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Triggers
(9)Assaults Guanteleros.w3x
Variables
Initialization
Melee Initialization
Tips
Guardian del mar
Reina Hidra
Castigador de las Profundidades
Tortuga Dragon
Clasificacion de Objetos
Regenerativo
Unicos
Invocador
Golpear
Potenciador
Informacion de Creeps ahorra
Creeps
Informacion de Creeps
Creeps 1
Creeps 1 Morado
Creeps 1 Naranja
Creeps 2
Creeps 2 Teja
Creeps 2 Azul
Creeps 3
Creeps 3 Verde
Creeps 3 Plomo
Creeps Desarrollados
Informacion de Creeps F
Creeps 1 F
Creeps 1 Morado F
Creeps 1 Naranja F
Creeps 2 F
Creeps 2 Teja F
Creeps 2 Azul F
Creeps 3 F
Creeps 3 Verde F
Creeps 3 Plomo F
Creeps Magos
Informacion de Creeps M
Creeps 1 M
Creeps 1 Morado M
Creeps 1 Naranja M
Creeps 2 M
Creeps 2 Teja M
Creeps 2 Azul M
Creeps 3 M
Creeps 3 Verde M
Creeps 3 Plomo M
Creeps Berseker
Informacion de Creeps B
Creeps 1 B
Creeps 1 Morado B
Creeps 1 Naranja B
Creeps 2 B
Creeps 2 Teja B
Creeps 2 Azul B
Creeps 3 B
Creeps 3 Verde B
Creeps 3 Plomo B
Name
Type
is_array
initial_value
Creeps_1
group
No
Creeps_2
group
No
Creeps_3
group
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Guardian del mar
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFGuardián del mar:|r-Nivel 20, con 9500 de vida y 800 de mana-Resistente al daño cercano y de alcance -Invoca criaturas para la batalla y conjuros de Estrategia
Wait 2 seconds
Reina Hidra
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFReina Hidra:|r-Nivel 20, con 9000 de vida y 600 de mana-Puede engendrar más Hidras al ser matada -Ataca a largo alcance y su daño es Venenoso
Wait 2 seconds
Castigador de las Profundidades
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFCastigador de la Profundidades:|r-Nivel 20, con 8000 de vida y 1000 de mana-Puede Hechizar más habilidades que Puede Derribar a tu ejército Completo -Ataca al más Fuerte de tus unidades y se Hará cargo de Eliminarte
Wait 2 seconds
Tortuga Dragon
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFTortuga Dragón:|r-Nivel 20, con 8500 de vida y 800 de mana-En Momentos de que la tortuga Dragón se vea débil Invocara Tortugas de Elite -Ataca de largo Alcance y hace daño en área
Wait 2 seconds
Clasificacion de Objetos
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff0000FFClasificacion de Objetos|r|cffFF0000Habilidad|r: Estos Objetos pueden tener variedades de hechizos que te ayudaran.
Wait 2 seconds
Regenerativo
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffFF00FFRegenerativo|r: Algunos Objetos tienen la capacidad de Regenerar Vida o Mana y hasta hay Objetos que te regeneran al mismo Tiempo.
Wait 2 seconds
Unicos
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFUnico|r: Los Únicos no pueden compartir con otros Únicos, su poder de Objeto no permiten estar a otros objetos de Clase Único.Recuerda no puedes tener 2 Únicos
Wait 2 seconds
Invocador
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FF00Invocador|r: Esta Clase de Objetos, te gustara ya que Invocas Criaturas para la Batalla, algunos objetos sus Criaturas son Permanentes y otras son Con Tiempo.
Wait 2 seconds
Golpear
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff800080Dañador|r: Lo que te gustara de estos Objetos es que algunos tienen Crítico, Aturdimiento, habilidades de batalla o más daño.
Wait 2 seconds
Potenciador
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff008000Potenciador|r: Los potenciadores Son Aquellos objetos que te pueden aumentar Vida, Aguantar más en las Batallas, aumentar fuerza, agilidad o Inteligencia, lo importante es que te aumente según qué tipo de héroe Usas.
Wait 2 seconds
Informacion de Creeps ahorra
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFAviso|r: Aunque rompas los templos de donde salen los Creeps, aun saldran, esto no los para.
Wait 2 seconds
Informacion de Creeps
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFAVISO|r: Entre 5 Segundos sandran Creeps a atacar a sus Bases.................... DEFIENDE TU BASE............;,,,(
Wait 2 seconds
Creeps 1
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_1 <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1 <gen>) to Attack-Move To . (Center of Creeps_1_Ataque <gen>)
Creeps 1 Morado
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_1_MORADO <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_1_MORADO <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1_MORADO <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1_MORADO <gen>) to Attack-Move To . (Center of Creeps_1_MORADO_ataque <gen>)
Creeps 1 Naranja
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_1_NARANJA <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_1_NARANJA <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1_NARANJA <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1_NARANJA <gen>) to Attack-Move To . (Center of Creeps_1_NARANJA_ataque <gen>)
Creeps 2
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_2 <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2 <gen>) to Attack-Move To . (Center of Creeps_2_Ataque <gen>)
Creeps 2 Teja
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_2_Teja <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_2_Teja <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2_Teja <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2_Teja <gen>) to Attack-Move To . (Center of Creeps_2_Teja_Ataque <gen>)
Creeps 2 Azul
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_2_Azul <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_2_Azul <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2_Azul <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2_Azul <gen>) to Attack-Move To . (Center of Creeps_2_Azul_Ataque <gen>)
Creeps 3
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_3 <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3 <gen>) to Attack-Move To . (Center of Creeps_3_Ataque <gen>)
Creeps 3 Verde
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_3_Verde <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_3_Verde <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3_Verde <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3_Verde <gen>) to Attack-Move To . (Center of Creeps_3_Verde_Ataque <gen>)
Creeps 3 Plomo
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Centaur Drudge for Player 10 (Light Blue) at (Center of Creeps_3_Plomo <gen>) facing Default building facing degrees
Unit - Create 4 . Lightning Lizard for Player 10 (Light Blue) at (Center of Creeps_3_Plomo <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3_Plomo <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3_Plomo <gen>) to Attack-Move To . (Center of Creeps_3_Plomo_Ataque <gen>)
Informacion de Creeps F
Events
Time - Elapsed game time is 595.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFAVISO|r: Entre 5 Segundos sandran Creeps MUY FUERTES a atacar las Bases.................... DEFIENDE TU BASE............;,,,(
Wait 2 seconds
Creeps 1 F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_1 <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1 <gen>) to Attack-Move To . (Center of Creeps_1_Ataque <gen>)
Creeps 1 Morado F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_1_MORADO <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_1_MORADO <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_1_MORADO <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1_MORADO <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1_MORADO <gen>) to Attack-Move To . (Center of Creeps_1_MORADO_ataque <gen>)
Creeps 1 Naranja F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_1_NARANJA <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_1_NARANJA <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_1_NARANJA <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1_NARANJA <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1_NARANJA <gen>) to Attack-Move To . (Center of Creeps_1_NARANJA_ataque <gen>)
Creeps 2 F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_2 <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2 <gen>) to Attack-Move To . (Center of Creeps_2_Ataque <gen>)
Creeps 2 Teja F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_2_Teja <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_2_Teja <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_2_Teja <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2_Teja <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2_Teja <gen>) to Attack-Move To . (Center of Creeps_2_Teja_Ataque <gen>)
Creeps 2 Azul F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_2_Azul <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_2_Azul <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_2_Azul <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2_Azul <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2_Azul <gen>) to Attack-Move To . (Center of Creeps_2_Azul_Ataque <gen>)
Creeps 3 F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_3 <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3 <gen>) to Attack-Move To . (Center of Creeps_3_Ataque <gen>)
Creeps 3 Verde F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_3_Verde <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_3_Verde <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_3_Verde <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3_Verde <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3_Verde <gen>) to Attack-Move To . (Center of Creeps_3_Verde_Ataque <gen>)
Creeps 3 Plomo F
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 10 (Light Blue) at (Center of Creeps_3_Plomo <gen>) facing Default building facing degrees
Unit - Create 2 . Quillboar Hunter for Player 10 (Light Blue) at (Center of Creeps_3_Plomo <gen>) facing Default building facing degrees
Unit - Create 1 . Razormane Medicine Man for Player 10 (Light Blue) at (Center of Creeps_3_Plomo <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3_Plomo <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3_Plomo <gen>) to Attack-Move To . (Center of Creeps_3_Plomo_Ataque <gen>)
Informacion de Creeps M
Events
Time - Elapsed game time is 545.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFCUIDADO|r: Entre 5 Segundos sandran Creeps MUY MAGOS atacaran las Bases.................... DEFIENDE TU BASE.. AHORRA ........;,,,(
Wait 2 seconds
Creeps 1 M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_1 <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1 <gen>) to Attack-Move To . (Center of Creeps_1_Ataque <gen>)
Creeps 1 Morado M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_1_MORADO <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_1_MORADO <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1_MORADO <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1_MORADO <gen>) to Attack-Move To . (Center of Creeps_1_MORADO_ataque <gen>)
Creeps 1 Naranja M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_1_NARANJA <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_1_NARANJA <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1_NARANJA <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1_NARANJA <gen>) to Attack-Move To . (Center of Creeps_1_NARANJA_ataque <gen>)
Creeps 2 M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_2 <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2 <gen>) to Attack-Move To . (Center of Creeps_2_Ataque <gen>)
Creeps 2 Teja M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_2_Teja <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_2_Teja <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2_Teja <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2_Teja <gen>) to Attack-Move To . (Center of Creeps_2_Teja_Ataque <gen>)
Creeps 2 Azul M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_2_Azul <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_2_Azul <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2_Azul <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2_Azul <gen>) to Attack-Move To . (Center of Creeps_2_Azul_Ataque <gen>)
Creeps 3 M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_3 <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3 <gen>) to Attack-Move To . (Center of Creeps_3_Ataque <gen>)
Creeps 3 Verde M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_3_Verde <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_3_Verde <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3_Verde <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3_Verde <gen>) to Attack-Move To . (Center of Creeps_3_Verde_Ataque <gen>)
Creeps 3 Plomo M
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centauro HieloKanh for Player 10 (Light Blue) at (Center of Creeps_3_Plomo <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Sorcerer for Player 10 (Light Blue) at (Center of Creeps_3_Plomo <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3_Plomo <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3_Plomo <gen>) to Attack-Move To . (Center of Creeps_3_Plomo_Ataque <gen>)
Informacion de Creeps B
Events
Time - Elapsed game time is 1045.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00FFFFPELIGRO - PELIGRO|r: Entre 5 Segundos sandran Creeps MUY DESTRUCTORES a atacar las Bases.................... DEFIENDE TU BASE.. AHORRA DEFIENDELA AHORRA..........;,,,(
Wait 2 seconds
Creeps 1 B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Harpy Queen for Player 10 (Light Blue) at (Center of Creeps_1 <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1 <gen>) to Attack-Move To . (Center of Creeps_1_Ataque <gen>)
Creeps 1 Morado B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Harpy Queen for Player 10 (Light Blue) at (Center of Creeps_1_MORADO <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1_MORADO <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1_MORADO <gen>) to Attack-Move To . (Center of Creeps_1_MORADO_ataque <gen>)
Creeps 1 Naranja B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Harpy Queen for Player 10 (Light Blue) at (Center of Creeps_1_NARANJA <gen>) facing Default building facing degrees
Set Variable Set Creeps_1 = (Units in Creeps_1_NARANJA <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_1_NARANJA <gen>) to Attack-Move To . (Center of Creeps_1_NARANJA_ataque <gen>)
Creeps 2 B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Murloc Nightcrawler for Player 10 (Light Blue) at (Center of Creeps_2 <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2 <gen>) to Attack-Move To . (Center of Creeps_2_Ataque <gen>)
Creeps 2 Teja B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Murloc Nightcrawler for Player 10 (Light Blue) at (Center of Creeps_2_Teja <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2_Teja <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2_Teja <gen>) to Attack-Move To . (Center of Creeps_2_Teja_Ataque <gen>)
Creeps 2 Azul B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Murloc Nightcrawler for Player 10 (Light Blue) at (Center of Creeps_2_Azul <gen>) facing Default building facing degrees
Set Variable Set Creeps_2 = (Units in Creeps_2_Azul <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_2_Azul <gen>) to Attack-Move To . (Center of Creeps_2_Azul_Ataque <gen>)
Creeps 3 B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Player 10 (Light Blue) at (Center of Creeps_3 <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3 <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3 <gen>) to Attack-Move To . (Center of Creeps_3_Ataque <gen>)
Creeps 3 Verde B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Player 10 (Light Blue) at (Center of Creeps_3_Verde <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3_Verde <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3_Verde <gen>) to Attack-Move To . (Center of Creeps_3_Verde_Ataque <gen>)
Creeps 3 Plomo B
Events
Time - Every 1050.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Granite Golem for Player 10 (Light Blue) at (Center of Creeps_3_Plomo <gen>) facing Default building facing degrees
Set Variable Set Creeps_3 = (Units in Creeps_3_Plomo <gen> owned by Player 10 (Light Blue))
Unit Group - Order (Units in Creeps_3_Plomo <gen>) to Attack-Move To . (Center of Creeps_3_Plomo_Ataque <gen>)
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