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How to import Ashlander Flags 5

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ashlander Flags 5 of the bundle Ashlander Flags 5. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Ashlander Flags.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ashlander Flags 5
BannerPost4.mdx
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp
TX_ASHL_Z_BANNER.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BannerPost4.mdx

Now Click the "Import File" Button:

Next select 'BannerPost4.mdx' in the folder which you extracted from the zip archive:

Ashlander Flags 5
BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

The file has been properly added to the map archive:

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx

Done, you have imported the file BannerPost4.mdx.

Importing TX_ASHL_Z_BANNER.blp

Now Click the "Import File" Button:

Next select 'TX_ASHL_Z_BANNER.blp' in the folder which you extracted from the zip archive:

Ashlander Flags 5
BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
Image / Texture
70
war3mapimported/TX_ASHL_Z_BANNER.blp

Double-click the file TX_ASHL_Z_BANNER.blp:

TX_ASHL_Z_BANNER.blp
Image / Texture
70
war3mapimported/TX_ASHL_Z_BANNER.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ASHL_Z_BANNER.blp
Image / Texture
70
TX_ASHL_Z_BANNER.blp

The file has been properly added to the map archive:

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
Image / Texture
70
TX_ASHL_Z_BANNER.blp

Done, you have imported the file TX_ASHL_Z_BANNER.blp.

Importing TX_ROPE_HEAVY.blp

Now Click the "Import File" Button:

Next select 'TX_ROPE_HEAVY.blp' in the folder which you extracted from the zip archive:

Ashlander Flags 5
BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
Image / Texture
70
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
Image / Texture
14
war3mapimported/TX_ROPE_HEAVY.blp

Double-click the file TX_ROPE_HEAVY.blp:

TX_ROPE_HEAVY.blp
Image / Texture
14
war3mapimported/TX_ROPE_HEAVY.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_ROPE_HEAVY.blp
Image / Texture
14
TX_ROPE_HEAVY.blp

The file has been properly added to the map archive:

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
Image / Texture
70
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
Image / Texture
14
TX_ROPE_HEAVY.blp

Done, you have imported the file TX_ROPE_HEAVY.blp.

Importing TX_WOOD_WORMRIDDEN.blp

Now Click the "Import File" Button:

Next select 'TX_WOOD_WORMRIDDEN.blp' in the folder which you extracted from the zip archive:

Ashlander Flags 5
BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
Image / Texture
70
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
Image / Texture
14
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
war3mapimported/TX_WOOD_WORMRIDDEN.blp

Double-click the file TX_WOOD_WORMRIDDEN.blp:

TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
war3mapimported/TX_WOOD_WORMRIDDEN.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
TX_WOOD_WORMRIDDEN.blp

The file has been properly added to the map archive:

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
Image / Texture
70
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
Image / Texture
14
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
TX_WOOD_WORMRIDDEN.blp

Done, you have imported the file TX_WOOD_WORMRIDDEN.blp.

Importing TX_WOOD_WORMRIDDEN_RINGS.blp

Now Click the "Import File" Button:

Next select 'TX_WOOD_WORMRIDDEN_RINGS.blp' in the folder which you extracted from the zip archive:

Ashlander Flags 5
BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
Image / Texture
70
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
Image / Texture
14
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp
Image / Texture
16
war3mapimported/TX_WOOD_WORMRIDDEN_RINGS.blp

Double-click the file TX_WOOD_WORMRIDDEN_RINGS.blp:

TX_WOOD_WORMRIDDEN_RINGS.blp
Image / Texture
16
war3mapimported/TX_WOOD_WORMRIDDEN_RINGS.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_WOOD_WORMRIDDEN_RINGS.blp
Image / Texture
16
TX_WOOD_WORMRIDDEN_RINGS.blp

The file has been properly added to the map archive:

BannerPost4.mdx
Model
25
war3mapimported/BannerPost4.mdx
TX_ASHL_Z_BANNER.blp
Image / Texture
70
TX_ASHL_Z_BANNER.blp
TX_ROPE_HEAVY.blp
Image / Texture
14
TX_ROPE_HEAVY.blp
TX_WOOD_WORMRIDDEN.blp
Image / Texture
56
TX_WOOD_WORMRIDDEN.blp
TX_WOOD_WORMRIDDEN_RINGS.blp
Image / Texture
16
TX_WOOD_WORMRIDDEN_RINGS.blp

Done, you have imported the file TX_WOOD_WORMRIDDEN_RINGS.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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