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How to import Ashlander Tents 2

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ashlander Tents 2 of the bundle Ashlander Tents 2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ashlander Tents.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Tent2.mdx

Now Click the "Import File" Button:

Next select 'Tent2.mdx' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx

Done, you have imported the file Tent2.mdx.

Importing TX_ASHL_SCREEN.blp

Now Click the "Import File" Button:

Next select 'TX_ASHL_SCREEN.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
war3mapimported/TX_ASHL_SCREEN.blp

Double-click the file TX_ASHL_SCREEN.blp:

TX_ASHL_SCREEN.blp
Image / Texture
56
war3mapimported/TX_ASHL_SCREEN.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp

Done, you have imported the file TX_ASHL_SCREEN.blp.

Importing TX_ASHL_TENT_01.blp

Now Click the "Import File" Button:

Next select 'TX_ASHL_TENT_01.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
war3mapimported/TX_ASHL_TENT_01.blp

Double-click the file TX_ASHL_TENT_01.blp:

TX_ASHL_TENT_01.blp
Image / Texture
46
war3mapimported/TX_ASHL_TENT_01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp

Done, you have imported the file TX_ASHL_TENT_01.blp.

Importing TX_ASHL_TENT_02.blp

Now Click the "Import File" Button:

Next select 'TX_ASHL_TENT_02.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
war3mapimported/TX_ASHL_TENT_02.blp

Double-click the file TX_ASHL_TENT_02.blp:

TX_ASHL_TENT_02.blp
Image / Texture
56
war3mapimported/TX_ASHL_TENT_02.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp

Done, you have imported the file TX_ASHL_TENT_02.blp.

Importing TX_ASHL_TENT_03.blp

Now Click the "Import File" Button:

Next select 'TX_ASHL_TENT_03.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
war3mapimported/TX_ASHL_TENT_03.blp

Double-click the file TX_ASHL_TENT_03.blp:

TX_ASHL_TENT_03.blp
Image / Texture
15
war3mapimported/TX_ASHL_TENT_03.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp

Done, you have imported the file TX_ASHL_TENT_03.blp.

Importing TX_ASHL_TENT_04.blp

Now Click the "Import File" Button:

Next select 'TX_ASHL_TENT_04.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
war3mapimported/TX_ASHL_TENT_04.blp

Double-click the file TX_ASHL_TENT_04.blp:

TX_ASHL_TENT_04.blp
Image / Texture
55
war3mapimported/TX_ASHL_TENT_04.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp

Done, you have imported the file TX_ASHL_TENT_04.blp.

Importing TX_ASHL_TENT_05.blp

Now Click the "Import File" Button:

Next select 'TX_ASHL_TENT_05.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
Image / Texture
54
war3mapimported/TX_ASHL_TENT_05.blp

Double-click the file TX_ASHL_TENT_05.blp:

TX_ASHL_TENT_05.blp
Image / Texture
54
war3mapimported/TX_ASHL_TENT_05.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ASHL_TENT_05.blp
Image / Texture
54
TX_ASHL_TENT_05.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
Image / Texture
54
TX_ASHL_TENT_05.blp

Done, you have imported the file TX_ASHL_TENT_05.blp.

Importing TX_ROPE_HEAVY_01.blp

Now Click the "Import File" Button:

Next select 'TX_ROPE_HEAVY_01.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
Image / Texture
54
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
Image / Texture
13
war3mapimported/TX_ROPE_HEAVY_01.blp

Double-click the file TX_ROPE_HEAVY_01.blp:

TX_ROPE_HEAVY_01.blp
Image / Texture
13
war3mapimported/TX_ROPE_HEAVY_01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ROPE_HEAVY_01.blp
Image / Texture
13
TX_ROPE_HEAVY_01.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
Image / Texture
54
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
Image / Texture
13
TX_ROPE_HEAVY_01.blp

Done, you have imported the file TX_ROPE_HEAVY_01.blp.

Importing TX_WOOD_WORMRIDDEN.blp

Now Click the "Import File" Button:

Next select 'TX_WOOD_WORMRIDDEN.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
Image / Texture
54
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
Image / Texture
13
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
war3mapimported/TX_WOOD_WORMRIDDEN.blp

Double-click the file TX_WOOD_WORMRIDDEN.blp:

TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
war3mapimported/TX_WOOD_WORMRIDDEN.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
TX_WOOD_WORMRIDDEN.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
Image / Texture
54
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
Image / Texture
13
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
TX_WOOD_WORMRIDDEN.blp

Done, you have imported the file TX_WOOD_WORMRIDDEN.blp.

Importing TX_WOOD_WORMRIDDEN_RINGS.blp

Now Click the "Import File" Button:

Next select 'TX_WOOD_WORMRIDDEN_RINGS.blp' in the folder which you extracted from the zip archive:

Ashlander Tents 2
Tent2.mdx
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
Image / Texture
54
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
Image / Texture
13
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp
Image / Texture
16
war3mapimported/TX_WOOD_WORMRIDDEN_RINGS.blp

Double-click the file TX_WOOD_WORMRIDDEN_RINGS.blp:

TX_WOOD_WORMRIDDEN_RINGS.blp
Image / Texture
16
war3mapimported/TX_WOOD_WORMRIDDEN_RINGS.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_WOOD_WORMRIDDEN_RINGS.blp
Image / Texture
16
TX_WOOD_WORMRIDDEN_RINGS.blp

The file has been properly added to the map archive:

Tent2.mdx
Model
85
war3mapimported/Tent2.mdx
TX_ASHL_SCREEN.blp
Image / Texture
56
TX_ASHL_SCREEN.blp
TX_ASHL_TENT_01.blp
Image / Texture
46
TX_ASHL_TENT_01.blp
TX_ASHL_TENT_02.blp
Image / Texture
56
TX_ASHL_TENT_02.blp
TX_ASHL_TENT_03.blp
Image / Texture
15
TX_ASHL_TENT_03.blp
TX_ASHL_TENT_04.blp
Image / Texture
55
TX_ASHL_TENT_04.blp
TX_ASHL_TENT_05.blp
Image / Texture
54
TX_ASHL_TENT_05.blp
TX_ROPE_HEAVY_01.blp
Image / Texture
13
TX_ROPE_HEAVY_01.blp
TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp
Image / Texture
16
TX_WOOD_WORMRIDDEN_RINGS.blp

Done, you have imported the file TX_WOOD_WORMRIDDEN_RINGS.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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