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Model validation: Artificed Gold Mine

ArtificedGoldMine.mdx

0 errors 4 severe 2 warnings 18 unused
  • 2 Geoset 4
    • Too many vertices in one geoset: 8644
    • Alpha is 1.000 at end of "Decay" (frame 128733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Too many vertices in one geoset: 13578
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 128733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Light 0 - "lantern"
    • 2 Intensity
      • Track 27 at frame 2233 has roughly the same value as tracks 26 and 28
      • Track 152 at frame 130966 has roughly the same value as tracks 151 and 153
  • unused Texture 0 - "Neutral_GoldMine_Diffuse.tif"
  • unused Texture 1 - "Neutral_GoldMine_Normal.tif"
  • unused Texture 2 - "Neutral_GoldMine_ORM.tif"
  • unused Texture 3 - "Neutral_GoldMine_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "CS_Structures_ColumnSemiCircle_Diffuse.tif"
  • unused Texture 7 - "CS_Structures_ColumnSemiCircle_Normal.tif"
  • unused Texture 8 - "CS_Structures_ColumnSemiCircle_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 11 - "Human_BuildUp_Normal.tif"
  • unused Texture 12 - "Human_BuildUp_ORM.tif"
  • unused Texture 13 - "Human_HighElvenBarracks_Diffuse.tif"
  • unused Texture 14 - "Human_HighElvenBarracks_Normal.tif"
  • unused Texture 15 - "Human_HighElvenBarracks_ORM.tif"
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