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Triggers
Ashenvale-Ultima-Nahkampf.w3x
Variables
Initialisierung
Nahkampfinitialisierung
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampfinitialisierung
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rogue 0240 <gen> named |c00FFFFFFL|r|c00EFE3E4A|r|c00E0C7C9N|r|c00D0AAAE-|r|c00C18E93P|r|c00B17278E|r|c00A2565DN|r|c00923942N|r|c00831D27E|r|c0073010CR|r : Play No sound and display |c0073010Cm|r|c00831D27a|r|c00923942d|r|c00A2565De|r|c00B17278 |r|c00C18E93b|r|c00D0AAAEy|r|c00E0C7C9 |r|c00EFE3E4m|r|c00FFFFFFe|r . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Furbolg 0021 <gen> named |c00011173U|r|c00314061l|r|c00626F4Ft|r|c00929E3Ei|r|c00C3CD2Cm|r|c00F3FC1Ae|r : Play No sound and display |c00F3FC1At|r|c00E2EB20h|r|c00D0DA27i|r|c00BFCA2Ds|r|c00AEB933 |r|c009DA83Am|r|c008B9740a|r|c007A8647p|r|c0069764D |r|c00576553r|r|c0046545Ao|r|c00354360c|r|c00243366k|r|c0012226Ds|r|c00011173!|r . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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