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How to import Arthas (With Sword) Edits and Retexture

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Arthas (With Sword) Edits and Retexture of the bundle Arthas (With Sword) Edits and Retexture. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Arthas (With Sword) Edits and Retexture.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Arthas (With Sword) Edits and Retexture
EvilArthasPauldron_Diffuse.tif
EvilArthas.mdx
EvilArthasMain_Diffuse.tif
EvilArthasMain_ORM.tif
EvilArthasMain_Emissive.tif
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_ORM.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing EvilArthas.mdx

Now Click the "Import File" Button:

Next select 'EvilArthas.mdx' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx

Done, you have imported the file EvilArthas.mdx.

Importing EvilArthasBlackCape_Diffuse.tif

Now Click the "Import File" Button:

Next select 'EvilArthasBlackCape_Diffuse.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapimported/EvilArthasBlackCape_Diffuse.tif

Double-click the file EvilArthasBlackCape_Diffuse.tif:

EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapimported/EvilArthasBlackCape_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif

Done, you have imported the file EvilArthasBlackCape_Diffuse.tif.

Importing EvilArthasBlackCape_Emissive.tif

Now Click the "Import File" Button:

Next select 'EvilArthasBlackCape_Emissive.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapimported/EvilArthasBlackCape_Emissive.tif

Double-click the file EvilArthasBlackCape_Emissive.tif:

EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapimported/EvilArthasBlackCape_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif

Done, you have imported the file EvilArthasBlackCape_Emissive.tif.

Importing EvilArthasBlackCape_ORM.tif

Now Click the "Import File" Button:

Next select 'EvilArthasBlackCape_ORM.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapimported/EvilArthasBlackCape_ORM.tif

Double-click the file EvilArthasBlackCape_ORM.tif:

EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapimported/EvilArthasBlackCape_ORM.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif

Done, you have imported the file EvilArthasBlackCape_ORM.tif.

Importing EvilArthasMain_Diffuse.tif

Now Click the "Import File" Button:

Next select 'EvilArthasMain_Diffuse.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapimported/EvilArthasMain_Diffuse.tif

Double-click the file EvilArthasMain_Diffuse.tif:

EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapimported/EvilArthasMain_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif

Done, you have imported the file EvilArthasMain_Diffuse.tif.

Importing EvilArthasMain_Emissive.tif

Now Click the "Import File" Button:

Next select 'EvilArthasMain_Emissive.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapimported/EvilArthasMain_Emissive.tif

Double-click the file EvilArthasMain_Emissive.tif:

EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapimported/EvilArthasMain_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif

Done, you have imported the file EvilArthasMain_Emissive.tif.

Importing EvilArthasMain_ORM.tif

Now Click the "Import File" Button:

Next select 'EvilArthasMain_ORM.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapimported/EvilArthasMain_ORM.tif

Double-click the file EvilArthasMain_ORM.tif:

EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapimported/EvilArthasMain_ORM.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_ORM.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_ORM.tif

Done, you have imported the file EvilArthasMain_ORM.tif.

Importing EvilArthasPauldron_Diffuse.tif

Now Click the "Import File" Button:

Next select 'EvilArthasPauldron_Diffuse.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
Image / Texture
1,029
war3mapimported/EvilArthasPauldron_Diffuse.tif

Double-click the file EvilArthasPauldron_Diffuse.tif:

EvilArthasPauldron_Diffuse.tif
Image / Texture
1,029
war3mapimported/EvilArthasPauldron_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasPauldron_Diffuse.tif
Image / Texture
1,029
war3mapImported/EvilArthasPauldron_Diffuse.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
Image / Texture
1,029
war3mapImported/EvilArthasPauldron_Diffuse.tif

Done, you have imported the file EvilArthasPauldron_Diffuse.tif.

Importing EvilArthasSword_Diffuse.tif

Now Click the "Import File" Button:

Next select 'EvilArthasSword_Diffuse.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
Image / Texture
1,029
war3mapImported/EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
Image / Texture
4,101
war3mapimported/EvilArthasSword_Diffuse.tif

Double-click the file EvilArthasSword_Diffuse.tif:

EvilArthasSword_Diffuse.tif
Image / Texture
4,101
war3mapimported/EvilArthasSword_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasSword_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasSword_Diffuse.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
Image / Texture
1,029
war3mapImported/EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasSword_Diffuse.tif

Done, you have imported the file EvilArthasSword_Diffuse.tif.

Importing EvilArthasSword_Emissive.tif

Now Click the "Import File" Button:

Next select 'EvilArthasSword_Emissive.tif' in the folder which you extracted from the zip archive:

Arthas (With Sword) Edits and Retexture
EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
Image / Texture
1,029
war3mapImported/EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif
Image / Texture
4,101
war3mapimported/EvilArthasSword_Emissive.tif

Double-click the file EvilArthasSword_Emissive.tif:

EvilArthasSword_Emissive.tif
Image / Texture
4,101
war3mapimported/EvilArthasSword_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

EvilArthasSword_Emissive.tif
Image / Texture
4,101
war3mapImported/EvilArthasSword_Emissive.tif

The file has been properly added to the map archive:

EvilArthas.mdx
Model
2,710
war3mapimported/EvilArthas.mdx
EvilArthasBlackCape_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_Diffuse.tif
EvilArthasBlackCape_Emissive.tif
Image / Texture
4,097
war3mapImported/EvilArthasBlackCape_Emissive.tif
EvilArthasBlackCape_ORM.tif
Image / Texture
4,101
war3mapImported/EvilArthasBlackCape_ORM.tif
EvilArthasMain_Diffuse.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Diffuse.tif
EvilArthasMain_Emissive.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_Emissive.tif
EvilArthasMain_ORM.tif
Image / Texture
8,197
war3mapImported/EvilArthasMain_ORM.tif
EvilArthasPauldron_Diffuse.tif
Image / Texture
1,029
war3mapImported/EvilArthasPauldron_Diffuse.tif
EvilArthasSword_Diffuse.tif
Image / Texture
4,101
war3mapImported/EvilArthasSword_Diffuse.tif
EvilArthasSword_Emissive.tif
Image / Texture
4,101
war3mapImported/EvilArthasSword_Emissive.tif

Done, you have imported the file EvilArthasSword_Emissive.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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