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Triggers
Asistencias v05.w3x
Variables
Esto no copiar
Inicio
Revivir
Expira Asistencia P1
Expira Asistencia
Detonadores
Muertes
Asistencias
Control
Name
Type
is_array
initial_value
Asist
string
Yes
Asist_control
integer
Yes
Asistencia_Mostrar
string
No
Bool
boolean
No
Inicio
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Display to (All players) for 6.00 seconds the text: Mapa hecho por Guille.... Bajado por e4zone... Alguna duda entrar en el foro world edit de la pagina...
Camera - . Apply . gg_cam_Camara for Player 1 (Red) over 0 seconds
Hero - Set Paladin 0000 <gen> Hero-level to 10 , Hide level-up graphics
Player - Set name of Player 7 (Green) to Enemigo
Player - Set name of Player 2 (Blue) to Aliado
Player - Set name of Player 4 (Purple) to Aliado2
Player - Set name of Player 8 (Pink) to Enemigo2
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Revivir
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Region <gen>) , Show revival graphics
Control del player uno
Expira Asistencia P1
Events
Time - expires
Conditions
Actions
Set Variable Set = ""
Set Variable Set = ""
Countdown Timer - Start as a One-shot timer that will expire in 20.00 seconds
Expira Asistencia
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set = "15"
For each (Integer A) from 0 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Greater than 0
Then - Actions
Set Variable Set = ( - 1)
Else - Actions
For each (Integer A) from 6 to 11 , do (Actions)
Loop - Actions
hecho por guille :)
Muertes
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set Asistencia_Mostrar = ". Asistencia de: "
Set Variable Set Bool = "false"
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Asist[(((Player number of (Owner of (Dying unit))) x 12) + (Integer A))] Not equal to
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player number of (Owner of (Killing unit))) Not equal to (Integer A)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Bool Equal to True
Then - Actions
Set Variable Set Asistencia_Mostrar = (Asistencia_Mostrar + (/ + Asist[(((Player number of (Owner of (Dying unit))) x 12) + (Integer A))]))
Else - Actions
Set Variable Set Asistencia_Mostrar = (Asistencia_Mostrar + Asist[(((Player number of (Owner of (Dying unit))) x 12) + (Integer A))])
Set Variable Set Bool = "true"
Else - Actions
Do nothing
Else - Actions
Do nothing
Set Variable Set Asist[(((Player number of (Owner of (Dying unit))) x 12) + (Integer A))] = ""
-------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Asistencia_Mostrar Equal to . Asistencia de:
Then - Actions
Set Variable Set Asistencia_Mostrar = ""
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( mato ah + ((Name of (Owner of (Dying unit))) + Asistencia_Mostrar)))
asigna los nombres a las variables
Asistencias
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is A Hero) Equal to True
Actions
Set Variable Set Asist[(((Player number of (Owner of (Attacked unit))) x 12) + (Player number of (Owner of (Attacking unit))))] = (Name of (Owner of (Attacking unit)))
Set Variable Set Asist_control[(((Player number of (Owner of (Attacked unit))) x 12) + (Player number of (Owner of (Attacking unit))))] = "15"
Control
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Asist_control[(((Integer A) x 12) + (Integer B))] Equal to 0
Then - Actions
Set Variable Set Asist[(((Integer A) x 12) + (Integer B))] = ""
Else - Actions
Set Variable Set Asist_control[(((Integer A) x 12) + (Integer B))] = (Asist_control[(((Integer A) x 12) + (Integer B))] - 1)
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