (Random point in Boss_spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Black Bandit has arrived.
Trigger - Turn off (This trigger)
Boss5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The Black Bandit
Actions
Wait 300.00 seconds
Unit - Create 1 . The Last Boss for Neutral Hostile at (Center of Boss_spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Last Boss has arrived.
Trigger - Turn off (This trigger)
Last Boss Call
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to The Last Boss
((Killing unit) is A Hero) Equal to True
Actions
Unit - Create 1 . (Unit-type of (Killing unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Trigger - Turn on Last_Boss_Balance <gen>
Last Boss Balance
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is A Hero) Equal to True
((Attacking unit) is A Hero) Equal to True
(Owner of (Attacked unit)) Equal to Neutral Hostile
Actions
Hero - Set (Attacked unit) Hero-level to (Hero level of (Attacking unit)) , Hide level-up graphics
Wait 2 seconds
Trigger - Turn off (This trigger)
Super EXP turn on
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn on Super_EXP <gen>
Wait 300.00 seconds
Trigger - Turn off Super_EXP <gen>
Super EXP turn off
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off Super_EXP <gen>
Super EXP
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . EXP Creep for Neutral Hostile at (Random point in EXP_Creep_Place <gen>) facing Default building facing degrees
Visibility mode
Events
Player - Player 1 (Red) types a chat message containing -vm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Entire map)
Boss Escape
Events
Unit - A unit enters Boss_Escape <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Lord
(Unit-type of (Triggering unit)) Equal to Kobold Cavemaster
(Unit-type of (Triggering unit)) Equal to Undead Kobold Cavemaster
(Unit-type of (Triggering unit)) Equal to The Black Bandit
Actions
Unit - Move (Triggering unit) instantly to (Center of Boss_spawn <gen>)
Creep Enter
Events
Unit - A unit enters Boss_Escape <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Bandit Lord
(Unit-type of (Triggering unit)) Not equal to Kobold Cavemaster
(Unit-type of (Triggering unit)) Not equal to Undead Kobold Cavemaster
(Unit-type of (Triggering unit)) Not equal to The Black Bandit
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Creep_Enter <gen>)
Invulnerable
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Hero_selection_place <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units in Hero_selection_place2 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Triggering player)) and do (Remove (Triggering unit) from the game)
Unit - Create 1 . Chooser for (Triggering player) at (Center of Black_spot <gen>) facing Default building facing degrees
Test mode
Events
Player - Player 1 (Red) types a chat message containing -Test mode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Test Book at (Center of Test_mode <gen>)
Text
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Constructed by: |n |cffcc0000Greedforce|r at (Center of Text1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Special thanks to: |n |c0000cffcSky Fox|r at (Center of Text2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Harakiri
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Harakiri
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Triggering unit)) , dealing 1000000000.00 damage of attack type Spells and damage type Normal
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.