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Triggers
Frozen Throne Assault.w3x
Variables
controlsR
hmmm
keepon
reup
redown
noturn
up
down
left
right
wleft
wright
3rd Person CameraR
Flee
NoCombat
Combat
Periodic Adjustment
controlsA
hmmmA
keeponA
reupA
redownA
noturnA
upA
downA
leftA
rightA
wleftA
wrightA
3rd Person CameraA
FleeA
NoCombatA
CombatA
Periodic AdjustmentA
controlsM
hmmmM
keeponM
reupM
redownM
noturnM
upM
downM
leftM
rightM
wleftM
wrightM
3rd Person CameraM
FleeM
NoCombatM
CombatM
Periodic AdjustmentM
controlsV
hmmmV
keeponV
reupV
redownV
noturnV
upV
downV
leftV
rightV
wleftV
wrightV
3rd Person CameraV
FleeV
NoCombatV
CombatV
Periodic AdjustmentV
Victory
Victoria general
Defeat
Rojo
Azul
Amarillo
Verde
Refuerzos Ner'Zhul
KelThuzad
Arthas
Puertas
Aviso Trono
Puerta Inicial
Puerta Trono
Cuevas
TFT
TFT Copiar
Nerub
Nerub Copiar
Cueva Naga
Cueva Naga Copiar
Cueva Murloc
Cueva Murloc Copiar
Cueva Montan
Cueva Montan Copiar
Cueva Montan Fin
Cueva Montan Fin Copiar
Inicialización
start
intro
Inicialización de refriega
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Cinema
boolean
No
Combat
boolean
No
Direction
real
No
Target
location
No
Walk
boolean
No
Walk2
boolean
No
Walk3
boolean
No
Walk4
boolean
No
xD
sound
No
hmmm
Events
Player - Player 1 (Red) types a chat message containing test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create a 4.00 second Normal ripple deformation at (Position of Bárbaro 0437 <gen>) with starting radius 1024 , ending radius 1024 , and depth 32.00 , using 4.00 second ripples spaced 512 apart
Wait 5.00 seconds
Environment - Create a 0.50 second Permanent crater deformation at (Center of (Playable map area)) with radius 512 and depth 64.00
keepon
Events
Conditions
Cinema Equal to False
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Issued order) Not equal to (Order(stop))
Walk Equal to True
Then - Actions
Trigger - Run noturn <gen> (checking conditions)
Trigger - Run up <gen> (checking conditions)
Else - Actions
Do nothing
Trigger - Run (This trigger) (checking conditions)
reup
Events
Player - Player 1 (Red) Releases the Up Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk = "false"
Unit - Order Bárbaro 0437 <gen> to Stop .
redown
Events
Player - Player 1 (Red) Releases the Down Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk = "false"
Unit - Order Bárbaro 0437 <gen> to Stop .
noturn
Events
Player - Player 1 (Red) Releases the Left Arrow key
Player - Player 1 (Red) Releases the Right Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Direction = (Facing of Bárbaro 0437 <gen>)
Unit - Make Bárbaro 0437 <gen> face Direction over 0.00 seconds
up
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk = "true"
Set Variable Set Target = (Position of Bárbaro 0437 <gen>)
Set Variable Set Target = (Target offset by 400.00 towards Direction degrees.)
Unit - Order Bárbaro 0437 <gen> to Move To . Target
down
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk = "true"
Set Variable Set Target = (Position of Bárbaro 0437 <gen>)
Set Variable Set Direction = ((Facing of Bárbaro 0437 <gen>) + 180.00)
Set Variable Set Target = (Target offset by 400.00 towards Direction degrees.)
Unit - Make Bárbaro 0437 <gen> face Direction over 0.00 seconds
Unit - Order Bárbaro 0437 <gen> to Move To . Target
left
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk Equal to False
Actions
Set Variable Set Direction = ((Facing of Bárbaro 0437 <gen>) + 45.00)
Unit - Make Bárbaro 0437 <gen> face Direction over 0.00 seconds
right
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk Equal to False
Actions
Set Variable Set Direction = ((Facing of Bárbaro 0437 <gen>) - 45.00)
Unit - Make Bárbaro 0437 <gen> face Direction over 0.00 seconds
wleft
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk Equal to True
Actions
Set Variable Set Direction = ((Facing of Bárbaro 0437 <gen>) + 45.00)
Unit - Make Bárbaro 0437 <gen> face Direction over 0.00 seconds
Trigger - Run up <gen> (checking conditions)
wright
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk Equal to True
Actions
Set Variable Set Direction = ((Facing of Bárbaro 0437 <gen>) - 45.00)
Unit - Make Bárbaro 0437 <gen> face Direction over 0.00 seconds
Trigger - Run up <gen> (checking conditions)
Flee
Events
Player - Player 1 (Red) Presses the Up Arrow key
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Combat Equal to True
Actions
Set Variable Set Combat = "false"
Set Variable Set Direction = (Facing of Bárbaro 0437 <gen>)
Trigger - Run Periodic_Adjustment <gen> (checking conditions)
NoCombat
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Set Variable Set Combat = "false"
Trigger - Run reup <gen> (checking conditions)
Trigger - Run noturn <gen> (checking conditions)
Trigger - Run Periodic_Adjustment <gen> (checking conditions)
Combat
Events
Unit - Bárbaro 0437 <gen> Acquires a target
Unit - Bárbaro 0437 <gen> Is attacked
Conditions
Walk Equal to False
Actions
Set Variable Set Combat = "true"
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
This 3rd person camera trigger was originally designed by Darg.
Then modified by Ninja Dodo
Periodic Adjustment
Events
Conditions
And - All (Conditions) are true
Conditions
Combat Equal to False
Cinema Equal to False
Actions
Camera - Pan camera for Player 1 (Red) to (Position of Bárbaro 0437 <gen>) over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Bárbaro 0437 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 650.00 over 0.75 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to -17.00 over 0.75 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 120.00 over 0.75 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Bárbaro 0437 <gen>) over 0.75 seconds
Wait 0.10 seconds
Trigger - Run (This trigger) (checking conditions)
hmmmA
Events
Player - Player 2 (Blue) types a chat message containing test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create a 4.00 second Normal ripple deformation at (Position of Mago 0438 <gen>) with starting radius 1024 , ending radius 1024 , and depth 32.00 , using 4.00 second ripples spaced 512 apart
Wait 5.00 seconds
Environment - Create a 0.50 second Permanent crater deformation at (Center of (Playable map area)) with radius 512 and depth 64.00
keeponA
Events
Conditions
Cinema Equal to False
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Issued order) Not equal to (Order(stop))
Walk2 Equal to True
Then - Actions
Trigger - Run noturnA <gen> (checking conditions)
Trigger - Run upA <gen> (checking conditions)
Else - Actions
Do nothing
Trigger - Run (This trigger) (checking conditions)
reupA
Events
Player - Player 2 (Blue) Releases the Up Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk2 = "false"
Unit - Order Mago 0438 <gen> to Stop .
redownA
Events
Player - Player 2 (Blue) Releases the Down Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk2 = "false"
Unit - Order Mago 0438 <gen> to Stop .
noturnA
Events
Player - Player 2 (Blue) Releases the Left Arrow key
Player - Player 2 (Blue) Releases the Right Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Direction = (Facing of Mago 0438 <gen>)
Unit - Make Mago 0438 <gen> face Direction over 0.00 seconds
upA
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk2 = "true"
Set Variable Set Target = (Position of Mago 0438 <gen>)
Set Variable Set Target = (Target offset by 400.00 towards Direction degrees.)
Unit - Order Mago 0438 <gen> to Move To . Target
downA
Events
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk2 = "true"
Set Variable Set Target = (Position of Mago 0438 <gen>)
Set Variable Set Direction = ((Facing of Mago 0438 <gen>) + 180.00)
Set Variable Set Target = (Target offset by 400.00 towards Direction degrees.)
Unit - Make Mago 0438 <gen> face Direction over 0.00 seconds
Unit - Order Mago 0438 <gen> to Move To . Target
leftA
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk2 Equal to False
Actions
Set Variable Set Direction = ((Facing of Mago 0438 <gen>) + 45.00)
Unit - Make Mago 0438 <gen> face Direction over 0.00 seconds
rightA
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk2 Equal to False
Actions
Set Variable Set Direction = ((Facing of Mago 0438 <gen>) - 45.00)
Unit - Make Mago 0438 <gen> face Direction over 0.00 seconds
wleftA
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk2 Equal to True
Actions
Set Variable Set Direction = ((Facing of Mago 0438 <gen>) + 45.00)
Unit - Make Mago 0438 <gen> face Direction over 0.00 seconds
Trigger - Run upA <gen> (checking conditions)
wrightA
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk2 Equal to True
Actions
Set Variable Set Direction = ((Facing of Mago 0438 <gen>) - 45.00)
Unit - Make Mago 0438 <gen> face Direction over 0.00 seconds
Trigger - Run upA <gen> (checking conditions)
FleeA
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Combat Equal to True
Actions
Set Variable Set Combat = "false"
Set Variable Set Direction = (Facing of Mago 0438 <gen>)
Trigger - Run Periodic_AdjustmentA <gen> (checking conditions)
NoCombatA
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Set Variable Set Combat = "false"
Trigger - Run reupA <gen> (checking conditions)
Trigger - Run noturnA <gen> (checking conditions)
Trigger - Run Periodic_AdjustmentA <gen> (checking conditions)
CombatA
Events
Unit - Mago 0438 <gen> Acquires a target
Unit - Mago 0438 <gen> Is attacked
Conditions
Walk2 Equal to False
Actions
Set Variable Set Combat = "true"
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
This 3rd person camera trigger was originally designed by Darg.
Then modified by Ninja Dodo
Periodic AdjustmentA
Events
Conditions
And - All (Conditions) are true
Conditions
Combat Equal to False
Cinema Equal to False
Actions
Camera - Pan camera for Player 2 (Blue) to (Position of Bárbaro 0437 <gen>) over 1.00 seconds
Camera - Lock camera target for Player 2 (Blue) to Mago 0438 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Set Player 2 (Blue) 's camera Distance to target to 650.00 over 0.75 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to -17.00 over 0.75 seconds
Camera - Set Player 2 (Blue) 's camera Height Offset to 120.00 over 0.75 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Mago 0438 <gen>) over 0.75 seconds
Wait 0.10 seconds
Trigger - Run (This trigger) (checking conditions)
hmmmM
Events
Player - Player 5 (Yellow) types a chat message containing test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create a 4.00 second Normal ripple deformation at (Position of Asesino 0400 <gen>) with starting radius 1024 , ending radius 1024 , and depth 32.00 , using 4.00 second ripples spaced 512 apart
Wait 5.00 seconds
Environment - Create a 0.50 second Permanent crater deformation at (Center of (Playable map area)) with radius 512 and depth 64.00
keeponM
Events
Conditions
Cinema Equal to False
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Issued order) Not equal to (Order(stop))
Walk3 Equal to True
Then - Actions
Trigger - Run noturnM <gen> (checking conditions)
Trigger - Run upM <gen> (checking conditions)
Else - Actions
Do nothing
Trigger - Run (This trigger) (checking conditions)
reupM
Events
Player - Player 5 (Yellow) Releases the Up Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk3 = "false"
Unit - Order Asesino 0400 <gen> to Stop .
redownM
Events
Player - Player 5 (Yellow) Releases the Down Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk3 = "false"
Unit - Order Asesino 0400 <gen> to Stop .
noturnM
Events
Player - Player 5 (Yellow) Releases the Left Arrow key
Player - Player 5 (Yellow) Releases the Right Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Direction = (Facing of Asesino 0400 <gen>)
Unit - Make Asesino 0400 <gen> face Direction over 0.00 seconds
upM
Events
Player - Player 5 (Yellow) Presses the Up Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk3 = "true"
Set Variable Set Target = (Position of Asesino 0400 <gen>)
Set Variable Set Target = (Target offset by 400.00 towards Direction degrees.)
Unit - Order Asesino 0400 <gen> to Move To . Target
downM
Events
Player - Player 5 (Yellow) Presses the Down Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk3 = "true"
Set Variable Set Target = (Position of Asesino 0400 <gen>)
Set Variable Set Direction = ((Facing of Asesino 0400 <gen>) + 180.00)
Set Variable Set Target = (Target offset by 400.00 towards Direction degrees.)
Unit - Make Asesino 0400 <gen> face Direction over 0.00 seconds
Unit - Order Asesino 0400 <gen> to Move To . Target
leftM
Events
Player - Player 5 (Yellow) Presses the Left Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk3 Equal to False
Actions
Set Variable Set Direction = ((Facing of Asesino 0400 <gen>) + 45.00)
Unit - Make Asesino 0400 <gen> face Direction over 0.00 seconds
rightM
Events
Player - Player 5 (Yellow) Presses the Right Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk3 Equal to False
Actions
Set Variable Set Direction = ((Facing of Asesino 0400 <gen>) - 45.00)
Unit - Make Asesino 0400 <gen> face Direction over 0.00 seconds
wleftM
Events
Player - Player 5 (Yellow) Presses the Left Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk3 Equal to True
Actions
Set Variable Set Direction = ((Facing of Asesino 0400 <gen>) + 45.00)
Unit - Make Asesino 0400 <gen> face Direction over 0.00 seconds
Trigger - Run upM <gen> (checking conditions)
wrightM
Events
Player - Player 5 (Yellow) Presses the Right Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk3 Equal to True
Actions
Set Variable Set Direction = ((Facing of Asesino 0400 <gen>) - 45.00)
Unit - Make Asesino 0400 <gen> face Direction over 0.00 seconds
Trigger - Run upM <gen> (checking conditions)
FleeM
Events
Player - Player 5 (Yellow) Presses the Up Arrow key
Player - Player 5 (Yellow) Presses the Down Arrow key
Conditions
Combat Equal to True
Actions
Set Variable Set Combat = "false"
Set Variable Set Direction = (Facing of Asesino 0400 <gen>)
Trigger - Run Periodic_AdjustmentM <gen> (checking conditions)
NoCombatM
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Set Variable Set Combat = "false"
Trigger - Run reupM <gen> (checking conditions)
Trigger - Run noturnM <gen> (checking conditions)
Trigger - Run Periodic_AdjustmentM <gen> (checking conditions)
CombatM
Events
Unit - Asesino 0400 <gen> Acquires a target
Unit - Asesino 0400 <gen> Is attacked
Conditions
Walk3 Equal to False
Actions
Set Variable Set Combat = "true"
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 1.00 seconds
This 3rd person camera trigger was originally designed by Darg.
Then modified by Ninja Dodo
Periodic AdjustmentM
Events
Conditions
And - All (Conditions) are true
Conditions
Combat Equal to False
Cinema Equal to False
Actions
Camera - Pan camera for Player 5 (Yellow) to (Position of Asesino 0400 <gen>) over 1.00 seconds
Camera - Lock camera target for Player 5 (Yellow) to Asesino 0400 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Set Player 5 (Yellow) 's camera Distance to target to 650.00 over 0.75 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to -17.00 over 0.75 seconds
Camera - Set Player 5 (Yellow) 's camera Height Offset to 120.00 over 0.75 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to (Facing of Asesino 0400 <gen>) over 0.75 seconds
Wait 0.10 seconds
Trigger - Run (This trigger) (checking conditions)
hmmmV
Events
Player - Player 7 (Green) types a chat message containing test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create a 4.00 second Normal ripple deformation at (Position of Arquera 0436 <gen>) with starting radius 1024 , ending radius 1024 , and depth 32.00 , using 4.00 second ripples spaced 512 apart
Wait 5.00 seconds
Environment - Create a 0.50 second Permanent crater deformation at (Center of (Playable map area)) with radius 512 and depth 64.00
keeponV
Events
Conditions
Cinema Equal to False
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Issued order) Not equal to (Order(stop))
Walk4 Equal to True
Then - Actions
Trigger - Run noturnV <gen> (checking conditions)
Trigger - Run upV <gen> (checking conditions)
Else - Actions
Do nothing
Trigger - Run (This trigger) (checking conditions)
reupV
Events
Player - Player 7 (Green) Releases the Up Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk4 = "false"
Unit - Order Arquera 0436 <gen> to Stop .
redownV
Events
Player - Player 7 (Green) Releases the Down Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk4 = "false"
Unit - Order Arquera 0436 <gen> to Stop .
noturnV
Events
Player - Player 7 (Green) Releases the Left Arrow key
Player - Player 7 (Green) Releases the Right Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Direction = (Facing of Arquera 0436 <gen>)
Unit - Make Arquera 0436 <gen> face Direction over 0.00 seconds
upV
Events
Player - Player 7 (Green) Presses the Up Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk4 = "true"
Set Variable Set Target = (Position of Arquera 0436 <gen>)
Set Variable Set Target = (Target offset by 400.00 towards Direction degrees.)
Unit - Order Arquera 0436 <gen> to Move To . Target
downV
Events
Player - Player 7 (Green) Presses the Down Arrow key
Conditions
Cinema Equal to False
Actions
Set Variable Set Walk4 = "true"
Set Variable Set Target = (Position of Arquera 0436 <gen>)
Set Variable Set Direction = ((Facing of Arquera 0436 <gen>) + 180.00)
Set Variable Set Target = (Target offset by 400.00 towards Direction degrees.)
Unit - Make Arquera 0436 <gen> face Direction over 0.00 seconds
Unit - Order Arquera 0436 <gen> to Move To . Target
leftV
Events
Player - Player 7 (Green) Presses the Left Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk4 Equal to False
Actions
Set Variable Set Direction = ((Facing of Arquera 0436 <gen>) + 45.00)
Unit - Make Arquera 0436 <gen> face Direction over 0.00 seconds
rightV
Events
Player - Player 7 (Green) Presses the Right Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk4 Equal to False
Actions
Set Variable Set Direction = ((Facing of Arquera 0436 <gen>) - 45.00)
Unit - Make Arquera 0436 <gen> face Direction over 0.00 seconds
wleftV
Events
Player - Player 7 (Green) Presses the Left Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk4 Equal to True
Actions
Set Variable Set Direction = ((Facing of Arquera 0436 <gen>) + 45.00)
Unit - Make Arquera 0436 <gen> face Direction over 0.00 seconds
Trigger - Run upV <gen> (checking conditions)
wrightV
Events
Player - Player 7 (Green) Presses the Right Arrow key
Conditions
And - All (Conditions) are true
Conditions
Cinema Equal to False
Walk4 Equal to True
Actions
Set Variable Set Direction = ((Facing of Arquera 0436 <gen>) - 45.00)
Unit - Make Arquera 0436 <gen> face Direction over 0.00 seconds
Trigger - Run upV <gen> (checking conditions)
FleeV
Events
Player - Player 7 (Green) Presses the Up Arrow key
Player - Player 7 (Green) Presses the Down Arrow key
Conditions
Combat Equal to True
Actions
Set Variable Set Combat = "false"
Set Variable Set Direction = (Facing of Arquera 0436 <gen>)
Trigger - Run Periodic_AdjustmentV <gen> (checking conditions)
NoCombatV
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Set Variable Set Combat = "false"
Trigger - Run reupV <gen> (checking conditions)
Trigger - Run noturnV <gen> (checking conditions)
Trigger - Run Periodic_AdjustmentV <gen> (checking conditions)
CombatV
Events
Unit - Arquera 0436 <gen> Acquires a target
Unit - Arquera 0436 <gen> Is attacked
Conditions
Walk4 Equal to False
Actions
Set Variable Set Combat = "true"
Camera - Reset camera for Player 7 (Green) to standard game-view over 1.00 seconds
This 3rd person camera trigger was originally designed by Darg.
Then modified by Ninja Dodo
Periodic AdjustmentV
Events
Conditions
And - All (Conditions) are true
Conditions
Combat Equal to False
Cinema Equal to False
Actions
Camera - Pan camera for Player 7 (Green) to (Position of Arquera 0436 <gen>) over 1.00 seconds
Camera - Lock camera target for Player 7 (Green) to Arquera 0436 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Set Player 7 (Green) 's camera Distance to target to 650.00 over 0.75 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to -17.00 over 0.75 seconds
Camera - Set Player 7 (Green) 's camera Height Offset to 120.00 over 0.75 seconds
Camera - Set Player 7 (Green) 's camera Rotation to (Facing of Arquera 0436 <gen>) over 0.75 seconds
Wait 0.10 seconds
Trigger - Run (This trigger) (checking conditions)
Victoria general
Events
Unit - Ner'Zhul 0005 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Rojo
Events
Unit - Bárbaro 0437 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Has fracasado en tu misión de eliminar a Ner'Zhul.
Azul
Events
Unit - Mago 0438 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Has fracasado en tu misión de eliminar a Ner'Zhul.
Amarillo
Events
Unit - Asesino 0400 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Has fracasado en tu misión de eliminar a Ner'Zhul.
Verde
Events
Unit - Arquera 0436 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Has fracasado en tu misión de eliminar a Ner'Zhul.
KelThuzad
Events
Unit - Ner'Zhul 0005 <gen> 's life becomes Less than 50.00
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Arthas <gen>
Sound - Play KelThuzadWarcry1 <gen>
Unit - Move Lich 0256 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Move Necromancer 0444 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Move Necromancer 0445 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Move Ghoul 0440 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Move Ghoul 0443 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Move Ghoul 0442 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Move Ghoul 0441 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Set life of Ner'Zhul 0005 <gen> to 100 %
Arthas
Events
Unit - Ner'Zhul 0005 <gen> 's life becomes Less than 50.00
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play EvilArthasYesAttack1 <gen>
Unit - Move Abomination 0446 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Move Abomination 0447 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Move Arthas 0257 <gen> instantly to (Center of Regi__n_025 <gen>)
Unit - Set life of Ner'Zhul 0005 <gen> to 100 %
Aviso Trono
Events
Unit - A unit enters Regi__n_026 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Guardián de Ner'Zhul: Insensatos. Solo podreis entrar en el trono, cuando el libro que mantiene la puerta cerrada, sea destruido.
Trigger - Turn off (This trigger)
Unit - Create 1 Guardián de Ner'Zhul (Ghost) for Player 11 (Dark Green) at (Center of Regi__n_027 <gen>) facing (Position of Fountain of Mana 0449 <gen>)
Sound - Play HalloweenUndeadTaunt04 <gen>
Puerta Inicial
Events
Unit - A unit enters Regi__n_024 <gen>
Conditions
Actions
Destructible - Open Icy Gate 0472 <gen>
Puerta Trono
Events
Unit - Book of Summoning Pedestal 0230 <gen> Dies
Conditions
Actions
Destructible - Open Frozen Throne Gate 1306 <gen>
TFT
Events
Unit - A unit enters Regi__n_020 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_023 <gen>)
TFT Copiar
Events
Unit - A unit enters Regi__n_022 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_021 <gen>)
Nerub
Events
Unit - A unit enters Regi__n_016 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_018 <gen>)
Nerub Copiar
Events
Unit - A unit enters Regi__n_019 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_017 <gen>)
Cueva Naga
Events
Unit - A unit enters Regi__n_012 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_013 <gen>)
Cueva Naga Copiar
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_015 <gen>)
Cueva Murloc
Events
Unit - A unit enters Entrada_Cueva_M <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_011 <gen>)
Cueva Murloc Copiar
Events
Unit - A unit enters Regi__n_010 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Salida_Cueva_M <gen>)
Cueva Montan
Events
Unit - A unit enters Entrada_Montanya <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cueva_monta_A <gen>)
Cueva Montan Copiar
Events
Unit - A unit enters Cueva <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Salida_Montanya <gen>)
Cueva Montan Fin
Events
Unit - A unit enters Regi__n_006 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_008 <gen>)
Cueva Montan Fin Copiar
Events
Unit - A unit enters Regi__n_007 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_009 <gen>)
start
Events
Map initialization
Conditions
Actions
Wait 14.00 seconds
Wait 1.00 seconds
Set Variable Set Direction = (Facing of Bárbaro 0437 <gen>)
Set Variable Set Direction = (Facing of Mago 0438 <gen>)
Set Variable Set Direction = (Facing of Asesino 0400 <gen>)
Set Variable Set Direction = (Facing of Arquera 0436 <gen>)
Game - Display to (All players) the text: Vuestro objetivo es destruir a Ner'Zhul, en su Trono de Hielo
Trigger - Turn off (This trigger)
Trigger - Run keepon <gen> (checking conditions)
Trigger - Run keeponA <gen> (checking conditions)
Trigger - Run keeponM <gen> (checking conditions)
Trigger - Run keeponV <gen> (checking conditions)
intro
Events
Map initialization
Conditions
Actions
Trigger - Run Periodic_Adjustment <gen> (checking conditions)
Trigger - Run Periodic_AdjustmentA <gen> (checking conditions)
Trigger - Run Periodic_AdjustmentM <gen> (checking conditions)
Trigger - Run Periodic_AdjustmentV <gen> (checking conditions)
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Destruir a Ner'Zhul with the description Tu misión es destruir a Ner'Zhul para impedir que el Azote se extinda. , using icon path ReplaceableTextures\CommandButtons\BTNRevenant.blp
Destructible - Make Frozen Throne Gate 1306 <gen> Invulnerable
Destructible - Make Icy Gate 0472 <gen> Invulnerable
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
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