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Triggers
Assasination of the Peasant(1).w3x
Variables
Cinematic
Start
Intero
Blademaster
Died
Scene 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Created By yamigosaya
You HAve Full Permission to Edit
Thank You
Intero
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Camera - . Apply without panning . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: Created by Yamigosaya
Game - Display to (All players) the text: A Short Cinematic about a Noob Killer
Wait 5.00 seconds
Camera - . Apply without panning . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Trigger - Run Blademaster <gen> (checking conditions)
Blademaster
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Region_001 <gen>)
Camera - Stop the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Killer : Play No sound and display Gonna Assasinate the Peasant . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Sound - Play Loading <gen> at 100 % volume, attached to (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Region_003 <gen>)
Wait 1.00 seconds
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Blademaster 0000 <gen> to Attack . (Last created unit)
Camera - Lock camera target for Player 1 (Red) to Blademaster 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 5.00 seconds
Unit - Order Blademaster 0000 <gen> to Stop .
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Killer : Play No sound and display What The! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Killer : Play No sound and display You did not died . Modify duration: Add 1.00 seconds and Wait
Unit - Make (Last created unit) face Blademaster 0000 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Weird Peasant : Play No sound and display Look What we Have here a Weak Noob Killer Hahahhahaha! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Killer : Play No sound and display Who are You?! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Peasant : Play No sound and display I AM YOUR WORST NIGHTMARE! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Killer : Play No sound and display oohhhh nooooo..... . Modify duration: Add 1.00 seconds and Wait
Sound - Play PeasantPissed3 <gen> at 100 % volume, attached to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named Peasant : Play No sound and display HELP HELP I'VE BEING REPRESSED!!!!! . Modify duration: Add 0.50 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_006 <gen>) to Attack . Blademaster 0000 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Shocked Killer : Play No sound and display Cops! . Modify duration: Add 1.00 seconds and Wait
Sound - Play HeroBladeMasterPissed4 <gen> at 100 % volume, located at (Center of Region_003 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Marine 0001 <gen> named Cop/Five 0 : Play No sound and display WAZABI! . Modify duration: Add 0.40 seconds and Wait
Died
Events
Unit - Blademaster 0000 <gen> Dies
Conditions
Actions
Sound - Play O04Mannoroth38 <gen> at 100.00 % volume, located at (Center of Region_003 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Peasant 0002 <gen> named Peasant : Play No sound and display Mwahahahhahahahhahaha! . Modify duration: Add 3.00 seconds and Wait
Trigger - Run Scene_2 <gen> (checking conditions)
Scene 2
Events
Conditions
Actions
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.00 seconds
Unit Group - Order (Units in Region_007 <gen>) to Move To . (Center of Region_008 <gen>)
Cinematic - Send transmission to (All players) from Marine 0001 <gen> named Cop : Play No sound and display Looks like our Job is done.. Men MOve out . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0002 <gen> named Peasant : Play No sound and display Looks like nobody really do Know me . Modify duration: Add 2.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Unit - Create 1 . Warlock for Player 1 (Red) at (Center of Region_003 <gen>) facing 312.94 degrees
Sound - Play Doom <gen> at 100 % volume, located at (Center of Region_007 <gen>) with Z offset 0
Animation - Play (Last created unit) 's spell slam animation
Animation - Play (Last created unit) 's spell slam animation
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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