• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Ashe (Overwatch) for Reforged graphics

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ashe (Overwatch) for Reforged graphics of the bundle Ashe (Overwatch) for Reforged graphics. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ashe (Overwatch) for Reforged graphics.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ashe (Overwatch) for Reforged graphics
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_nrm.dds
Ashe_base_emis.dds
Ashe_base_diff.dds
Ashe_base_nrm.dds
Ashe_part_orm.dds
Ashe_base_orm.dds
Ashe_part_emis.dds
OW_Ashe_Combined.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing OW_Ashe_Combined.mdx

Now Click the "Import File" Button:

Next select 'OW_Ashe_Combined.mdx' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx

Done, you have imported the file OW_Ashe_Combined.mdx.

Importing Ashe_base_diff.dds

Now Click the "Import File" Button:

Next select 'Ashe_base_diff.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
war3mapimported/Ashe_base_diff.dds

Double-click the file Ashe_base_diff.dds:

Ashe_base_diff.dds
Image / Texture
5,461
war3mapimported/Ashe_base_diff.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds

Done, you have imported the file Ashe_base_diff.dds.

Importing Ashe_base_emis.dds

Now Click the "Import File" Button:

Next select 'Ashe_base_emis.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
war3mapimported/Ashe_base_emis.dds

Double-click the file Ashe_base_emis.dds:

Ashe_base_emis.dds
Image / Texture
2,731
war3mapimported/Ashe_base_emis.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds

Done, you have imported the file Ashe_base_emis.dds.

Importing Ashe_base_nrm.dds

Now Click the "Import File" Button:

Next select 'Ashe_base_nrm.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
war3mapimported/Ashe_base_nrm.dds

Double-click the file Ashe_base_nrm.dds:

Ashe_base_nrm.dds
Image / Texture
5,462
war3mapimported/Ashe_base_nrm.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds

Done, you have imported the file Ashe_base_nrm.dds.

Importing Ashe_base_orm.dds

Now Click the "Import File" Button:

Next select 'Ashe_base_orm.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
war3mapimported/Ashe_base_orm.dds

Double-click the file Ashe_base_orm.dds:

Ashe_base_orm.dds
Image / Texture
5,461
war3mapimported/Ashe_base_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds

Done, you have imported the file Ashe_base_orm.dds.

Importing Ashe_Logo.dds

Now Click the "Import File" Button:

Next select 'Ashe_Logo.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
war3mapimported/Ashe_Logo.dds

Double-click the file Ashe_Logo.dds:

Ashe_Logo.dds
Image / Texture
85
war3mapimported/Ashe_Logo.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds

Done, you have imported the file Ashe_Logo.dds.

Importing Ashe_part_diff.dds

Now Click the "Import File" Button:

Next select 'Ashe_part_diff.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds
Ashe_part_diff.dds
Image / Texture
1,365
war3mapimported/Ashe_part_diff.dds

Double-click the file Ashe_part_diff.dds:

Ashe_part_diff.dds
Image / Texture
1,365
war3mapimported/Ashe_part_diff.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_part_diff.dds
Image / Texture
1,365
Ashe_part_diff.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds
Ashe_part_diff.dds
Image / Texture
1,365
Ashe_part_diff.dds

Done, you have imported the file Ashe_part_diff.dds.

Importing Ashe_part_emis.dds

Now Click the "Import File" Button:

Next select 'Ashe_part_emis.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds
Ashe_part_diff.dds
Image / Texture
1,365
Ashe_part_diff.dds
Ashe_part_emis.dds
Image / Texture
683
war3mapimported/Ashe_part_emis.dds

Double-click the file Ashe_part_emis.dds:

Ashe_part_emis.dds
Image / Texture
683
war3mapimported/Ashe_part_emis.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_part_emis.dds
Image / Texture
683
Ashe_part_emis.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds
Ashe_part_diff.dds
Image / Texture
1,365
Ashe_part_diff.dds
Ashe_part_emis.dds
Image / Texture
683
Ashe_part_emis.dds

Done, you have imported the file Ashe_part_emis.dds.

Importing Ashe_part_nrm.dds

Now Click the "Import File" Button:

Next select 'Ashe_part_nrm.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds
Ashe_part_diff.dds
Image / Texture
1,365
Ashe_part_diff.dds
Ashe_part_emis.dds
Image / Texture
683
Ashe_part_emis.dds
Ashe_part_nrm.dds
Image / Texture
1,366
war3mapimported/Ashe_part_nrm.dds

Double-click the file Ashe_part_nrm.dds:

Ashe_part_nrm.dds
Image / Texture
1,366
war3mapimported/Ashe_part_nrm.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_part_nrm.dds
Image / Texture
1,366
Ashe_part_nrm.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds
Ashe_part_diff.dds
Image / Texture
1,365
Ashe_part_diff.dds
Ashe_part_emis.dds
Image / Texture
683
Ashe_part_emis.dds
Ashe_part_nrm.dds
Image / Texture
1,366
Ashe_part_nrm.dds

Done, you have imported the file Ashe_part_nrm.dds.

Importing Ashe_part_orm.dds

Now Click the "Import File" Button:

Next select 'Ashe_part_orm.dds' in the folder which you extracted from the zip archive:

Ashe (Overwatch) for Reforged graphics
OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Ashe_base_emis.dds
Ashe_base_nrm.dds
Ashe_base_orm.dds
Ashe_Logo.dds
Ashe_part_diff.dds
Ashe_part_emis.dds
Ashe_part_nrm.dds
Ashe_part_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds
Ashe_part_diff.dds
Image / Texture
1,365
Ashe_part_diff.dds
Ashe_part_emis.dds
Image / Texture
683
Ashe_part_emis.dds
Ashe_part_nrm.dds
Image / Texture
1,366
Ashe_part_nrm.dds
Ashe_part_orm.dds
Image / Texture
1,365
war3mapimported/Ashe_part_orm.dds

Double-click the file Ashe_part_orm.dds:

Ashe_part_orm.dds
Image / Texture
1,365
war3mapimported/Ashe_part_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Ashe_part_orm.dds
Image / Texture
1,365
Ashe_part_orm.dds

The file has been properly added to the map archive:

OW_Ashe_Combined.mdx
Model
1,622
war3mapimported/OW_Ashe_Combined.mdx
Ashe_base_diff.dds
Image / Texture
5,461
Ashe_base_diff.dds
Ashe_base_emis.dds
Image / Texture
2,731
Ashe_base_emis.dds
Ashe_base_nrm.dds
Image / Texture
5,462
Ashe_base_nrm.dds
Ashe_base_orm.dds
Image / Texture
5,461
Ashe_base_orm.dds
Ashe_Logo.dds
Image / Texture
85
Ashe_logo.dds
Ashe_part_diff.dds
Image / Texture
1,365
Ashe_part_diff.dds
Ashe_part_emis.dds
Image / Texture
683
Ashe_part_emis.dds
Ashe_part_nrm.dds
Image / Texture
1,366
Ashe_part_nrm.dds
Ashe_part_orm.dds
Image / Texture
1,365
Ashe_part_orm.dds

Done, you have imported the file Ashe_part_orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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