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Triggers
AGS-Probeversion.w3x
Variables
Initialisierung
Gazlow
Giftsumpf
Uebertragungsplattform
Checkpoint Repaired
Kameras
Kamera Bewegung Rot
Kamera Bewegung Blau
Kamera Bewegung Blaugrau
Kamera Bewegung Lila
Kamera Bewegung Gelb
Kamera Dschungel Rot
Kamera Dschungel Blau
Kamera Dschungel Blaugrau
Kamera Dschungel Lila
Kamera Dschungel Gelb
Spielerrespawn
StartspawnRot
StartspawnBlau
StartspawnBlaugrau
Startspawn Lila
Startspawn Gelb
Checkpoint
Spawn1 Rot
Spawn1 Blau
Spawn1 Blaugrau
Spawn1 Lila
Spawn1 Gelb
Checkpoint2
Spawn2 Rot
Spawn2 Blau
Spawn2 Blaugrau
Spawn2 Lila
Spawn2 Gelb
Checkpoint3
Dschungelspawn1 Rot
Dschungelspawn1 Blau
Dschungelspawn1 Blaugrau
Dschungelspawn1 Lila
Dschungelspawn1 Gelb
Checkpoint4
Dschungelspawn2 Rot
Dschungelspawn2 Blau
Dschungelspawn2 Blaugrau
Dschungelspawn2 Lila
Dschungelspawn2 Gelb
Blitzbälle
Rote Blitze
Blaue Blitze
Erfahrungsfelder
Erstes Feld Rot
Erstes Feld Blau
Erstes Feld Blaugrau
Erstes Feld Lila
Erstes Feld Gelb
Zweites Feld Rot
Zweites Feld Blau
Zweites Feld Blaugrau
Zweites Feld Lila
Zweites Feld Gelb
Drittes Feld Rot
Drittes Feld Blau
Drittes Feld Blaugrau
Drittes Feld Lila
Drittes Feld Gelb
Viertes Feld Rot
Viertes Feld Blau
Viertes Feld Blaugrau
Viertes Feld Lila
Viertes Feld Gelb
Fuenftes Feld Rot
Fuenftes Feld Blau
Fuenftes Feld Blaugrau
Fuenftes Feld Lila
Fuenftes Feld Gelb
Sechstes Feld Rot
Sechstes Feld Blau
Sechstes Feld Blaugrau
Sechstes Feld Lila
Sechstes Feld Gelb
Siebtes Feld Rot
Siebtes Feld Blau
Siebtes Feld Blaugrau
Siebtes Feld Lila
Siebtes Feld Gelb
Achtes Feld Rot
Achtes Feld Blau
Achtes Feld Blaugrau
Achtes Feld Lila
Achtes Feld Gelb
UebertragungsplattformEp
Felsentürme
Turm1
Turm2
Turm3
Turm4
Turm5
Turm6
Turm7
Turm8
Turm9
Turm10
Turm11
Turm12
Schattentürme
Schattenturm1
Ingenieur Gazlow
Tutorial
Tutorial Eingabe Ja
Tutorial Eingabe Weiter
Tutorial End
Gazlow Checkpoint Tipp
Gazlow Schattenturm Tipp
Gazlow Blink Tipp
Gazlow Dschungel Tipp
Gazlow Creeper Wasserstelle Tipp
Gazlow Giftsumpf Tipp
Explosionsfelder
FelsenBombfields1
FelsenBombfields2
FelsenBombfields3
FelsenBombfields4
FelsenBombfields5
FelsenBombfields6
FelsenBombfields7
FelsenBombfields8
FelsenBombfields9
FelsenBombfields10
FelsenBombfields11
Stachelfallen
Auslsoesung
ReAktivierung
Auslsoesung2
ReAktivierung2
ItemPickUpAusloeser
Auslsoesung3
ReAktivierung3
Beobachter
Beobachter1
Beobachter Entdeckung
Beobachter2
Beobachter Entdeckung2
Klingen-Gleven
Gleve1
Gleve2
Gleve3
Gleve4
Gleve5
Gleve6
Gleve7
Gleve8
Gleve9
Gleve10
Creeper Wasserstellen
Aqua Verderbomatik benutzen
Phiole benutzen
Verdorbener Brunnen
Phiole fuellen
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
((Entering unit) has gg_item_I001_0054) Equal to True
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Hero - Add 50 experience to Goblin Survivor 0003 <gen> , Show level-up graphics
Hero - Add 50 experience to Goblin Survivor 0004 <gen> , Show level-up graphics
Hero - Add 50 experience to Goblin Survivor 0005 <gen> , Show level-up graphics
Hero - Add 50 experience to Goblin Survivor 0006 <gen> , Show level-up graphics
Hero - Add 50 experience to Goblin Survivor 0007 <gen> , Show level-up graphics
Destructible - Open Rolling Stone Door 0146 <gen>
Turm1
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0019 <gen> to Attack Ground . (Center of Turmziel1 <gen>)
Turm2
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0016 <gen> to Attack Ground . (Center of Turmziel2 <gen>)
Turm3
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0017 <gen> to Attack Ground . (Center of Turmziel3 <gen>)
Turm4
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0020 <gen> to Attack Ground . (Center of Turmziel4 <gen>)
Turm5
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0027 <gen> to Attack Ground . (Center of Turmziel5 <gen>)
Turm6
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0022 <gen> to Attack Ground . (Center of Turmziel6 <gen>)
Turm7
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0021 <gen> to Attack Ground . (Center of Turmziel7 <gen>)
Turm8
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0023 <gen> to Attack Ground . (Center of Turmziel8 <gen>)
Turm9
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0025 <gen> to Attack Ground . (Center of Turmziel9 <gen>)
Turm10
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0024 <gen> to Attack Ground . (Center of Turmziel10 <gen>)
Turm11
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0026 <gen> to Attack Ground . (Center of Turmziel11 <gen>)
Turm12
Events
Map initialization
Conditions
Actions
Unit - Order Boulder Tower 0029 <gen> to Attack Ground . (Center of Turmziel12 <gen>)
Schattenturm1
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Change ownership of Schattenturm 0028 <gen> to Neutral Passive and Retain color
Wait 3.00 seconds
Unit - Change ownership of Schattenturm 0028 <gen> to Neutral Hostile and Retain color
Tutorial
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Tutorial <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Meistertüftler 0030 <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Hallo und willkommen in Arukh's Goblin Survival! Mein Name ist Gazlow und ich...na klasse...Noobs... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Nagut ihr..Anfänger! Da ich heut besonders gute Laune hab lass ich euch die Wahl.An dich Glomo bestätiige mit "Ja" und ich werde euch Weicheiern das ganze hier mal genau erklären bestätige mit "Weiter" und ich hör dann auch schon auf euch vollzuquatschen. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Trigger - Turn on Tutorial_Eingabe_Ja <gen>
Trigger - Turn on Tutorial_Eingabe_Weiter <gen>
Tutorial Eingabe Ja
Events
Player - Player 1 (Red) types a chat message containing Ja (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Tutorial_Eingabe_Weiter <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Nungut also dann hört mal gut zu ihr Matschbirnen! Diese Map beinhaltet vielerlei gefährliche Fallen bei denen ihr sicherlich recht oft draufgehn werdet..haha.. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Bei manchen Fallen müsst ihr einfach eure kurzsichtigen Augen offen halten aber bei anderen müsst ihr schon eure Fähigkeiten verwenden im klartext wär in der Sonderschule war hat keine Chance hier zu bestehen! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Das dürfte fürs erste reichen bei wichtigen Fallen werde ich euch Spatzenhirnen natürlich unterstützen sonst werdet ihr ja in einem Jahr nicht fertig hier!Tschau und viel Glück ihr werdet es brauchen HA! . Modify duration: Add 0 seconds and Wait
Destructible - Kill ForceWall 0029 <gen>
Trigger - Turn off (This trigger)
Tutorial Eingabe Weiter
Events
Player - Player 1 (Red) types a chat message containing Weiter (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Tutorial_Eingabe_Ja <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Oh da trauen sich aber ein paar etwas zu! Tschau und viel Glück ihr werdet es brauchen HA! . Modify duration: Add 0 seconds and Wait
Destructible - Kill ForceWall 0029 <gen>
Trigger - Turn off (This trigger)
Tutorial End
Events
Destructible - ForceWall 0029 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Tutorial <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Hide Meistertüftler 0030 <gen>
Unit - Move Meistertüftler 0030 <gen> instantly to (Center of Gazlow1 <gen>)
Gazlow Checkpoint Tipp
Events
Unit - A unit enters Checkpoint1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Gazlow1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Meistertüftler 0030 <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display He ihr Waschlappen seht ihr diese blaue kugel dort? . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of CheckpointOrb1 <gen>) using Abilities\Spells\Other\Aneu\AneuCaster.mdl
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Das ist ein sogenannter Checkpoint wenn einer von euch Unglücksraben sich einer solchen Kugel nähert und sie damit aktiviert werdet ihr immer an dieser Stelle wiederbelebt aber die Dauer eurer Wiederbelebung erhöht sich dabei also am besten nicht so oft verrecken! . Modify duration: Add 0 seconds and Wait
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Gazlow1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Hide Meistertüftler 0030 <gen>
Unit - Move Meistertüftler 0030 <gen> instantly to (Center of Gazlow2 <gen>)
Gazlow Schattenturm Tipp
Events
Unit - A unit enters EpFeld3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Gazlow2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Meistertüftler 0030 <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Soo! Für euch Faulpelze wirds nun an der Zeit eine richtige Falle auszutesten..Der Schattenturm! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Dieser Turm wechselt alle 3 Sekunden seinen Zustand also von aggresiv zu passiv und andersrum halt! Benutzt euren Tarnmantel um vom Turm nicht angeschossen zu werden! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Gazlow2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Hide Meistertüftler 0030 <gen>
Unit - Move Meistertüftler 0030 <gen> instantly to (Center of Gazlow3 <gen>)
Gazlow Blink Tipp
Events
Unit - A unit enters EpFeld4 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Gazlow3 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Meistertüftler 0030 <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Interessant! Ich hätte nie gedacht das solch ein faules Pack wie ihr es soweit schaffen würdet,RESPEKT! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Nungut für eure nächste Herausforderung erhaltet ihr ein ganz spezielles Gerät..den Sprung-O-Mat 2000! Damit könnt ihr auf die Felsen springen ohne wie ein fetter Adler in die Tiefe zu stürzen! . Modify duration: Add 0 seconds and Wait
Hero - Create Sprung-O-Mat 2000 and give it to Goblin Survivor 0003 <gen>
Hero - Create Sprung-O-Mat 2000 and give it to Goblin Survivor 0004 <gen>
Hero - Create Sprung-O-Mat 2000 and give it to Goblin Survivor 0005 <gen>
Hero - Create Sprung-O-Mat 2000 and give it to Goblin Survivor 0006 <gen>
Hero - Create Sprung-O-Mat 2000 and give it to Goblin Survivor 0007 <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Ach eins noch bevor ihr wie die Lemminge euch in die Tiefe stürzt..achtet genau auf die Felsen die ihr springen wollt es könnte sonst eine bombastische Überaschung auf euch warten...wenn ihr versteht was ich meine HAHA! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Gazlow3 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Hide Meistertüftler 0030 <gen>
Unit - Move Meistertüftler 0030 <gen> instantly to (Center of Gazlow4 <gen>)
Gazlow Dschungel Tipp
Events
Unit - A unit enters Checkpoint3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Gazlow4 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Meistertüftler 0030 <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display He Flachzangen nicht schlecht das ihr es hierher geschafft habt aber ich muss euch etwas mitteilen undzwar ist meine Ubertragungsreichweite in diesem Dschungel eingeschränkt ich werde euch also anfangs nicht helfen können. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Glücklicherweise müsste es aber irgendwo im Dschungel eine Übertragungsplattform geben diese muss aber erst repariert werden das bedeutet ihr müsst die nötigen Teile erstmal im Dschungel suchen! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Gazlow4 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Hide Meistertüftler 0030 <gen>
Unit - Move Meistertüftler 0030 <gen> instantly to (Center of Gazlow5 <gen>)
Gazlow Creeper Wasserstelle Tipp
Events
Unit - A unit enters Uebertragungsplattform <gen>
Conditions
((Entering unit) has gg_item_I002_0059) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Entering unit) of type Fehlendes Zahnrad)
Special Effect - Create a special effect at (Center of Gazlow5 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Gazlow5 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Meistertüftler 0030 <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display WoW!Ihr habt es geschafft die Plattform zu reparieren!Hm?Die Creeper blockieren den Weg zum Giftsumpf?Hmmmm. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Ich habs!Ich kann euch die Tür dort hinten öffnen darin findet ihr ein Gerät das die Wasserstelle der Creeper verdirbt und sie somit ausrottet! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Ach und bevor ich es vergesse ich habe für euch Einsteins den defekten Checkpoint repariert ich will ja nicht das ihr ständig nach dem Tod soweit laufen müsst. . Modify duration: Add 0 seconds and Wait
Unit - Remove Defekter Checkpoint 0043 <gen> from the game
Unit - Unhide Checkpoint 0077 <gen>
Trigger - Turn on Checkpoint4 <gen>
Special Effect - Create a special effect at (Center of Gazlow5 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Hide Meistertüftler 0030 <gen>
Unit - Move Meistertüftler 0030 <gen> instantly to (Center of Gazlow6 <gen>)
Destructible - Open Rolling Stone Door 0143 <gen>
Gazlow Giftsumpf Tipp
Events
Unit - A unit enters GazlowPlattform <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Gazlow6 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Meistertüftler 0030 <gen>
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Schön das ihr Langnasen es lebendig geschafft habt hört zu für die nächste Creeper Barriere müsst ihr diese Phiole mit verdorbenem Brunnenwasser füllen ihr findet diesen Brunnen im Süden. . Modify duration: Add 0 seconds and Wait
Hero - Create Leere Phiole and give it to (Entering unit)
Cinematic - Send transmission to (All players) from Meistertüftler 0030 <gen> named Ingenieur Gazlow : Play No sound and display Für was ihr das Brunnenwasser braucht?Na um die Aqua Verderbomatik wieder aufzufüllen!Und jetzt los und bringt mir eine gefüllte Phiole ihr Schlafmützen! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Gazlow6 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Hide Meistertüftler 0030 <gen>
FelsenBombfields1
Events
Unit - A unit enters DangerFeld1 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld1 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld1 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields2
Events
Unit - A unit enters DangerFeld2 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld2 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld2 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields3
Events
Unit - A unit enters DangerFeld3 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld3 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld3 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields4
Events
Unit - A unit enters DangerFeld4 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld4 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld4 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields5
Events
Unit - A unit enters DangerFeld5 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld5 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld5 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields6
Events
Unit - A unit enters DangerFeld6 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld6 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld6 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields7
Events
Unit - A unit enters DangerFeld7 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld7 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld7 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields8
Events
Unit - A unit enters DangerFeld8 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld8 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld8 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields9
Events
Unit - A unit enters DangerFeld9 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld9 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld9 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields10
Events
Unit - A unit enters DangerFeld10 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld10 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld10 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
FelsenBombfields11
Events
Unit - A unit enters DangerFeld11 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of DangerFeld11 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 200.00 at (Center of DangerFeld11 <gen>) , dealing 100 damage of attack type Chaos and damage type Fire
Auslsoesung
Events
Unit - A unit enters Fussschalter <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 0065 <gen>
Wait 0.75 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle1 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle2 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle2 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle3 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle3 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle4 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle4 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
ReAktivierung
Events
Unit - A unit leaves Fussschalter <gen>
Conditions
Actions
Destructible - Resurrect Foot Switch 0065 <gen> with (Max life of Foot Switch 0065 <gen>) life and Hide birth animation
Trigger - Turn on Auslsoesung <gen>
Auslsoesung2
Events
Unit - A unit enters Fussschalter2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 0144 <gen>
Wait 0.75 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle5 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle5 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle6 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle6 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle7 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle7 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle8 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle8 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle9 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle9 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle10 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle10 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
ReAktivierung2
Events
Unit - A unit leaves Fussschalter2 <gen>
Conditions
Actions
Destructible - Resurrect Foot Switch 0144 <gen> with (Max life of Foot Switch 0144 <gen>) life and Hide birth animation
Trigger - Turn on Auslsoesung2 <gen>
ItemPickUpAusloeser
Events
Unit - A unit Acquires an item
Conditions
(Picked item) Equal to gg_item_I002_0059
Actions
Trigger - Turn off Auslsoesung2 <gen>
Trigger - Turn off ReAktivierung2 <gen>
Trigger - Turn on Auslsoesung3 <gen>
Trigger - Turn on ReAktivierung3 <gen>
Auslsoesung3
Events
Unit - A unit enters Fussschalter3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 0145 <gen>
Wait 0.75 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle10 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle10 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle9 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle9 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle8 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle8 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle7 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle7 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle6 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle6 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Stachelfalle5 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Stachelfalle5 <gen>) , dealing 100 damage of attack type Chaos and damage type Normal
ReAktivierung3
Events
Unit - A unit leaves Fussschalter3 <gen>
Conditions
Actions
Destructible - Resurrect Foot Switch 0145 <gen> with (Max life of Foot Switch 0145 <gen>) life and Hide birth animation
Trigger - Turn on Auslsoesung3 <gen>
Beobachter1
Events
Map initialization
Conditions
Actions
Unit - Order Beobachter 0056 <gen> to Patrol To . (Center of Beobachterroute1 <gen>)
Beobachter Entdeckung
Events
Unit - A unit comes within 500.00 of Beobachter 0056 <gen>
Unit - A unit comes within 100.00 of Beobachter 0055 <gen>
Conditions
((Triggering unit) is visible to Neutral Hostile.) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Stachelbombe for Neutral Hostile at (Center of Stachelbombe1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Neutral - Kaboom! . (Triggering unit)
Beobachter2
Events
Map initialization
Conditions
Actions
Unit - Order Beobachter 0055 <gen> to Patrol To . (Center of Beobachterroute2 <gen>)
Beobachter Entdeckung2
Events
Unit - A unit comes within 500.00 of Beobachter 0055 <gen>
Unit - A unit comes within 100.00 of Beobachter 0055 <gen>
Conditions
((Triggering unit) is visible to Neutral Hostile.) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Stachelbombe for Neutral Hostile at (Center of Stachelbombe2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Neutral - Kaboom! . (Triggering unit)
Gleve1
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0057 <gen> to Patrol To . (Center of Gleveroute1 <gen>)
Gleve2
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0065 <gen> to Patrol To . (Center of Gleveroute2 <gen>)
Gleve3
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0058 <gen> to Patrol To . (Center of Gleveroute3 <gen>)
Gleve4
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0069 <gen> to Patrol To . (Center of Gleveroute4 <gen>)
Gleve5
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0066 <gen> to Patrol To . (Center of Gleveroute5 <gen>)
Gleve6
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0070 <gen> to Patrol To . (Center of Gleveroute6 <gen>)
Gleve7
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0068 <gen> to Patrol To . (Center of Gleveroute7 <gen>)
Gleve8
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0071 <gen> to Patrol To . (Center of Gleveroute8 <gen>)
Gleve9
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0072 <gen> to Patrol To . (Center of Gleveroute9 <gen>)
Gleve10
Events
Map initialization
Conditions
Actions
Unit - Order Klingen-Gleve 0067 <gen> to Patrol To . (Center of Gleveroute10 <gen>)
Aqua Verderbomatik benutzen
Events
Unit - A unit enters Creeper_Wasserstelle1 <gen>
Conditions
((Entering unit) has gg_item_I003_0073) Equal to True
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