Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Ashenvale Defense.w3x
Variables
Inizializzazione
Colori
Nomi
Arciere
Attacco
Visibilita
Distruggere Cancello
Sconfitta
Ondate
Attacco 2
Attacco 2 Disattivato
Attacco 3
Attacco 3 Disattivato
Attacco 4
Attacco 4 Disattivato
Attacco 5
Attacco 5 Disattivato
Attacco Driade
Attacco Driade Disattivato
Guadagno Oro Scheletri
Guadagno Oro Ghoul
Guadagno Oro Gargoyle
Guadagno Oro Abomini
Guadagno Oro Guardiani del Destino
Guadagno Oro Draghi dei Ghiacci
Guadagno Oro Scheletro Mietitore
Ripara
Sala del Cacciatore
Albero dell Eternita
Parte 2
Sconfitta Arciere
Sconfitta Driade
Vittoria
Pecore
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Arciere
unit
No
Arciere2
unit
No
Arciere3
unit
No
Arciere4
unit
No
ArciereP
unit
No
Driade
unit
No
DriadeP
unit
No
Colori
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Player - Change color of Player 2 (Blue) to Purple , Changing color of existing units
Nomi
Events
Map initialization
Conditions
Actions
Player - Set name of Player 2 (Blue) to Invaders
Arciere
Events
Map initialization
Conditions
Actions
Unit - Make Archer 0000 <gen> Invulnerable
Attacco
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Unit - Order Archer 0000 <gen> to Attack . (Triggering unit)
Visibilita
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibilita_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibilita_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibilita_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibilita_4 <gen>
Distruggere Cancello
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack.Demonic Gate 0001 <gen>)
Sconfitta
Events
Destructible - Demonic Gate 0001 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Game - Defeat Player 1 (Red) with the message: The Portal is Destroyed!
Ondate
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Game - Display to (All players) the text: Click on the enemies to kill them.
Wait 2.50 seconds
Game - Display to (All players) the text: If the gate is destroyed you lost.
Wait 7.50 seconds
Game - Display to (All players) the text: Wawe 1
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 1.75 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Wait 18.00 seconds
Game - Display to (All players) the text: Wawe 2
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Game - Display to (All players) the text: Wawe 3
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 18.00 seconds
Game - Display to (All players) the text: Wawe 4
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Game - Display to (All players) the text: Wawe 5
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 17.00 seconds
Game - Display to (All players) the text: You have reached level 2!!!
Unit - Replace Archer 0000 <gen> with a Archer (Livello 2) using The old unit's relative life and mana
Set Variable Set Arciere = (Last replaced unit)
Trigger - Turn on Attacco_2 <gen>
Sound - Play Arciere2 <gen>
Player - Add 50 to Player 1 (Red) . Current gold
Unit - Change color of Arciere to Blue
Unit - Make Arciere Invulnerable
Game - Set the time of day to 18.00
Wait 1.50 seconds
Game - Display to (All players) the text: Wawe 6
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 9.00 seconds
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Wait 8.00 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Game - Display to (All players) the text: Wawe 7
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Game - Display to (All players) the text: Wawe 8
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All players) the text: Wawe 9
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Wait 12.50 seconds
Game - Display to (All players) the text: Wawe 10
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 17.50 seconds
Unit - Replace Arciere with a Archer (Livello 3) using The old unit's relative life and mana
Game - Display to (All players) the text: You have reached level 3!!!
Set Variable Set Arciere2 = (Last replaced unit)
Unit - Make Arciere2 Invulnerable
Sound - Play Arciere3 <gen>
Trigger - Turn on Attacco_3 <gen>
Player - Add 50 to Player 1 (Red) . Current gold
Unit - Change color of Arciere2 to Blue
Wait 2.50 seconds
Game - Display to (All players) the text: Wawe 11
Game - Set the time of day to 24.00
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Game - Display to (All players) the text: Wawe 12
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 17.50 seconds
Game - Display to (All players) the text: Wawe 13
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Game - Display to (All players) the text: Wawe 14
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Game - Display to (All players) the text: Wawe 15
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 28.00 seconds
Unit - Replace Arciere2 with a Archer (Livello 4) using The old unit's relative life and mana
Set Variable Set Arciere3 = (Last replaced unit)
Game - Set the time of day to 6.00
Unit - Make Arciere3 Invulnerable
Trigger - Turn on Attacco_4 <gen>
Sound - Play Arciere4 <gen>
Player - Add 50 to Player 1 (Red) . Current gold
Unit - Change color of Arciere3 to Blue
Game - Display to (All players) the text: You have reached level 4!!!
Wait 2 seconds
Game - Display to (All players) the text: Wawe 16
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 7.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Game - Display to (All players) the text: Wawe 17
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 32.00 seconds
Game - Display to (All players) the text: Wawe 18
Unit - Create 3 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Game - Display to (All players) the text: Wawe 19
Unit - Create 3 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 40.00 seconds
Game - Display to (All players) the text: Wawe 20
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Wait 12.50 seconds
Unit - Create 3 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Wait 40.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Unit - Replace Arciere3 with a Archer (Livello 5) using The old unit's relative life and mana
Sound - Play Arciere5 <gen>
Set Variable Set Arciere4 = (Last replaced unit)
Unit - Change color of Arciere4 to Blue
Unit - Make Arciere4 Invulnerable
Unit - Make Arciere4 Invulnerable
Trigger - Turn on Attacco_5 <gen>
Game - Set the time of day to 24.00
Game - Display to (All players) the text: You have reached level 5!!!
Wait 3.00 seconds
Game - Display to (All players) the text: Wawe 21 (BOSS 1)
Unit - Create 1 . Skeleton Reaper (Boss) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Change color of (Last created unit) to Purple
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 27.50 seconds
Unit - Create 1 . Dryad for Player 1 (Red) at (Center of Crea_Driade <gen>) facing Default building facing degrees
Set Variable Set Driade = (Last created unit)
Unit - Change color of Driade to Blue
Sound - Play Driade <gen>
Trigger - Turn on Attacco_Driade <gen>
Game - Display to (All players) the text: You saved a dryad who now fights by your side!
Unit - Make Driade Invulnerable
Unit - Make Driade face (Center of Gira_Driade <gen>) over 0 seconds
Game - Display to (All players) the text: Wawe 22
Unit - Create 5 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 7.50 seconds
Unit - Create 2 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Game - Display to (All players) the text: Wawe 23
Unit - Create 4 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Wait 25.00 seconds
Unit - Create 3 . Ghoul (Normale) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Game - Display to (All players) the text: Wawe 24
Wait 0.50 seconds
Unit - Create 10 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 8.00 seconds
Unit - Create 3 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_6 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wawe 25 (BOSS 2)
Unit - Create 15 . Abomination (Difficile) for Player 2 (Blue) at (Center of Spawn_7 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Skeleton Reaper (Boss) for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Crea_Unita <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Parte_2 <gen>)
Attacco 2
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Unit - Order Arciere to Attack . (Triggering unit)
Attacco 2 Disattivato
Events
Map initialization
Conditions
Actions
Trigger - Turn off Attacco_2 <gen>
Attacco 3
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Unit - Order Arciere2 to Attack . (Triggering unit)
Attacco 3 Disattivato
Events
Map initialization
Conditions
Actions
Trigger - Turn off Attacco_3 <gen>
Attacco 4
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Unit - Order Arciere3 to Attack . (Triggering unit)
Attacco 4 Disattivato
Events
Map initialization
Conditions
Actions
Trigger - Turn off Attacco_4 <gen>
Attacco 5
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Unit - Order Arciere4 to Attack . (Triggering unit)
Attacco 5 Disattivato
Events
Map initialization
Conditions
Actions
Trigger - Turn off Attacco_5 <gen>
Attacco Driade
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Unit - Order Driade to Attack . (Triggering unit)
Attacco Driade Disattivato
Events
Map initialization
Conditions
Actions
Trigger - Turn off Attacco_Driade <gen>
Guadagno Oro Scheletri
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Skeleton Warrior (Facile)
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Guadagno Oro Ghoul
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ghoul (Normale)
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Guadagno Oro Gargoyle
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gargoyle (Normale)
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Guadagno Oro Abomini
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Abomination (Difficile)
Actions
Player - Add 15 to Player 1 (Red) . Current gold
Guadagno Oro Guardiani del Destino
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Doom Guardian (Difficilissimo)
Actions
Player - Add 20 to Player 1 (Red) . Current gold
Guadagno Oro Draghi dei Ghiacci
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ice Dragon (Difficile)
Actions
Player - Add 20 to Player 1 (Red) . Current gold
Guadagno Oro Scheletro Mietitore
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Skeleton Reaper (Boss)
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Ripara
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Repair
Actions
Unit - Remove (Trained unit) from the game
Destructible - Set life of Demonic Gate 0001 <gen> to 100 %
Sala del Cacciatore
Events
Map initialization
Conditions
Actions
Unit - Make Hall of the Hunter 0003 <gen> Invulnerable
Albero dell Eternita
Events
Map initialization
Conditions
Actions
Unit - Make Eternity Tree 0004 <gen> Invulnerable
Parte 2
Events
Unit - A unit enters Parte_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Wait 0.25 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Grotta for Player 1 (Red) over 3.25 seconds
Unit - Make Eternity Tree 0004 <gen> Vulnerable
Trigger - Turn off Distruggere_Cancello <gen>
Trigger - Turn off Sconfitta <gen>
Wait 4.25 seconds
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Random point in Crea_Unita_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Random point in Crea_Unita_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Random point in Crea_Unita_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Random point in Crea_Unita_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Random point in Crea_Unita_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Random point in Crea_Unita_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Random point in Crea_Unita_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Random point in Crea_Unita_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Random point in Crea_Unita_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Random point in Crea_Unita_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Random point in Crea_Unita_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Random point in Crea_Unita_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Random point in Crea_Unita_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Random point in Crea_Unita_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Random point in Crea_Unita_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Reaper (Boss) for Player 2 (Blue) at (Random point in Crea_Unita_3 <gen>) facing Default building facing degrees
Unit - Change color of (Last created unit) to Purple
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Random point in Crea_Unita_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Random point in Crea_Unita_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Random point in Crea_Unita_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle (Normale) for Player 2 (Blue) at (Random point in Crea_Unita_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Random point in Crea_Unita_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Random point in Crea_Unita_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Random point in Crea_Unita_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Random point in Crea_Unita_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Random point in Crea_Unita_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Random point in Crea_Unita_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Random point in Crea_Unita_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Random point in Crea_Unita_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Dragon (Difficile) for Player 2 (Blue) at (Random point in Crea_Unita_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination (Difficile) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 0.50 seconds
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 0.50 seconds
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 0.50 seconds
Unit - Create 1 . Ghoul (Normale) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Camera - . Apply . gg_cam_Albero_dell_Eternita for Player 1 (Red) over 2.25 seconds
Wait 0.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 0.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 0.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 0.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 0.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 0.50 seconds
Unit - Create 1 . Skeleton Warrior (Facile) for Player 2 (Blue) at (Center of Crea_Unita_in_Grotta <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Eternity Tree 0004 <gen>
Wait 6.00 seconds
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Visibilita_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Demonic Gate 0001 <gen>
Unit - Create 1 . Doom Guardian (Difficilissimo) for Player 2 (Blue) at (Center of Visibilita_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Demonic Gate 0001 <gen>
Unit - Kill Eternity Tree 0004 <gen>
Unit - Kill Hall of the Hunter 0003 <gen>
Unit - Replace Arciere4 with a Archer (Parte 2) using The old unit's relative life and mana
Unit - Change color of (Last replaced unit) to Blue
Set Variable Set ArciereP = (Last replaced unit)
Unit - Replace Driade with a Dryad (Parte 2) using The old unit's relative life and mana
Unit - Change color of (Last replaced unit) to Blue
Set Variable Set DriadeP = (Last replaced unit)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.50 seconds
Wait 3.75 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Send transmission to (All players) from ArciereP named Arciere : Play No sound and display We must get away from this place!We reach the Twilight and help others to defend the World Tree! . Modify duration: Add 0 seconds and Wait
Sconfitta Arciere
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Archer (Parte 2)
Actions
Wait 1.00 seconds
Game - Defeat Player 1 (Red) with the message: Your Archer is dead!
Sconfitta Driade
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dryad (Parte 2)
Actions
Wait 1.00 seconds
Game - Defeat Player 1 (Red) with the message: Your Dryad is dead!
Vittoria
Events
Unit - A unit enters Fine <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Wait 0.25 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Pecore
Events
Map initialization
Conditions
Actions
Unit - Order Flying Sheep 0013 <gen> to Hold Position .
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.