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Triggers
Assassin Brawl Public v1.12.w3x
Variables
Initialization
Invunerable Zone (Respawn)
Untitled Trigger 001
Teleport To Victory
Untitled Trigger 002
Untitled Trigger 002 Copy
Floating Text
Text
Win
Untitled Trigger 003
Untitled Trigger 003 Copy
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Bounty On
Bounty oN
Bounty oN Copy
Bounty oN Copy 2
Bounty oN Copy 3
Bounty oN Copy 4
Bounty oN Copy 5
Bounty oN Copy 5 Copy
Bounty oN Copy 5 Copy 2
Bounty oN Copy 5 Copy 3
Bounty oN Copy 5 Copy 4
Bounty oN Copy 5 Copy 5
Bounty oN Copy 5 Copy 6
Quest Log
Untitled Trigger 004 Copy
Kill Fountain in 1min
Untitled Trigger 004 Copy 2
Kill Hero Spawners after 1 and half min
Untitled Trigger 004
Auto Revive
Untitled Trigger 005
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Tips
Untitled Trigger 006
Untitled Trigger 011
Scoreboard
Untitled Trigger 007
Untitled Trigger 008
Someone leaves game
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 009 Copy 2
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Kick System
Untitled Trigger 010
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
Untitled Trigger 001
Events
Unit - A unit leaves Where_to_Respawn <gen>
Unit - A unit enters Respawn_Zone <gen>
Conditions
Actions
Unit - Make (Entering unit) Invulnerable
Unit - Make (Leaving unit) Vulnerable
Untitled Trigger 002
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Master Assassin Scroll
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Top_Shop <gen> contains (Hero manipulating item)) Equal to True
Then - Actions
Unit - Move (Hero manipulating item) instantly to (Center of Win <gen>)
Item - Remove (Item carried by (Hero manipulating item) of type Master Assassin Scroll)
Else - Actions
Untitled Trigger 002 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Master Assassin Scroll
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Bottom_Shop <gen> contains (Hero manipulating item)) Equal to True
Then - Actions
Unit - Move (Hero manipulating item) instantly to (Center of Win <gen>)
Item - Remove (Item carried by (Hero manipulating item) of type Master Assassin Scroll)
Else - Actions
Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Revive at top left. at (Center of Whole_Arena <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Revive Here at (Center of Respawn_Zone <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads North above Circle Portal 0031 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads East above Circle Portal 0030 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads South above Circle Portal 0028 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads West above Circle Portal 0029 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 003
Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 003 Copy
Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Untitled Trigger 003 Copy 2
Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Untitled Trigger 003 Copy 3
Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 003 Copy 4
Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Untitled Trigger 003 Copy 5
Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
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Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
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Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
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Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
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Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
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Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
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Events
Unit - A unit enters Win <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Bounty oN
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Bounty oN Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 2 (Blue)
Bounty oN Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 3 (Teal)
Bounty oN Copy 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 4 (Purple)
Bounty oN Copy 4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 5 (Yellow)
Bounty oN Copy 5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 6 (Orange)
Bounty oN Copy 5 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Bounty oN Copy 5 Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 8 (Pink)
Bounty oN Copy 5 Copy 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Bounty oN Copy 5 Copy 4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 10 (Light Blue)
Bounty oN Copy 5 Copy 5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Bounty oN Copy 5 Copy 6
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Untitled Trigger 004 Copy
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Weapon Master with the description The Weapons Master is a master of using tools, her weapons allow her to be good in combat and her teleportation to her wards allow her to escape or enter combat easily. Skills - Sentry Ward, Hidden Knives, Giant Shuriken, Teleportation and Fuma Shuriken. , using icon path ReplaceableTextures\CommandButtons\BTNAssassin.blp
Quest - Create a Optional quest titled Trickster with the description The Trickster is adept in causing confusion and distruptions for his enemies with his illusions and traps. Skills - Hide in tree, Trap, Poison Dart, Illusion and Light and Darkness. , using icon path ReplaceableTextures\CommandButtons\BTNSatyrTrickster.blp
Quest - Create a Optional quest titled Stalker with the description The Stalker is adept at sneaking up to enemies with his stealth and blink skills to use his melee combat skills to take them out. Skills - Blink, Sneak Attack, Poison Strike, Stealth and Impale. , using icon path ReplaceableTextures\CommandButtons\BTNDranai.blp
Quest - Create a Required quest titled Assassin Brawl with the description By Assassin8ion and AhoMagicChoose from 3 Assassins to enter a epic battle between 2-12 Assassins to prove who is the most skilled.If you enjoyed this map why not share it with your friends!Note: This is our first map. , using icon path ReplaceableTextures\CommandButtons\BTNAssassin.blp
Quest - Create a Required quest titled Objective with the description Earn 25 souls by killing other Assassins and go to the Soul Trader and exchange for the item "Master Assassin Scroll". , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Souls with the description Souls are obatined by killing another Assassin (1 per kill). Collect 25 to buy the "Master Assassin Scroll" to win but you can also buy other items to help you gain more kills (careful don't spend too much or you might be behind in souls). , using icon path ReplaceableTextures\CommandButtons\BTNWisp.blp
Quest - Create a Required quest titled Change Log with the description Version 1.12Main Changes3 New AssassinsFixed bug that gives kills when clones/wards are destroyed.Reworked Terrain (from big map to small map)Lowered Hp (Easier Kills) , using icon path ReplaceableTextures\CommandButtons\BTNArcaneVault.blp
Quest - Create a Required quest titled Contact Us with the description Where to find us?Garena > Oceania Rpg Room 1/2Assasin8ion or AhoMagicGive us Suggestions or a Helpful advice if you see us online :D , using icon path ReplaceableTextures\CommandButtons\BTNWaygate.blp
Quest - Create a Required quest titled Special Thanks to: with the description BakaMagic - Beta testerkazemagic - Beta testerwhanata - Beta testerVOLTS-Axel - Thanks for your helpful advicesjoneri34 - Youtube tutorialFireFox1473 - Youtube tutorialTheeffi - Youtube tutorialToiletMaker - Youtube tutorialzoro0123 - Youtube tutorialThaMurderaH - Youtube tutorialayumilove - Youtube tutorialand You - for playing. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Required quest titled Fair-use of Preview with the description Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.Source - Assassins Creed 2 Cover ArtUse - Non-Profit Display , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Untitled Trigger 004 Copy 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Kill Fountain of Health 0002 <gen>
Untitled Trigger 004
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Unit - Kill Hero Spawner 0013 <gen>
Unit - Kill Hero Spawner 0014 <gen>
Unit - Kill Hero Spawner 0015 <gen>
Unit - Kill Hero Spawner 0020 <gen>
Unit - Kill Hero Spawner 0017 <gen>
Unit - Kill Hero Spawner 0019 <gen>
Unit - Kill Hero Spawner 0024 <gen>
Unit - Kill Hero Spawner 0023 <gen>
Unit - Kill Hero Spawner 0018 <gen>
Unit - Kill Hero Spawner 0021 <gen>
Unit - Kill Hero Spawner 0022 <gen>
Unit - Kill Hero Spawner 0016 <gen>
Untitled Trigger 005
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
Untitled Trigger 005 Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
Untitled Trigger 005 Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
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Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
Untitled Trigger 005 Copy 4
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
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Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
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Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
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Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
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Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
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Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
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Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
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Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_Zone <gen>) , Show revival graphics
Untitled Trigger 006
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Lost? Try Pressing F9.
Untitled Trigger 011
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: You have 1 and a half minutes to select your hero from the circle.
Untitled Trigger 007
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Leaderboard - Show (Last created leaderboard)
Leaderboard - Sort (Last created leaderboard) by Value in Ascending order
Untitled Trigger 008
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Untitled Trigger 009
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 1 (Red) has left the game.
Untitled Trigger 009 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 2 (Blue) has left the game.
Untitled Trigger 009 Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 3 (Teal) has left the game.
Untitled Trigger 009 Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 4 (Purple) has left the game.
Untitled Trigger 009 Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 5 (Yellow) has left the game
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Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 6 (Orange) has left the game
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Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 7 (Green) has left the game
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Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 8 (Pink) has left the game
Untitled Trigger 009 Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 9 (Grey) has left the game
Untitled Trigger 009 Copy 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 10 (Light Blue) has left the game
Untitled Trigger 009 Copy 10
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 11 (Dark Green) has left the game
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Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 12 (Brown) has left the game
Untitled Trigger 010
Events
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked by the host
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