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Triggers
Assasination Of Archion v3.00.w3x
Variables
Trap
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 009 Copy 2
Untitled Trigger 009 Copy 3
Untitled Trigger 009 Copy 3 Copy
Untitled Trigger 009 Copy 3 Copy 2
Untitled Trigger 009 Copy 3 Copy 3
Untitled Trigger 009 Copy 3 Copy 4
Untitled Trigger 014
Message
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy Copy
Untitled Trigger 002 Copy Copy Copy
Movement
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Untitled Trigger 001 Copy 7
Untitled Trigger 001 Copy 8
Untitled Trigger 001 Copy 9
Untitled Trigger 001 Copy 10
Untitled Trigger 001 Copy 11
Initialization
Tank 1
Tank 1 Copy
Tank 2
Tank 2 Copy
Tank 3
Tank 3 Copy
Untitled Trigger 012
Untitled Trigger 012 Copy
Untitled Trigger 013
Untitled Trigger 013 Copy
Untitled Trigger 007
Untitled Trigger 005
Attack Ally
Dead
Dead Copy
Dead Copy 2
Dead Copy 3
Dead Copy 4
Revive
Untitled Trigger 003
Jump Copy
Jump Copy 2
Jump Copy 3
Jump Copy 4
Jump Copy 5
Untitled Trigger 004
Untitled Trigger 006
Untitled Trigger 008
Untitled Trigger 008 Copy
Untitled Trigger 008 Copy Copy
Untitled Trigger 008 Copy Copy Copy
Untitled Trigger 008 Copy Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dummy2
unit
No
Dummy3
unit
No
Dummy4
unit
No
Dummy5
unit
No
Dummy6
unit
No
Jump2
unit
No
Jump3
unit
No
Jump4
unit
No
Jump5
unit
No
Jump6
unit
No
Untitled Trigger 010
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Credits! with the description Map Credits :Editor - OhhEmmGee / GC_SpecialistModel Credits :HiveWorkshopThief (Blade Edition) - KetAssasin - soulreaver6Torch Attachment - sunwarrior25Special Thanks to all testers :CoastToCoastzMr.SeafoodAngelzPunk , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Unit - Order Blade 0320 <gen> to Move To . (Center of Region_031 <gen>)
Unit - Order Blade 0323 <gen> to Move To . (Center of Region_033 <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_042 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_042 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_042 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_042 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_042 <gen>
Untitled Trigger 011
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order Column 0305 <gen> to Special Archimonde - Finger Of Death . Blade 0320 <gen>
Unit - Order Column 0322 <gen> to Special Archimonde - Finger Of Death . Blade 0323 <gen>
Untitled Trigger 009
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Triggering unit) Equal to Blade 0320 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_028 <gen>)
Untitled Trigger 009 Copy
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Triggering unit) Equal to Blade 0320 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_029 <gen>)
Untitled Trigger 009 Copy 2
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Triggering unit) Equal to Blade 0320 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_030 <gen>)
Untitled Trigger 009 Copy 3
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Triggering unit) Equal to Blade 0320 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_031 <gen>)
Untitled Trigger 009 Copy 3 Copy
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Triggering unit) Equal to Blade 0323 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_034 <gen>)
Untitled Trigger 009 Copy 3 Copy 2
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Triggering unit) Equal to Blade 0323 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_035 <gen>)
Untitled Trigger 009 Copy 3 Copy 3
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Triggering unit) Equal to Blade 0323 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_032 <gen>)
Untitled Trigger 009 Copy 3 Copy 4
Events
Unit - A unit enters Region_032 <gen>
Conditions
(Triggering unit) Equal to Blade 0323 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_033 <gen>)
Untitled Trigger 014
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Security Cannon 0181 <gen> to Attack Ground . (Random point in Region_039 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asassin
Actions
Game - Display to (All players) for 60.00 seconds the text: Chief Assasin (RADIO) : You must head towards the left room from the garden, hit the lever to destroy the electrical fence.
Trigger - Turn off (This trigger)
Untitled Trigger 002 Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asassin
Actions
Game - Display to (All players) for 60.00 seconds the text: Chief Assasin (RADIO) : Alright, good job getting this far my friend. The room that you are proceeding to contains traps, if you see anything unusual, do not in any means trigger an event.
Trigger - Turn off (This trigger)
Untitled Trigger 002 Copy Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asassin
Actions
Game - Display to (All players) for 60.00 seconds the text: Chief Assasin (RADIO) : The room that you are proceeding to is the treasure room, it is optional whether you want to raid the room, but there is a high risk you might lose your life.
Trigger - Turn off (This trigger)
Untitled Trigger 002 Copy Copy Copy
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asassin
Actions
Game - Display to (All players) for 60.00 seconds the text: Chief Assasin (RADIO) : Yes! You guys made it through the trap! Alright, in a while more you will be able to reach the Archion Leader! But first you need to find the switch that controls all electrical fences protecting him!
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_006 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 3
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 4
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_014 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 5
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_012 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 6
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_010 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 7
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_023 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 8
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_041 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 9
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_038 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 10
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_044 <gen>) , facing Default building facing degrees
Untitled Trigger 001 Copy 11
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_046 <gen>) , facing Default building facing degrees
Tank 1
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Archion's Experimental Tank 0374 <gen> to Move To . (Random point in Region_036 <gen>)
Tank 1 Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Archon Head's Tank 0386 <gen> to Move To . (Random point in Region_047 <gen>)
Tank 2
Events
Time - Every 3.50 seconds of game time
Conditions
Actions
Unit - Order Archion's Experimental Tank 0374 <gen> to Attack Ground . (Random point in Region_036 <gen>)
Tank 2 Copy
Events
Time - Every 3.50 seconds of game time
Conditions
Actions
Unit - Order Archon Head's Tank 0386 <gen> to Orc Tauren Chieftain - Shockwave . (Random point in Region_047 <gen>)
Tank 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blade for Player 7 (Green) at (Position of Archion's Experimental Tank 0374 <gen>) facing Default building facing degrees
Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
Tank 3 Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blade for Player 7 (Green) at (Position of Archon Head's Tank 0386 <gen>) facing Default building facing degrees
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Untitled Trigger 012
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asassin
Actions
Game - Display to (All players) the text: Archion Security Guy (HACKED RADIO) : Alright, time to start up my amazing tank!
Trigger - Turn on Tank_1 <gen>
Trigger - Turn on Tank_2 <gen>
Trigger - Turn on Tank_3 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 012 Copy
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asassin
Actions
Game - Display to (All players) the text: Archion Head (HACKED RADIO) : This is the ideal tank that shall take down the entire city! I won't let you kill me!
Trigger - Turn on Tank_1_Copy <gen>
Trigger - Turn on Tank_2_Copy <gen>
Trigger - Turn on Tank_3_Copy <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 013
Events
Unit - Archion's Experimental Tank 0374 <gen> 's life becomes Less than or equal to 10.00
Conditions
Actions
Unit - Pause all units
Camera - Pan camera for Player 2 (Blue) to (Position of Archion's Experimental Tank 0374 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Archion's Experimental Tank 0374 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Archion's Experimental Tank 0374 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Archion's Experimental Tank 0374 <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Archion's Experimental Tank 0374 <gen>) over 0 seconds
Game - Display to (All players) the text: Archion Tank Tester : What's happening?!
Wait 1.00 seconds
Unit - Kill Archion's Experimental Tank 0374 <gen>
Special Effect - Create a special effect at (Position of Archion's Experimental Tank 0374 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Display to (All players) the text: Chief Asassin (RADIO) : Good job guys, you're definetely getting a promotion. Now we have to proceed on!
Unit - Unpause all units
Trigger - Turn off Tank_3 <gen>
Untitled Trigger 013 Copy
Events
Unit - Archon Head's Tank 0386 <gen> 's life becomes Less than or equal to 10.00
Conditions
Actions
Unit - Pause all units
Camera - Pan camera for Player 2 (Blue) to (Position of Archon Head's Tank 0386 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Archon Head's Tank 0386 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Archon Head's Tank 0386 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Archon Head's Tank 0386 <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Archon Head's Tank 0386 <gen>) over 0 seconds
Game - Display to (All players) the text: Archion Tank Tester : What's happening?!
Wait 1.00 seconds
Unit - Kill Archon Head's Tank 0386 <gen>
Special Effect - Create a special effect at (Position of Archon Head's Tank 0386 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Display to (All players) the text: Chief Asassin (RADIO) : Perfect! Mission completed guys, let's head on home.
Trigger - Turn off Tank_3_Copy <gen>
Untitled Trigger 007
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Asassin
Actions
Hero - Instantly revive (Dying unit) at (Center of Region_027 <gen>) , Hide revival graphics
Game - Display to (All players) for 5.00 seconds the text: Asassin Chief (RADIO) : You died? Ridiculous.. Now I myself must rescue you.
Untitled Trigger 005
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Water Walking
Actions
Animation - Play (Dying unit) 's spell animation
Attack Ally
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Asassin
(Unit-type of (Attacked unit)) Equal to Asassin
Actions
Unit - Order (Attacking unit) to Stop .
Dead
Events
Unit - Asassin 0012 <gen> 's life becomes Less than or equal to 5.00
Conditions
Actions
Unit - Set life of (Triggering unit) to 10.00
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Animation - Play (Triggering unit) 's death animation
Dead Copy
Events
Unit - Asassin 0036 <gen> 's life becomes Less than or equal to 5.00
Conditions
Actions
Unit - Set life of (Triggering unit) to 10.00
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Animation - Play (Triggering unit) 's death animation
Dead Copy 2
Events
Unit - Asassin 0013 <gen> 's life becomes Less than or equal to 5.00
Conditions
Actions
Unit - Set life of (Triggering unit) to 10.00
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Animation - Play (Triggering unit) 's death animation
Dead Copy 3
Events
Unit - Asassin 0038 <gen> 's life becomes Less than or equal to 5.00
Conditions
Actions
Unit - Set life of (Triggering unit) to 10.00
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Animation - Play (Triggering unit) 's death animation
Dead Copy 4
Events
Unit - Asassin 0040 <gen> 's life becomes Less than or equal to 5.00
Conditions
Actions
Unit - Set life of (Triggering unit) to 10.00
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Animation - Play (Triggering unit) 's death animation
Revive
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Emergency Jab (Warlock)
Actions
Unit - Unpause (Target unit of ability being cast)
Unit - Make (Target unit of ability being cast) Vulnerable
Untitled Trigger 003
Events
Destructible - Lever 2232 <gen> dies
Conditions
Actions
Destructible - Kill Electrical Fence 2217 <gen>
Game - Display to (All players) the text: Enemy (HACKED RADIO) : Message to all Archioners! Main Hall's security has been broken into! Every security personels in the Helios Room please defend the Main Hall!
Jump Copy
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Jump (Neutral Hostile)
(Owner of (Casting unit)) Equal to Player 2 (Blue)
Actions
Unit - Hide (Casting unit)
Unit - Create 1 . Water Walking for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Triggering unit)) degrees
Set Variable Set Jump2 = (Last created unit)
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
If ((Owner of (Casting unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Dummy2 = (Last created unit)) else do (Do nothing)
Unit - Order Jump2 to Move To . (Position of Dummy2)
Animation - Change Jump2 flying height to 500.00 at 500.00
Wait 0.40 seconds
Animation - Change Jump2 flying height to 0.00 at 500.00
Wait 0.40 seconds
Unit - Move (Casting unit) instantly to (Position of Jump2)
Unit - Remove Jump2 from the game
Unit - Remove Dummy2 from the game
Unit - Unhide (Casting unit)
Jump Copy 2
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Jump (Neutral Hostile)
(Owner of (Casting unit)) Equal to Player 3 (Teal)
Actions
Unit - Hide (Casting unit)
Unit - Create 1 . Water Walking for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Triggering unit)) degrees
Set Variable Set Jump3 = (Last created unit)
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
If ((Owner of (Casting unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Dummy3 = (Last created unit)) else do (Do nothing)
Unit - Order Jump3 to Move To . (Position of Dummy3)
Animation - Change Jump3 flying height to 500.00 at 500.00
Wait 0.40 seconds
Animation - Change Jump3 flying height to 0.00 at 500.00
Wait 0.40 seconds
Unit - Move (Casting unit) instantly to (Position of Jump3)
Unit - Remove Jump3 from the game
Unit - Remove Dummy3 from the game
Unit - Unhide (Casting unit)
Jump Copy 3
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Jump (Neutral Hostile)
(Owner of (Casting unit)) Equal to Player 4 (Purple)
Actions
Unit - Hide (Casting unit)
Unit - Create 1 . Water Walking for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Triggering unit)) degrees
Set Variable Set Jump4 = (Last created unit)
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
If ((Owner of (Casting unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Dummy4 = (Last created unit)) else do (Do nothing)
Unit - Order Jump4 to Move To . (Position of Dummy4)
Animation - Change Jump4 flying height to 500.00 at 500.00
Wait 0.40 seconds
Animation - Change Jump4 flying height to 0.00 at 500.00
Wait 0.40 seconds
Unit - Move (Casting unit) instantly to (Position of Jump4)
Unit - Remove Jump4 from the game
Unit - Remove Dummy4 from the game
Unit - Unhide (Casting unit)
Jump Copy 4
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Jump (Neutral Hostile)
(Owner of (Casting unit)) Equal to Player 5 (Yellow)
Actions
Unit - Hide (Casting unit)
Unit - Create 1 . Water Walking for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Triggering unit)) degrees
Set Variable Set Jump5 = (Last created unit)
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
If ((Owner of (Casting unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Dummy5 = (Last created unit)) else do (Do nothing)
Unit - Order Jump5 to Move To . (Position of Dummy5)
Animation - Change Jump5 flying height to 500.00 at 500.00
Wait 0.40 seconds
Animation - Change Jump5 flying height to 0.00 at 500.00
Wait 0.40 seconds
Unit - Move (Casting unit) instantly to (Position of Jump5)
Unit - Remove Jump5 from the game
Unit - Remove Dummy5 from the game
Unit - Unhide (Casting unit)
Jump Copy 5
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Jump (Neutral Hostile)
(Owner of (Casting unit)) Equal to Player 6 (Orange)
Actions
Unit - Hide (Casting unit)
Unit - Create 1 . Water Walking for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Triggering unit)) degrees
Set Variable Set Jump6 = (Last created unit)
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
If ((Owner of (Casting unit)) Equal to Player 6 (Orange)) then do (Set VariableSet Dummy6 = (Last created unit)) else do (Do nothing)
Unit - Order Jump6 to Move To . (Position of Dummy6)
Animation - Change Jump6 flying height to 500.00 at 500.00
Wait 0.40 seconds
Animation - Change Jump6 flying height to 0.00 at 500.00
Wait 0.40 seconds
Unit - Move (Casting unit) instantly to (Position of Jump6)
Unit - Remove Jump6 from the game
Unit - Remove Dummy6 from the game
Unit - Unhide (Casting unit)
Untitled Trigger 004
Events
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_015_Copy <gen>
Unit - A unit enters Region_015_Copy_2 <gen>
Unit - A unit enters Region_015_Copy_3 <gen>
Unit - A unit enters Region_015_Copy_4 <gen>
Unit - A unit enters Region_015_Copy_5 <gen>
Unit - A unit enters Region_015_Copy_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asassin
Actions
Unit - Set life of (Triggering unit) to 2.00
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Game - Display to (All players) for 3.00 seconds the text: Chief Assasin (RADIO) : Damn it! You triggered a trap!
Untitled Trigger 006
Events
Unit - Archion Commander 0319 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Chief Assasin (RADIO) : Good job guys! You've done it! Now Let's proceed deeper to kill the last man!
Untitled Trigger 008
Events
Destructible - Lever 2396 <gen> dies
Conditions
Actions
Destructible - Kill Electrical Fence 2412 <gen>
Destructible - Kill Electrical Fence 2397 <gen>
Destructible - Kill Electrical Fence 2401 <gen>
Destructible - Kill Electrical Fence 2400 <gen>
Untitled Trigger 008 Copy
Events
Destructible - Lever 2416 <gen> dies
Conditions
Actions
Destructible - Kill Electrical Fence 2404 <gen>
Untitled Trigger 008 Copy Copy
Events
Destructible - Lever 2415 <gen> dies
Conditions
Actions
Destructible - Kill Electrical Fence 2414 <gen>
Untitled Trigger 008 Copy Copy Copy
Events
Destructible - Lever 2436 <gen> dies
Conditions
Actions
Destructible - Kill Electrical Fence 2434 <gen>
Game - Display to (All players) for 60.00 seconds the text: Chief Assasin (RADIO) : Great job, now the electrical fence in the Helios room is destroyed! Now go destroy the Helios power source!
Untitled Trigger 008 Copy Copy Copy Copy
Events
Unit - Helios Power Source 0130 <gen> Dies
Conditions
Actions
Destructible - Open Helios Powered Gate 2437 <gen>
Game - Display to (All players) for 60.00 seconds the text: Chief Assasin (RADIO) : Good! Now the Helios Powered Gate is open! Proceed to kill the Archion Head!
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